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Pandora's Box


Ms.Nimbat

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Card number 67 in my USB. I came up with this idea after seeing a Minecraft Youtuber (Deadlox) showcase the Pandora's Box mod...

 

OB2LOXf.jpg

 

Card Effect:

Roll a dice and apply the resulting effect:
1. Draw 2 cards then discard 1.
2. You cannot draw on your next turn.
3. Send your opponent's entire hand to the Graveyard.
4. Send your entire hand to the Graveyard.
5. Banish all cards in both player's Graveyards
6. Destroy all cards on the field.
You can only activate 1 "Pandora's Box" once per duel.
 
What are your thoughts on this card?
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That seams a bit wild... also I would be scared to put tht in any deck, considering 4/6 of the possible results could go against me O.O mabey even it a bit and stick to banishing mostly like this:

 

Roll a die:

1=Banish up to 2 Spell/Trap cards you opponent controls

2=Your opponent banishes 1 Spell/Trap you control

3=Banish up to 2 monsters you opponent controls

4=Your opponent banishes 1 monster you control

5=Banish the top 2 cards of your opponents deck

6=Banish the top card of you deck

 

You can only activate Pandora's Box once per duel.

 

It seems to fit the Lore better anyhow... This sound good to you?

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At best this is, 4/6 good, 2/6 bad. The effects are STAGGERING. Like, this almost decides a duel on a dice roll, which is NOT something you want in the game. Yes it's a OPD, but if you get the "Discard opponent's hand" on your first turn, that's GG. You just won from a dice roll. I think, if your keeping this whole Dice Roll idea, that you should tone down the effects.

 

@Tigerer1 gave some pretty valid effects, but I do feel that if you want this card to be balanced, it'll take A LOT of neutering.

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At best this is, 4/6 good, 2/6 bad. The effects are STAGGERING. Like, this almost decides a duel on a dice roll, which is NOT something you want in the game. Yes it's a OPD, but if you get the "Discard opponent's hand" on your first turn, that's GG. You just won from a dice roll. I think, if your keeping this whole Dice Roll idea, that you should tone down the effects.

 

@Tigerer1 gave some pretty valid effects, but I do feel that if you want this card to be balanced, it'll take A LOT of neutering.

 

What if I kept this card at 3/6 good and 3/6 bad? how about that? Cause the pandora's box is actually supposed to be for one purpose and what you get is at random. I wanted it to be like a "Fate Decider". That was what I was going to have this card be, but if it's that good or that bad I'll edit the card to keep it even.

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What if I kept this card at 3/6 good and 3/6 bad? how about that? Cause the pandora's box is actually supposed to be for one purpose and what you get is at random. I wanted it to be like a "Fate Decider". That was what I was going to have this card be, but if it's that good or that bad I'll edit the card to keep it even.

Well, if you wanted a Fate Decider, it should be costly.

I recommend adding something like:

"This card cannot be played on the first turn of the duel. To activate this card, discard 3 cards from your hand and roll a dice."

This would make it a much steeper choice. It no longer becomes a first turn card you throw out in the hopes of getting a 3. And with the discard, you INVEST in this thing. This would probably make it much less infuriating for both players.

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Well, if you wanted a Fate Decider, it should be costly.

I recommend adding something like:

"This card cannot be played on the first turn of the duel. To activate this card, discard 3 cards from your hand and roll a dice."

This would make it a much steeper choice. It no longer becomes a first turn card you throw out in the hopes of getting a 3. And with the discard, you INVEST in this thing. This would probably make it much less infuriating for both players.

 

gotcha... im on to fixin'

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Well, if you wanted a Fate Decider, it should be costly.

I recommend adding something like:

"This card cannot be played on the first turn of the duel. To activate this card, discard 3 cards from your hand and roll a dice."

This would make it a much steeper choice. It no longer becomes a first turn card you throw out in the hopes of getting a 3. And with the discard, you INVEST in this thing. This would probably make it much less infuriating for both players.

 

Ok scratch that idea... I'll still keep the dice rolling effect, but I'lll make it between minor and major results.

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