LordCowCowCowCowCowCowCowCow Posted July 1, 2014 Report Share Posted July 1, 2014 Just another idea that came to mind. As always unsure about it, but I figured I'd try it out. No idea about wording, just wrote it most logical way I could. Picture's a little blurry but wasn't able to totally fix it yet. "During the End Phase of either player's turn they may put a Research Counter on this card. If they do that player may draw 3 cards; they cannot Special Summon during their next turn. Once this card has three Research Counters: Send it to the Graveyard; the player who used this card's effect last takes 3000 Damage. This card's controller cannot send it to the Graveyard for, or destroy it with, card effects." The Fantastical Library is a place of magic and imagination. It exists only in the mind. You can find many wondrous things there, but once you delve too deep into The Fantastical Library, it cannot hold together its existence. Link to comment Share on other sites More sharing options...
LordCowCowCowCowCowCowCowCow Posted July 1, 2014 Author Report Share Posted July 1, 2014 Bump before dinner because 0 views is depressing. Link to comment Share on other sites More sharing options...
Jsevillamol Posted July 2, 2014 Report Share Posted July 2, 2014 The draw is clearly overpowered, and easily abusable, while the special summon drawback doesn't really hinder you in most of the decks. I could see this card working if instead of until you had five cards you just drew one card from his effect each time. That way it would become a balanced +0 card: you play the card and draw for almost sure two cards (+2) while your opponent gets one (-1), and the card is sent to graveyard (-1). And on top of that your opponent has to choose between using its effect and not special summoning next turn or passing and risking you getting a plus off this card. The burn is surprisingly quite a good balance since it is quite likely to happen to the player who activated it (he activates it on his end phase, then his opponent on his turn and he puts the third counter on his next turn), and in nowadays meta those 2000 LP can mean one last push from Soul Charge that could put you ahead. By the way, I love the endless story fanart ;) Link to comment Share on other sites More sharing options...
LordCowCowCowCowCowCowCowCow Posted July 3, 2014 Author Report Share Posted July 3, 2014 Hmm, I see. Well I don't know how useful one card would be. It would basically be, each player draws one card, then one of them draws another and takes damage. Maybe I should change it to drawing two/three cards but I'd like more input before making the change. (No offense I appreciate the review.) Link to comment Share on other sites More sharing options...
Jsevillamol Posted July 3, 2014 Report Share Posted July 3, 2014 I stand by my opinion. Drawing two cards instead of one may be possible, but then it would need a major drawback to compensate the +1 this card generates, such as bumping the burn to 4000. However I keep thinking one card generates an interesting and balanced choice for both you and your opponent. Another way to go would be to give it a Pot of Duality-esque effect and make it so you look the top 2 and add one. Thus it will have added synergy with combo driven decks which don't special summon a lot. By the way, shouldn't it be "Either player may put one research counter on this card during its End Phase [...]"? I'm new to PSCT, so I can't be sure, but it sounds far better to me that way. Link to comment Share on other sites More sharing options...
newhat Posted July 3, 2014 Report Share Posted July 3, 2014 Very similar to Mirage of Nightmare. You can draw a bunch of cards and then blow it up with MST or Emergency Provisions before the big drawback kicks in ("no Special Summons" is not it). In fact it might be better than Mirage of Nightmare because your opponent can't topdeck MST or Artifact Ignition to prevent its effect. Decrease the draw and/or punish the owner for sacrificing it. Link to comment Share on other sites More sharing options...
razzy Posted July 3, 2014 Report Share Posted July 3, 2014 Not worded the same as Nightmare. The no Special Summoning is part of the whole effect, where as with Nightmare it was a separate effect. Link to comment Share on other sites More sharing options...
Iphrem Posted July 3, 2014 Report Share Posted July 3, 2014 EDIT: Read the effect wrong, however, extremely powerful card nonetheless. Link to comment Share on other sites More sharing options...
LordCowCowCowCowCowCowCowCow Posted July 3, 2014 Author Report Share Posted July 3, 2014 Hmm. So either I decrease the draw or put some kind of "If the owner of this card sends it to the Graveyard with another card's effect (bad thing)" How much would I need to decrease it? Would Three cards make it better? As for the (bad thing) I was thinking something extreme, like discarding your hand, or having to wipe your board. I don't want it to simply be damage. Damage is when the Library collapses from overuse. Blowing it up intentionally would cause some sort of mind trauma. Maybe make you unable to draw for three turns? I kinda like that one. What do you all think? I know I'm rambling. Oh and thanks for your input, glad that it's getting some reviews now. Link to comment Share on other sites More sharing options...
Yemachu Posted July 4, 2014 Report Share Posted July 4, 2014 During each End Phase: The turn player can place 1 Research Counter on this card; that player draws cards until they hold 5 cards in their hand, and if they do, that player cannot Special Summon during their next turn. When the 3rd Research Counter is placed on this card: Destroy this card and inflict 2000 damage to the player who placed that counter on this card. As most others have already pointed out, this card's effect is similar to that of "Mirage of Nightmare"; that card is banned due to it's rather powerfull drawing effect. This card does however have the twist that your opponent can also abuse it, which does balance it out a little bit. But it is as "Newhat" said (typed I guess), you can draw quite some cards with its effect and then destroy it before your opponent can benefit from it. Unlike "Mirage of Nightmare", this card does limit your Special Summoning when using its effect (even when it leaves the field). The burn effect is quite similar to that of "Tower of Babel", it not secretly base on that card, is it? But that aside, I feel like the damage the players takes could be a bit higher, considering the amount of cards either player can draw by its effect. I do have some suggestions for it, but more on that later. Now for the suggestions you had for the negative event upon removal by your own cards. I would advice to stay away from the discard effect, some cards like to be discarded and is often the focus of the deck that runs them ("Fabled" and "Dark World"). The destruction of your entire field on the other hand seems like a bit too much (but it would most likely stop you from destroying it yourself, the entire point of that effect). All of that being said, it is time for my suggestions to improve this card (or actually how to balance it out). Which of these ideas you go with (if any) is up to you.Instead of during the End Phase, you can have the players draw cards during their Draw/Standby Phase. This way your opponent gets to draw cards befor you do and maybe even destroy it befor you can use it. This might not seem tempting, but keep in mind that not all decks would want to give up their ability to Special Summon. I would also recommend to restrict Special Summoning on the current turn, rather than next turn. That is of course if you go with this effect;Not much cards allow you to draw until you are holding 5 cards ("Card of Sanctity" in the anime allows 6, but the "real" one lets you draw 2 at a huge cost), and cards which come close to that effect are banned/limited. Therefore reducing the amount of cards you can draw by this effect might not be such a bad idea (up to 3 maybe). Or let the player draw a limited amount of cards regardless of how many cards they are holding;Change the burn effect so that it inflicts damage upon drawing a card(s). This should discourage a player to draw cards by this effect (in most cases). This effect might also require the Research counters to be allocated a bit different. For each card a player draws by this card's effect, place a Research Counter on this card; upon reaching say 8 counters you destroy this card. Since the burn effect is already implemented differently you can drop it upon destruction.With all those effects in place the new effect would become something like the followingDuring each Standby Phase: The turn player can draw up to 2 cards; for each card drawn by this effect, place 1 Research Counter on this card and inflict 500 damage to the turn player. Also the turn player cannot Special Summon during the turn they activate this effect. If there are 8 or more Research Counters on this card: Destroy it and inflict 2000 damage to the player that placed the last Research Counter on this card. You can only control 1 "The Fantastical Library". I hope my suggestions are of some help to you. Link to comment Share on other sites More sharing options...
LordCowCowCowCowCowCowCowCow Posted July 6, 2014 Author Report Share Posted July 6, 2014 Thanks for your input. Thought on it a bit. Changed it to drawing three cards, now it's 3000 damage instead of 2000. And it cannot be destroyed by whoever played it. (Don't know how to word that one.) Link to comment Share on other sites More sharing options...
newhat Posted July 6, 2014 Report Share Posted July 6, 2014 A way to word the last effect is "This card's controller cannot send it to the Graveyard for, or destroy it with, card effects." This excludes sending it to the Graveyard as a cost. Link to comment Share on other sites More sharing options...
LordCowCowCowCowCowCowCowCow Posted July 6, 2014 Author Report Share Posted July 6, 2014 Okay thanks, fixed it. Link to comment Share on other sites More sharing options...
LordCowCowCowCowCowCowCowCow Posted July 7, 2014 Author Report Share Posted July 7, 2014 Bump, cause I never got thoughts on it once I changed the effect. Link to comment Share on other sites More sharing options...
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