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Dawn of The New Gods [Porn to eiyes]


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You entered because of the annoying typo or the stupid, provocative remark in the title? good. now do a favor and keep scrolling ;P

This is a goddess set, built on the following card:

 

Healia.jpg

Goddess Healia LIGHT-FR.png

[spoiler='Fairy/Effect']photo-615762.png?_r=1353180942photo-615762.png?_r=1353180942photo-615762.png?_r=1353180942

During your Main Phase 1, you can discard this card from your hand; End the current turn immediately and skip directly to your next Battle Phase.

 

ATK/ 1000 DEF/ 1200

[/spoiler]

This card basically can be discarded from your hand to stop effects from resolving during the End Phase.

 

 

Now, for the rest:

Goddess_Valyria.jpg

Goddess Valyria  LIGHT-FR.png

[spoiler='Fairy/Effect']photo-615762.png?_r=1353180942photo-615762.png?_r=1353180942photo-615762.png?_r=1353180942photo-615762.png?_r=1353180942photo-615762.png?_r=1353180942

This card cannot be Tributed or used as Synchro or XYZ Material. You can Special Summon this card from your hand. During the End Phase of the turn this card is Special Summoned, destroy it.

ATK/ 1900 DEF/ 1200

[/spoiler]

 

 

 

Goddess_Atello.jpg

Goddess Atello LIGHT-FR.png

[spoiler='Fairy/Effect']photo-615762.png?_r=1353180942photo-615762.png?_r=1353180942photo-615762.png?_r=1353180942

This card cannot be Tributed or used as Synchro or XYZ Material. This card can attack your opponent directly; if it does, neither play can activate card effects until the End of the Damage Step. During the End Phase of the turn this card is Summoned, destroy it.

ATK/ 1100 DEF/ 800

[/spoiler]

 

 

 

Goddess_Aeri.jpg

 Goddess Aeri  LIGHT-FR.png

[spoiler='Fairy/Effect']photo-615762.png?_r=1353180942

While this card is face-up on the field, other face-up "Goddess" monsters you control are unaffected by card effects. During the EndPhase of the turn this card is Summoned, destroy it. During your Main Phase 1, equip 1 monster your opponent controls to this card; if this card would be removed from the field, destroy the equipped monster(s) instead. This card's ATK and DEF equal the total ATK and DEF of the monsters equipped to it. 

ATK/ 0 DEF/ 0

[/spoiler]

 

 

 

Dawn_of_The_Gods.jpg

Dawn of the Gods SpellN.png

[spoiler='Effect']Activate only if you control 1 or more face-up "Goddess" monsters. Select 1 "Goddess" monster you control and 1 other card on the field, return both cards to their owners' hands.[/spoiler]

 

 

 

 

Grace_of_The_Merciful.jpg

Divine Messenger SpellC.png

[spoiler='Effect']When this card is removed from the field, Special Summon 1 "Goddess" monster from your hand or Deck.[/spoiler]

 

 

 

 

Domain_of_The_Unholy.jpg

 Domain of The Unholy SpellF.png

[spoiler='Effect']Your opponent can Special Summon any card from their hand. The effects of all non-LIGHT monsters are Negated. IF a "Goddess" monster you control would be targeted by one of your opponent's Spell or Trap cards, you can destroy this card to Negate it's effect and destroy it. When this card is sent to the Graveyard (except by it's own effect), destroy all face-ip none-LIGHT monsters on the field. [/spoiler]

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Ok I'll stop being lazy and give some brief thoughts.

 

Saw the original Healia card. Effect is certainly interesting and original if nothing else. Dunno if it helps Final Cuntdown, which would be a concern, but we all know what the real problem card would be there.

 

Neither Valyria or Athello do enough to justify themselves given they can't be used for much, and then get destroyed unless you have Healia to hand. It's like Koa'ki Meiru, but in more limited form and the core stone being less recyclable. Aeri on the other hand probably does a bit too much. At least with Shark Knight you have to get two monsters out to Xyz it, and it can't keep using its effect over and over so easily.

 

Dawn is kinda eh. Messanger I'm fine with the deck summon on destruction, but needs to do something on activation/on field. Field spell... so when can they special summon? Once a turn? On activation? Totally unlimited? I get the idea... but can't say I'm madly keen.

 

Also, Goddess' is a dull archetype name.

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Ok I'll stop being lazy and give some brief thoughts.

Saw the original Healia card. Effect is certainly interesting and original if nothing else. Dunno if it helps Final Cuntdown, which would be a concern, but we all know what the real problem card would be there.

Neither Valyria or Athello do enough to justify themselves given they can't be used for much, and then get destroyed unless you have Healia to hand. It's like Koa'ki Meiru, but in more limited form and the core stone being less recyclable. Aeri on the other hand probably does a bit too much. At least with Shark Knight you have to get two monsters out to Xyz it, and it can't keep using its effect over and over so easily.

Dawn is kinda eh. Messanger I'm fine with the deck summon on destruction, but needs to do something on activation/on field. Field spell... so when can they special summon? Once a turn? On activation? Totally unlimited? I get the idea... but can't say I'm madly keen.

Also, Goddess' is a dull archetype name.

Okay, look - I'm not sure I can call this card philosophy or something but whatever it is, I take it kind of differently.
I was intentionally making Valyria a do-nothing card that is extremely easy to special summon. This IMO has to be easy. cards must jump out of your hand, at first I wanted to concentrate the set on her, take a simple, appears to be useless card but build a strong support that could make it an ace.
Athello on the other hand, really is limited, and again - intentionally, though on the other hand I might just edit her a bit.
Aeri - you're right, she does a lot. I think I'll take out a part of her effect and give it to Atello maybe. mainly for the solidarity with the other cards, this sudden wall of text has been irritating me since I made it.
Dawn is playing on "Valyria"'s effect, so you basically have no cost.
Divine Messenger - yup I thought about an activation effect but decided not to, it's concept is a goddess in disguise.
Field Spell - unlimited. Unholy Domain is actually a concept, a place where dark things lurk everywhere, your opponent is free to summon what he likes, but then there's the higher authority [like tha gods] that'll always have the upper hand.

Now, why am I justifying all of this? Obviously you're right and their usefulness is very limited.
But something else motivated me, the sickness of all the meta everywhere. I decided to make an archetype that doesn't control fields like crazy or uses acrobatic 30 step combo chains for a +2.
But an innocent simple yet playable set.

I'll see to improvove though.
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