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New Card Trio, Discard-tion witches.


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Couldn't look up and find the proper adjective of discard-tion, so feel free to enlight me.

 

Oracle_by_Harp.jpg

[Spoiler='Lore']

Oracle by Harp LIGHT-FR.png

Spellcaster/Effectphoto-615762.png?_r=1353180942

If this card is discarded by a card effect, reveal the top 3 cards from your opponent's Deck and rearrange them in any order.

 

ATK/ 0 DEF/ 0[/spoiler]

 

 

Priestess_of_Mercy.jpg

[Spoiler='Lore']

Priestess of Mercy LIGHT-FR.png

Spellcaster/Effectphoto-615762.png?_r=1353180942

If this card is discarded by a card effect, return all cards on the field to their owners' hands.

 

ATK/ 0 DEF/ 0[/spoiler]

 

 

Sakura_Witch.jpg

[Spoiler='Lore']

Sakura Witch LIGHT-FR.png

Spellcaster/Effectphoto-615762.png?_r=1353180942

If this card is discarded by a card effect, end the current turn

ATK/ 0 DEF/ 0[/spoiler]

 

 

Goal was making a trio of simple, yet 'spicy', sharp and powerful cards.

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Alright, real quick in the OCG, those commas should be colons. That denotes the timing at which the activate.

 

Oracle has, as you said, a simple effect.

 

The other two however are quite powerful, almost and if not definitely broken. It isnt exactly hard to discard a card with an effect, and using Card Destruction or a similar card in the opponents turn with Sakura or Priestess is just absolutely devastating. Definitely needs either more restrictions, or different effects entirely.

 

If you want more restrictions, my suggestion might be to have to discard 2-3 more cards as a cost, or maybe having to skip a battle and/or draw phase.

 

If you want to change the effects, I'd find something more simple like that of Oracle. Not letting the opponent change battle positions that turn, perhaps.

 

But as is Sakura and Priestess are way too good to even be considered realistic.

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No Kano, that's not so hard to pull off, I guess you've forgotten that card like El Shadoll Fusion which let you ditch a LIGHT monster in your hand during the opponent's turn existed, so Sakura in Shaddoll is just a nightmare, and Triveil-esque in your opponent's turn is terribly broken too.

Overall, aside from the fact that some deck (and ironically, the currently strongest deck) can abused it, they're quite badly designed, powerful effects like Triveil-esque or instantly turn end shouldn't be on something that can be pulled off without so much effort (and honestly, the latter even not existed in any card) so let fix them, maybe you could have Priestess bounce only 1 card instead of all (maybe 2 with some restriction that make it looks not so OP) and for Sakura... yea no suggestion, you should give it completely new effect.

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No Kano, that's not so hard to pull off, I guess you've forgotten that card like El Shadoll Fusion which let you ditch a LIGHT monster in your hand during the opponent's turn existed, so Sakura in Shaddoll is just a nightmare, and Triveil-esque in your opponent's turn is terribly broken too.

did say it wasnt hard to pull off... O.o

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Yes, you guys are right. they are way too abusable, recycleable etc. I sort of knew.

Another attempt at making powerful yet restrictionless cards failed, oh well.

 

I'm going to change them to the following, I still am trying to make them restrictionless, so the effect wouldn't be a wall of text with thousand situational restrictions etc.

The goal is making cards that are natural, have an effect, that doesn't get too caught up in restrictions and conditions.

I'll make them go banished once discarded (to nerf recycleability) and change the effects so:

Priestess will be nerf'd to 2 cards.

Sakura will have me thinking hard, as I really do not want to hurt the simplicity, yet must to nerf it badly. any suggestions on her? she has to end the current turn though as that's her whole point.

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Yes, you guys are right. they are way too abusable, recycleable etc. I sort of knew.

Another attempt at making powerful yet restrictionless cards failed, oh well.

 

I'm going to change them to the following, I still am trying to make them restrictionless, so the effect wouldn't be a wall of text with thousand situational restrictions etc.

The goal is making cards that are natural, have an effect, that doesn't get too caught up in restrictions and conditions.

I'll make them go banished once discarded (to nerf recycleability) and change the effects so:

Priestess will be nerf'd to 2 cards.

Sakura will have me thinking hard, as I really do not want to hurt the simplicity, yet must to nerf it badly. any suggestions on her? she has to end the current turn though as that's her whole point.

If you cannot entertain the idea of changing Sakura to not end the turn because that is a stupid powerful effect, then you shouldnt have posted her.

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