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Sefiroth, Hand of Rebirth


Lunar Origins

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Sefiroth, Hand of Rebirth

Level 1 / LIGHT

[ Fiend / Tuner ]

Cannot be Normal Summoned/Set.  Must first be Special Summoned (from your hand) by banishing 1 FIRE, WIND, EARTH, WATER, LIGHT, and DARK Monsters from your Graveyard and cannot be Special Summoned other ways.  Cards cannot be activated in response to this card's Special Summon. Once per turn:  You can Special Summon 1 Level 11 DARK Fairy-type Monster from your hand or Deck (ignoring Summoning Conditions).  If this card you control is banished:  You can target 1 card on the field;  Triple that card's ATK, until the End Phase.

[ ATK; 0 / DEF: 0 ]

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Instawin with Sophia, right? But its condition is too easy. Getting 1 monster of each Attribute is not nearly as difficult as getting a Synchro, Fusion, Xyz and Ritual on the field, and could theoretically be done on the first turn with an Xyz loop. Even Sophia doesn't automatically win the game. The fact that this can be Veiled isn't a sufficient weakness.

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