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New HERO archetype, Sacred HERO


Hexanort

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Sacred heroes, are new series of Heroes, mostly a LIGHT warrior-type monster that to activate their effects,

they require to  banish another Sacred heroes, to complement that, each Sacred heroes have effects that triggers

when they are banished to activate effects of their friend:

 

Monsters:

[spoiler='Sacred HERO Alpha']kuwQob1.jpg

When this card is Normal Summoned: You can Tribute this card; Send Fusion Material Monsters that are listed on a "Sacred HERO" Fusion Monster from your Deck to Graveyard;Special Summon the Fusion Monster from your Extra Deck.If this card is banished to activate effect of "Sacred" card: You can Special Summon this card.You can only activate effect of "Sacred HERO Alpha" Once per turn, and only once that turn.[/spoiler]

 

[spoiler='Sacred HERO Excellion']XtvY3i8.jpg

Once per turn, During your Main Phase 1: You can banish 1 "Sacred HERO" monster from your hand or Graveyard; Until the end phase, if this card attacks: Your opponent cannot activate cards or effects until the end of Damage Step.If this card is banished to activate effect of "Sacred" card: Target 1 "Sacred HERO" monster you control (if any); Increase the targeted monster's ATK by 2000 until the End Phase (if possible). You can only activate each effect of "Sacred HERO Excellion" once per turn.[/spoiler]

 

[spoiler='Sacred HERO Electros]Veailoy.jpg

During either player's turn, when your opponent activate Spell/Trap Card: You can banish this card and 1 other "Sacred HERO" card from your Graveyard; Negate the activation and if you do, destroy it.If this card is banished to activate effect of "Sacred" card: Your opponent cannot activate cards or effect in response to that effect's activation.[/spoiler]

 

[spoiler='Sacred HERO Hope]72LaFUd.jpg

You can banish 2 "Sacred HERO" monsters you control; Special Summon this card from your hand. When any player's monster declares an attack: You can banish 1 "Sacred HERO" monster in your hand or Graveyard; Negate the attack. If this card is banished to activate effect of "Sacred" card: You can return up to 3 of your banished "Sacred Hero" monster(s) to Graveyard, except "Sacred HERO Hope". You can only activate each effect of "Sacred HERO Hope" once per turn.[/spoiler]

 

[spoiler='Dark Sacred Hero Abyss Lord']IBC8dEW.jpg

lore:

If this card is Banished to activate effect of "Sacred" Card: You can Special Summon this card.During the turn this card is Special Summoned by its own effect: This card can attack your opponent directly.You can only activate effect of "Sacred HERO Abyss Hunter" once per turn.[/spoiler]

 

[spoiler='Dark Sacred HERO Abyss Lord']bdvxrMF.jpg

lore:

If this card is Banished: You can target 1 Spell/Trap card on the field; Destroy that target. You can only activate effect of "Sacred HERO Abyss Lord" up to Twice per turn.[/spoiler]

 

[spoiler='Sacred HERO Dark Necro']WbsIM0R.jpg
Lore:
If this card is banished to activate effect of "Sacred" Card: You can Special Summon 1 "Sacred HERO" Fusion Monster from your Extra Deck,its effect are negated.You can only activate this effect of "Sacred HERO Dark Necro" once per turn. You cannot Special Summon other monster the turn you activate this effect, except "Sacred HERO" monster.[/spoiler]

 

Spell/Trap:

 

[spoiler='Sacred Fusion]HrEE18D.jpg

When this card is activated: Banish Fusion Material Monsters that are listed on a "Sacred HERO" Fusion Monster from your hand and/or Graveyard; Special Summon the Fusion Monster from your Extra Deck.If this card is sent to Graveyard by a card effect: You can target up to 2 of your banished "Sacred HERO" monster; return them to your Graveyard.[/spoiler]

 

[spoiler='Sacred Calling]7LOaGNg.jpg

When this card is activated: Shuffle your banished Fusion Material Monstes that are listed on a "Sacred HERO" Fusion Monster to Deck; then Special Summon the Fusion Monster from your Extra Deck. (This summon is treated as Fusion Summon) You cannot summon other monster the turn you activate this card. If this card is destroyed by card effect and sent to Graveyard: You can banish 1 "Sacred HERO" monster in your Deck; Shuffle this card to Deck.[/spoiler]

 

 

Extra Deck Monsters:

 

[spoiler='Sacred HERO Omega]qFzVpqs.jpg

"Sacred HERO Alpha" + 2 "Sacred HERO" monsters.

When this card is Fusion Summoned: Target 1 "Sacred HERO" monsters that are banished or in your Graveyard; Add it to your hand. You can banish 2 "Sacred HERO" monsters in your hand and/or Graveyard; Destroy all other card on the field. You can only activate this effect once while this card is face-up.[/spoiler]

 

[spoiler='Sacred HERO Gallant]SdCM9BG.jpg

2 "Sacred HERO" monsters.
When this card is Fusion Summoned: You can banish up to 2 "Sacred HERO" monsters from your hand and/or Graveyard; Draw 1 card. If this card is banished to activated effect of "Sacred" card: You can return this card to your Extra Deck.[/spoiler]
 

 

 

 

any tips/suggestion/fix (i'm bad at ocg >.<) is welcomed

especially on the fusion effects, i'm not sure if making fusion materials as cost (must be cost to trigger their effects) to fusion summon would work (since i dont think there is real fusion card that using the material as a cost)

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