Ms.Nimbat Posted June 14, 2014 Report Share Posted June 14, 2014 Card number 67 in my USB. I came up with this idea after seeing a Minecraft Youtuber (Deadlox) showcase the Pandora's Box mod... Card Effect: Roll a dice and apply the resulting effect: 1. Draw 2 cards then discard 1. 2. You cannot draw on your next turn. 3. Send your opponent's entire hand to the Graveyard. 4. Send your entire hand to the Graveyard. 5. Banish all cards in both player's Graveyards 6. Destroy all cards on the field. You can only activate 1 "Pandora's Box" once per duel. What are your thoughts on this card? Link to comment Share on other sites More sharing options...
Ms.Nimbat Posted June 15, 2014 Author Report Share Posted June 15, 2014 bump Link to comment Share on other sites More sharing options...
Peridank Posted June 16, 2014 Report Share Posted June 16, 2014 That seams a bit wild... also I would be scared to put tht in any deck, considering 4/6 of the possible results could go against me O.O mabey even it a bit and stick to banishing mostly like this: Roll a die: 1=Banish up to 2 Spell/Trap cards you opponent controls 2=Your opponent banishes 1 Spell/Trap you control 3=Banish up to 2 monsters you opponent controls 4=Your opponent banishes 1 monster you control 5=Banish the top 2 cards of your opponents deck 6=Banish the top card of you deck You can only activate Pandora's Box once per duel. It seems to fit the Lore better anyhow... This sound good to you? Link to comment Share on other sites More sharing options...
The15thWing Posted June 16, 2014 Report Share Posted June 16, 2014 At best this is, 4/6 good, 2/6 bad. The effects are STAGGERING. Like, this almost decides a duel on a dice roll, which is NOT something you want in the game. Yes it's a OPD, but if you get the "Discard opponent's hand" on your first turn, that's GG. You just won from a dice roll. I think, if your keeping this whole Dice Roll idea, that you should tone down the effects. @Tigerer1 gave some pretty valid effects, but I do feel that if you want this card to be balanced, it'll take A LOT of neutering. Link to comment Share on other sites More sharing options...
Ms.Nimbat Posted June 16, 2014 Author Report Share Posted June 16, 2014 At best this is, 4/6 good, 2/6 bad. The effects are STAGGERING. Like, this almost decides a duel on a dice roll, which is NOT something you want in the game. Yes it's a OPD, but if you get the "Discard opponent's hand" on your first turn, that's GG. You just won from a dice roll. I think, if your keeping this whole Dice Roll idea, that you should tone down the effects. @Tigerer1 gave some pretty valid effects, but I do feel that if you want this card to be balanced, it'll take A LOT of neutering. What if I kept this card at 3/6 good and 3/6 bad? how about that? Cause the pandora's box is actually supposed to be for one purpose and what you get is at random. I wanted it to be like a "Fate Decider". That was what I was going to have this card be, but if it's that good or that bad I'll edit the card to keep it even. Link to comment Share on other sites More sharing options...
The15thWing Posted June 17, 2014 Report Share Posted June 17, 2014 What if I kept this card at 3/6 good and 3/6 bad? how about that? Cause the pandora's box is actually supposed to be for one purpose and what you get is at random. I wanted it to be like a "Fate Decider". That was what I was going to have this card be, but if it's that good or that bad I'll edit the card to keep it even. Well, if you wanted a Fate Decider, it should be costly. I recommend adding something like: "This card cannot be played on the first turn of the duel. To activate this card, discard 3 cards from your hand and roll a dice." This would make it a much steeper choice. It no longer becomes a first turn card you throw out in the hopes of getting a 3. And with the discard, you INVEST in this thing. This would probably make it much less infuriating for both players. Link to comment Share on other sites More sharing options...
Ms.Nimbat Posted June 17, 2014 Author Report Share Posted June 17, 2014 Well, if you wanted a Fate Decider, it should be costly. I recommend adding something like: "This card cannot be played on the first turn of the duel. To activate this card, discard 3 cards from your hand and roll a dice." This would make it a much steeper choice. It no longer becomes a first turn card you throw out in the hopes of getting a 3. And with the discard, you INVEST in this thing. This would probably make it much less infuriating for both players. gotcha... im on to fixin' Link to comment Share on other sites More sharing options...
Ms.Nimbat Posted June 17, 2014 Author Report Share Posted June 17, 2014 Well, if you wanted a Fate Decider, it should be costly. I recommend adding something like: "This card cannot be played on the first turn of the duel. To activate this card, discard 3 cards from your hand and roll a dice." This would make it a much steeper choice. It no longer becomes a first turn card you throw out in the hopes of getting a 3. And with the discard, you INVEST in this thing. This would probably make it much less infuriating for both players. Ok scratch that idea... I'll still keep the dice rolling effect, but I'lll make it between minor and major results. Link to comment Share on other sites More sharing options...
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