Jump to content

Virus archetype (let the infection begin)


Blacklion65

Recommended Posts

Hi ya so here we have the virus archetype one that focuses on destroying your opponent's monsters by battle and being destroyed by battle themselves mostly they focus on battle.

Here's one of the most important cards
Virus hive
Field spell card
When a "Virus" monster destroys a monster by battle you can; Special summon it to your opponent's side of the field it's ATK and DEF become 0 and it's effects are negated or Special summon it your side of the field it's effect t is negated but it gains 500 ATK and its name is treated as "Virus host".

Monsters!
Virus Spore
WIND/Aqua/Effect/Level 3
When this card is destroyed by battle the monster that destroyed it has it's ATK and DEF deduced to 0 and it's name is treated as "Virus host".
0 ATK / 1000 DEF

Virus mine
WIND/Aqua/Effect/Level 3
When this card is destroyed by battle destroy the monster that destroyed it. If this card battles a "Virus" monster you take no battle damage.
0 ATK / 0 DEF

Virus warrior
WATER/Aqua/Effect/Level 3
When this card destroys a monster your opponent controls by battle inflict half of the destroyed monster's ATK to your opponent as battle damage. when this card battles a "Virus" monster it gains 500 ATK until the end of the battle.
1800 ATK / 1000 DEF

Virus mind
WATER/Aqua/Tuner/level 3
Once per turn you can target 1 monster on your opponent's side of the field it's name is treated as "Virus host". when you Normal summon this card you can add a "Virus" Spell or trap card from your deck to your hand.
500 ATK / 1000 DEF

Virus Tyrant
WATER/Aqua/Effect/Level 6
Once per turn you can target 1 "Virus host" on the field; you can take control of it but its ATK and DEF become 1000. During the end phase of your turn inflict 500 damage to your opponent for every "Virus" on their side of the field.
2500 ATK / 1000 DEF

Spells
Virus control
Quick-play spell
When your opponent activates a spell or trap card you can activate this card if you do target the spell or trap card; it's effect becomes All monsters you control have their names treated as "Virus host".

Virus boost
Quick-play spell card
You can target 1 "Virus" monster you control battles a "Virus" monster your opponent controls it gains 1500 ATK until the end of the battle.

Link to comment
Share on other sites

Virus pyrover
WIND/Aqua/Effect/Level 3
Once per tun you can target 1 monster your opponent controls it's name is treated as "Virus host" and it's effects are negated. During your end phase inflict 500 damage to your opponent for every "Virus host" on the field
1000 ATK / 2000 DEF

Virus host
WATER/Zombie/Tuner/Level 4
This card gains 1000 ATK for every "virus host" on the field.
0 ATK / 0 DEF

Virus is starting to turn into changing names now

Link to comment
Share on other sites

Fusions!
Virus reaper
WATER/Zombie/Fusion/Level 6
"Virus host" + 1 or more "Virus" monsters
This card gains 1000 ATK for every "Virus" monster used to Fusion summon it. When this card battles a "Virus" monster inflict damage equal to the monsters original ATK to your opponent.
0 ATK / 0 DEF

Virus fusion
Trap card
If a monster named "Virus host" is on the field you can activate this card; target 1 "Virus host" on the field and 1 or more "Virus" monsters in your graveyard and conduct a fusion summon using those cards.

The cure?
Quick-play spell
Destroy all "Virus" monsters on the field and inflict 1000 damage to your opponent for each monster destroyed. "Virus" monsters cannot be summoned until the 4th end phase after this card was activated.

There is no cure
Trap card
When 2 or more "Virus" monsters would be destroyed you can negate their destruction and inflict 500 damage to your opponent for every "Virus" monster on the field. During the end phase If 2 or more "Virus" monsters were destroyed by "The cure?" this turn you can negate it's effects.

Final despair
Trap card
When the only monsters on the field are "Virus" monsters and your opponent has 2000 or less life points you win the duel.

Link to comment
Share on other sites

Here's a virus version of one of my favorite monsters: Bujin Yamato
Virus Yamato
WATER/Zombie/Effect/Level 4
During your end phase you can add 1 "Virus" card from your deck to your hand there must be a face-up "Virus host" on the field to activate this effect.
1800 ATK / 200 DEF

Also more virus host support
Virus copy
WATER/Aqua/Effect/Level 3
This card is treated as "Virus host" when face-up on the field. "Virus" monsters on your opponent's side of the field cannot attack.
0 ATK / 1000 DEF

Virus burst
Quick-play spell
Flip a coin if it lands on heads all monsters on your field are treated as "Virus host" if it lands on tails all monsters on your opponent's field are treated as "Virus host"

Virus metor
FIRE/Rock/Synchro/Level 6
1 "Virus" Tuner + 1 "Virus host"
When this card is Synchro summoned destroy all Spell/Trap cards on the field and add 1 "Virus hive" from your deck or graveyard to your hand. All monsters on the field are treated as "Virus host"

Virus song
WATER/Aqua/Tuner/Level 3
You can Synchro summon a "virus" Synchro monster from your extra deck using this card and 1 "Virus host" from either side of the field as Synchro materials. Once per turn you can target 1 "Virus host" on either side of the field and change it's level to 3.

Link to comment
Share on other sites

  • 2 weeks later...

Opponent plays "Antibiotic" :D ermm.. some of these are overpowered and unfair (Final Despair being one) but I really like the idea of these cards infecting opponents cards. I would definitely use this deck, but you should sort out the OP cards. lower the "1000 life points" cards.

 

And you should make a continuous spell that increases all virus cards ATK and DEF by 400 or something like that, as a boost (virus rush? or increased infection?)

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...