Cat O' Nine Tails Posted June 12, 2014 Report Share Posted June 12, 2014 It said the file was to big to upload, so here is the link ( http://www.yugiohcardmaker.net/ycmaker/createcard.php?name=The+Power+of+Unity&cardtype=Trap&subtype=normal&attribute=Light&level=1&rarity=Common&picture=http%3A%2F%2Fimages.yugiohcardmaker.net%2F510105%2F968168588.jpg&circulation=ikjjkk&set1=Iono&set2=46575&inset=on&type=&carddescription=This+card+can+only+be+activated+if+you+have+5+Level+3+or+lower+monsters+on+your+side+of+the+field%2C+if+so+you+can+activate+one+of+the+following+Effects%3B+1%3AIf+your+oppenet+selects+one+of+your+monster+as+an+attack+target%2C+add+the+attack+or+defense+total+of+your+monsters%2C+and+count+that+total+as+the+attack+target%3B%2C+2%3AIf+you+select+an+opponets+monster+as+an+attack+target%2C+add+the+attack+totals+of+your+monsters%2C+and+treat+that+total+as+your+attacking+monster.+Once+this+effect+is+activated+and+resolved%2C+at+the+end+of+your+turn%2C+send+all+but+1+of+your+monsters+to+the+graveyard%0D%0A&atk=&def=&creator=Overlander&year=&serial=61387339 ) and here is the effect: This card can only be activated if you have 5 Level 3 or lower monsters on your side of the field. Activate one of the following effects: 1. If your opponent selects one of your monsters as an attack target, add the attack and defense total of your monsters, and treat that total as the attack target's ATK and DEF; 2. If you select an opponets monster as an attack target, add the attack totals of your monsters, and treat that total as the attack of your attacking monster. This Effect Cannot be negated nor can the attack be negated by card Effects. Please feel free to leave comments, and don't be afraid to chew me out if you see something wrong! Link to comment Share on other sites More sharing options...
-Dom- Posted June 12, 2014 Report Share Posted June 12, 2014 Not to be harsh, but this card is kinda useless considering how situational its conditions are let alone the drawback at the end of the turn. SUGGESTION: rename the card "OTK or bust?" Link to comment Share on other sites More sharing options...
Cat O' Nine Tails Posted June 12, 2014 Author Report Share Posted June 12, 2014 I understand, but what if you had High attck point level 3 monsters with 1600 to 1900 atk? add those attack together and you can damage your oppenet pretty badly, so it would be to powerfull without that drawback Link to comment Share on other sites More sharing options...
-Dom- Posted June 12, 2014 Report Share Posted June 12, 2014 If you could name any way to use this in a deck based around the card (it would have to be) over just xyz summoning with those level 3 monsters, then I'll take back my useless comment. As I said before, far too situational to be of any use, and your attack, and more importantly this effect, can easily be negated. The drawback is NOT needed. Link to comment Share on other sites More sharing options...
LostinStatic Posted June 12, 2014 Report Share Posted June 12, 2014 Though I absolutely adore the idea of having a >3000 ATK level 3 on the field attack a 2100 ATK Flame Wingman, the process of getting five level 3 monsters onto the field is difficult and dangerous. Sure, you could maybe pull it off with some summoning-hacks, but I don't think the typical player will stand there and allow your field to fill up. However, this card seems to be in an odd position. With the field building drawback and limitations, it makes it a bit underpowered and not worth it. But remove the limitations or a 'Can't negate the attack' or 'Direct damage' clause, it makes it beyond overpowered. Allow me to put the effectiveness of this card into theory. Arsenal Bug, a 2000/2000, unlimited, Lv3 monster can essentially win the duel with two identical buddies and a two more lv3s with 1000 ATK in a 8000lp duel. This shows that the card can in fact be used in a decent wipe-out combo. But as stated before, it is exceptionally easy to negate the effect of the card or the attack altogether. And if you walk into a Magic Cyclinder or a Mirror Force, you're left wide open after at least 5 turns trying to bring out 5 lv3 monsters and keep them alive. In conclusion, the card is not bad in theory. But in reality, it is very impractical and dangerous to build-up for and use. The idea of mega-punching your opponent with a hefty amount of ATK from a lv3 is a good concept, but difficult to build from. I feel this card almost has it, but is missing something, though I know not what that something is. Link to comment Share on other sites More sharing options...
Excalibur the Divine Posted June 13, 2014 Report Share Posted June 13, 2014 Edited effect OCG and here is the effect:This card can only be activated if you have 5 Level 3 or lower monsters on your side of the field. Activate one of the following effects: 1. If your opponent selects one of your monsters as an attack target, add the attack and defense total of your monsters, and treat that total as the attack target's ATK and DEF; 2. If you select an opponets monster as an attack target, add the attack totals of your monsters, and treat that total as the attack of your attacking monster. If this effect resolves,send all but 1 of your monsters to the Graveyard at the End Phase. Just copy and paste my edited effect. :P Also I agree the drawback is not needed but it's your choice whether you want to copy and paste the edited drawback or not Link to comment Share on other sites More sharing options...
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