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Zinguyomi (a new Spellcaster-type monster)


Monarch King

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Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. You can only control 1 face-up "Zinguyomi". Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; draw 1 card for each Spell/Trap card sent to the Graveyard this way, also this card gains 200 ATK for each Spell/Trap card sent to the Graveyard this way until the end of this turn. Other monsters you control cannot declare an attack.

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Very interesting card with excellent design in terms of effect; I like the concept of milling cards, then drawing and gaining 500 ATK for each Spell/Trap card milled. It makes for a decent draw engine in tough times.

 

Unfortunately, however, as a spirit, it's just too slow to keep up with the game. You use up your Normal Summon for an effect that could be a -1, +0, or +1. If you made it a Spellcaster-type Effect monster (non-Spirit), these values would be bumped to 0, +1, and +2, which is far more favorable. In addition, if not a spirit, this card could be accessed by multiple Spellcaster engines. Spellcasters themselves have little hand power, so this wouldn't be pushing things too far. Plus, you could then make the effect proc on Summon, not only on Normal Summon.

 

My verdict: Excellent design choice, but the Spirit part of this card makes it too slow. I would recommend making it's effect proc on Summon instead of Normal Summon and making it not a Spirit. I guess this is a major change, but it'll make it a lot more useful.

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Very interesting card with excellent design in terms of effect; I like the concept of milling cards, then drawing and gaining 500 ATK for each Spell/Trap card milled. It makes for a decent draw engine in tough times.

 

Unfortunately, however, as a spirit, it's just too slow to keep up with the game. You use up your Normal Summon for an effect that could be a -1, +0, or +1. If you made it a Spellcaster-type Effect monster (non-Spirit), these values would be bumped to 0, +1, and +2, which is far more favorable. In addition, if not a spirit, this card could be accessed by multiple Spellcaster engines. Spellcasters themselves have little hand power, so this wouldn't be pushing things too far. Plus, you could then make the effect proc on Summon, not only on Normal Summon.

 

My verdict: Excellent design choice, but the Spirit part of this card makes it too slow. I would recommend making it's effect proc on Summon instead of Normal Summon and making it not a Spirit. I guess this is a major change, but it'll make it a lot more useful.

 

the only reason i gave the "Spirit part" on this card is because you have the chance to use its effect each turn (unless Veiler, Warning or other cards stop it of course). Οtherwise, if we treat is as just a Spellcaster eff monster, its effect could be used only when you normal summon it. I think it would be a little broken if you could use its eff even with Special Summon. :P

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You can only use 1 "Zinguyomi" effect per turn, and only once that turn.

 

Zinguyomi only has one effect, so you can remove this clause.

 

That said, I like the card, but am myself uncertain with whether or not this is completely balanced (I am neither saying it's too strong nor am I saying it's too weak); I would definitely wait on other reviewers who have a better grasp of that

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