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Heartless Monsters (monsters that switch sides after they attack and cannot be placed in defense mode)


SYMONSTER

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These are the new Effect Monster cards called Heartless. They are special summoned to the other side of the field at the end of the turn. Hence the name heartless, they are not loyal to either players. And they cannot be placed in defense mode. Therefore they are unaffected by spells and traps that switches monsters to defense mode, such as the first effect of the spell "Enemy Controller" or the trap "No Entry". They cannot be set. They cannot be special summoned by effects that have the monster be placed in defense mode. A good way to use them is to find a way to destroy them, such as tributing them after they attack.

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Be careful with this one. Aqua Djinn has the power to destroy your opponent's monster regardless of their attack power. but his ATK will become equal to the attack target which means they'll both be destroyed. It's a nice strategy to prevent your opponent from using Djinn against you and taking out a powerful monster. It works if you're not looking forward to getting him back from your opponent or tributing him. A good way to use djinn is to equip him with a spell card that raises his ATK points since his effect only applies to his original attack points.

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Hm, first things first. You posted this topic in Single Cards, which this is not. Thus I've moved the thread to Multiple Cards which is where you should go when you have more than one card.

 

What I'd like to point out is that the way your cards are worded is not (or so I'm led to think) how they should actually be worded. The correct wording is more along the lines of: "switch control of it at the end of the turn." This is because switching control of cards normally does not involve any type of Summon.

 

Now onto the actual cards;

 

The first one is ridiculous. Even with ATK that low, it's inceribly easy to increase said ATK and make it into a horrifying OTK (one turn kill) machine. That's not very healthy design for a card.

 

The second and third cards are just that underwhelming. They will not actually serve any purpose that better, existing cards cannot already do.

 

The concept is cute, but what you have so far is nowhere near brilliant. You should do some research on what cards are good in the game right now, and think of ways in which these Heartless of yours could interact with them. Just to get you started, here are some of them.

 

http://yugioh.wikia.com/wiki/Shaddoll

http://yugioh.wikia.com/wiki/Yang_Zing

http://yugioh.wikia.com/wiki/Mermail

http://yugioh.wikia.com/wiki/Fire_Fist

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Thank you very much! I will be doing some corrections as well as more research. I will like to point out that not every card will be useful. And I'm sure you'll agree. When you bought certain packs, you instantly brushed some of those cards aside. You have opened my eyes to two concepts that I wasn't aware of before. Again, thank you! Also, could you please comment on the fact that Heartless monsters cannot be placed in defense mode!

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Thank you very much! I will be doing some corrections as well as more research. I will like to point out that not every card will be useful. And I'm sure you'll agree. When you bought certain packs, you instantly brushed some of those cards aside. You have opened my eyes to two concepts that I wasn't aware of before. Again, thank you! Also, could you please comment on the fact that Heartless monsters cannot be placed in defense mode!

 

Pack filler is done out of necessity, it doesn't make it a good thing that it exists. You should avoid making pack filler as much as possible.

 

About the no defense position... I find it pointless. It really doesn't help or hinder them that much.

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