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Shin Fu En Dragon Lord of the Six


Monarch King

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You can only control 1 face-up "Shin Fu En Dragon Lord of the Six". If you control 2 or more face-up "Six Samurai" monsters with different names, you can Special Summon this card from your hand. This card cannot be Special Summoned from the Graveyard. Once per turn: You can banish 2 "Six Samurai" monsters from your Graveyard, then target 1 card on the field; destroy that target. When this card is destroyed by your opponent's card effect: You can target 1 of your banished "Six Samurai" monsters; add that target to your hand.

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So Zai should I take a one or two sips for this?

In all seriousness though, this is something Six Sams do not need. Really they already have ridiculous spam power and by time you get this thing on the field you probably have 3-4 other Six Sams out to protect it, not to mention 2500 Attack is nothing to sneeze at. Plus the fact that it has that destruction effect makes Six Sams more OP than they already were.

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I never thought the drinking game's sippy cup clause would actually have to be put into effect. Worse still, i must now take three sips from it. -_-

 

As for what we have here, its another way for six sams to extend even more than they already can. You can summon this thing turn 1 for free, and if you're playing right you can use its effect turn 1 as well to set up for an otk. Worse still, it has the same staying power as Shi En does, meaning that this will be just as difficult to get rid of early game, which is when you would obviously be playing this card. At least Shi En, being a synchro monster, requires you to rid yourself of some of your field presence in order to summon him. This does not, and rather simply rewards you further for swarming, which six samurais are adept at doing. You can also use this card, which you can summon for free, because its nigh impossible not to have two six sauirai monsters on the field. to further extend by tuning it with kagemusha for mist wurm.

 

I do like the fact that its a mini shi en, and that it can make some use of losses you suffer if your swarm gets iced by torrential or something, but it needs a nerf. Level 5-6, 1900-2100 ATK , give it a clause that you can only control 1 of them (So if you draw two you cant ss them for free and xyz off of it)and remove the Shi En protection, and you have something similar to a six sam specific cyber dragon that you can summon while swarming, use for lv 7-8 synchros, and has a nice little destruction ability to help you further extend.

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I never thought the drinking game's sippy cup clause would actually have to be put into effect. Worse still, i must now take three sips from it. -_-

 

As for what we have here, its another way for six sams to extend even more than they already can. You can summon this thing turn 1 for free, and if you're playing right you can use its effect turn 1 as well to set up for an otk. Worse still, it has the same staying power as Shi En does, meaning that this will be just as difficult to get rid of early game, which is when you would obviously be playing this card. At least Shi En, being a synchro monster, requires you to rid yourself of some of your field presence in order to summon him. This does not, and rather simply rewards you further for swarming, which six samurais are adept at doing. You can also use this card, which you can summon for free, because its nigh impossible not to have two six sauirai monsters on the field. to further extend by tuning it with kagemusha for mist wurm.

 

I do like the fact that its a mini shi en, and that it can make some use of losses you suffer if your swarm gets iced by torrential or something, but it needs a nerf. Level 5-6, 1900-2100 ATK , give it a clause that you can only control 1 of them (So if you draw two you cant ss them for free and xyz off of it)and remove the Shi En protection, and you have something similar to a six sam specific cyber dragon that you can summon while swarming, use for lv 7-8 synchros, and has a nice little destruction ability to help you further extend.

 

You cannot synchro summon Mist Wurm with Kagemusha and this card. Mist Wurm needs 1 Tuner + 2 or more non-Tuner monsters.. Btw I agree with ur arguments so i I will fix it.

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