Delibirb Posted June 26, 2014 Report Share Posted June 26, 2014 My latest bad.dek has been a Jester Lord deck. Needless to say it isnt spectacular and is very opening-hand-dependent. Then I got the idea to make a little support for the king of traps. These are meant to support him without being insane. I think the self-destruction effects are pretty nice, especially since it mena syou have to control the same number of Spell/Traps as your opponent to have them both at once, and they make it somewhat easy to counter in anything that isnt monster mash. [spoiler='Jester's Center Stage'] While you control a "Jester Lord" in face-up attack position (and no other monsters): neither player can Normal or Special Summon monsters (but can Normal Set). If your opponent controls more cards in their Spell/Trap Zone(s) than you: destroy this card. [/spoiler] [spoiler='Throne of the Jester Lord'] While you control a "Jester Lord" in face-up attack position (and no other monsters): the effects of all other Trap Cards are negated during the Battle Phases. If you control more cards in your Spell/Trap Zone(s) than your opponent: destroy this card. [/spoiler] Hate/Rate/Commentate. I'm also giving these guys some testing with Proxies on DN if anyone is vaguely interested/has some suggestions to balance them a bit; I realize the spell can be a bit difficult to work around depending on your hand. Link to comment Share on other sites More sharing options...
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