CrowCardMaster Posted June 20, 2014 Report Share Posted June 20, 2014 This is a set of cards i came up with starting with Load Stone T.A.R. and it just kinda branched out ^-^ I would like and and all feed back. If you have ANY ideas on new cards Monsters, Spells, Traps please feel free if I feel it would be a great addition ill make it and say who came up with it and place your name as the creator. I know its not all that cool to just be added to a collection but I would like it a lot I put a lot of thought into these cards and I would like to add the community to it. [spoiler=Monsters] EFFECT: You can Trubute this card to Special Summon 1 level 6 or lower "Stone" monster from your deck or hand. When this card is targeted by a monster card effect, negate it and reduce that monsters ATK by 800. EFFECT: When this card is Normal Summoned you can draw 2 cards. This card cannot be Set. This card cannot be switched to defense position. EFFECT: You can Tribute Summon this card from your had by Tributing 1 Tribute Summoned "Stone" monster from your side of the Field. If this card is Summoned by this Effect its ATK and DEF are decreased by 500. When this card is Normal Summoned choose one random card in your opponents Extra deck; that card is removed from play. EFFECT: When this card is Special Summoned, you can draw 4 cards. All cards drawn by this effect are banished during your End Phase. If you control this face up card and your opponent attacks you directly, the damage you take is halved. EFFECT:This card cannot be Special Summoned. You can only Normal Summon this card by having 12 or more EARTH attribute Rock-Type Monsters in your graveyard, and cannot be Summoned any other ways. This card cannot be destroyed by Trap card or Monster card effects. When this Monster attacks your opponent directly its ATK is decreased to 1000 till the end of your turn, and is switched to defense position. EFFECT: This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or deck by the effect of "Inner P.O.W.E.R.". This cards ATK and DEF are 500x the number of cards removed from play used to Summon it. This card cannot attack your opponent directly. This card gains the following effect depending on how it was Summoned. Hand: Equip a monster from your opponents side of the field with the lowest DEF to this card. When this card would be destroyed, destroy the equipped card instead. Deck: Draw a card, equip it to a monster on your opponents side of the field that monster loses 800 ATK points. You can only use this effect once per duel.[/spoiler] [spoiler=Spells] EFFECT: When your opponent Special Summons a monster from his or her graveyard; negate its summon, if you do destroy it. EFFECT: When the cards "Load Stone TAR", "Load Stone EBONY", and "Ultimate Stone A.L.P.H.A." are in your graveyard, you can remove them and all monster cards in your graveyard to Summon "God Stone M.E.T.A.L.".[/spoiler] [spoiler=Traps] EFFECT: Pay 800 Life Points, and remove one card from you graveyard to negate the activation of a Trap card. Once per tunr this card cannot be destroyed. [/spoiler] [spoiler=Synchro/Exceed(Xyz)] EFFECT: 1 Tuner + 2 or more non-Tuner "Stone" monsters. This card gains 300 ATK and DEF for every face up "Load Stone" monster on your side of the field. If you opponent takes control of this card, you can Special Summon the Monsters used to Synchro Summon it. EFFECT:3 level 6 "Stone" monsters. When this card is Xyz Summoned if this is the only Xyz monster card on the field, you can Xyz Summon another "Stone" monster with the same rank and attribute as this card. The effect of Xyz monsters Summoned by this effect or negated. [/spoiler] Thank you again for taking your time to look at my cards, and any and all suggestion, not just fixes are welcome. If you dont think an effect fits come up with something new ^-^ Link to comment Share on other sites More sharing options...
CrowCardMaster Posted June 20, 2014 Author Report Share Posted June 20, 2014 BUMP. I would just like to say...that I put a lot into these cards, I would like even one comment please, and thank you T~T Link to comment Share on other sites More sharing options...
CrowCardMaster Posted June 23, 2014 Author Report Share Posted June 23, 2014 Bimpity... Link to comment Share on other sites More sharing options...
callmelamp Posted June 26, 2014 Report Share Posted June 26, 2014 Alright, first off. I love the artwork! And all of the monsters in the arch-type match the same art style. Good job there! As for the monster breakdown. Amber: I don't have any problems with Amber other then it's secondary eff. Being able to negate a monster's eff is one thing, but also lowering their attack along with it is kinda OP, no? Maybe if it just couldn't be targeted by monster card effect it would be a little more on the fair side. Coral: I can really only see this being run in Exodia decks. Ebony: I'm concerned about how it's second effect of banishing would effect the game. Removing key cards from the extra deck could be game changing, depending on how many you run. Moss: Broken. Without revealing the cards that you draw into, it would be much to easy to just throw out useless cards you had prior to drawing. And it would be insanely easy to abuse this card with all the ways you could special it. I would change it's effect to either 1 draw w/o the banish, or reveal top 2, add to hand, and then banish moss at the end phase or something along those lines to make it a little less OP. Tar: First, I'd fix it's name from Loud Stone to Load Stone. Second, it's summon requirement is insane, having 12 Rock-Type Earth Attribute monsters in your grave would be a bit much. Also, if he's supposed to be run with other Load Stone monsters, that would mean you would have an insane amount of monsters in the deck, and not much room for spells and traps. And with such a hefty summon requirement, you would assume he would be a huge beater, but with direct attacks being reduced to 1000, it wouldn't seem like it would be worth bringing out other then for the requirement of METAL, which it could just be foolish burialed into the grave anyways. Metal: It seems like a lot of effort to bring out Metal, and hardly seems to be worth it. He could easily get up to 5k+ ATK (especially if you had all the monsters to summon TAR, that would be 6k alone.) But not only can he not attack directly, but for all the effort used into getting out this "God" card, but its summon can be negated and all your effort would be in vain. Also, The whole equip a card to your opponent to make it lose 800 atk seems rather pointless, I would just stick with the first effect and call it good. Smash Load: Needs so kind of cost. And needs to be a quick play. Inner Power: Need to clairify where it can be summoned from. (Deck, Hand, Grave, etc.) Over Load: OP. Dragon: It's quite an interesting effect, but not something I see being used often unless your going up against decks that run Mind Control or Creature Swap. Alpha: I really don't know how to explain how I feel about this. The arch-type: I would name all of the monster "Load Stone" (it peaves me when cards of the same arch-type don't share a name.) Those are just my personal opinions (and that really doesn't mean much.) I really love the thought of the arch-type and the card art though! Link to comment Share on other sites More sharing options...
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