Estate Posted July 2, 2014 Report Share Posted July 2, 2014 I tried my hand at an archtype, they are Braveknights, literally knights in shining armor who are brave! Simple right? My main thesis for them was what I wanted 6 sams to be. My problem with the sams is that they work with each other but overall I feel their effects are mediocre, what's the point of a full field of warriors if the the best they can do is piss at the wind, this is probably because of how fast they can pop out. So I tried reversing it here, Braveknight's start slow but get more powerful effects, however I did try to make them quite competitive and in some ways I can see them being OP, i tried to stay away from 2-3 card combo OTK's but yugioh is huge, I probably missed something. I was thinking about doing a ritual monster but I couldn't think of an inspired effect last night making these. I may update them depending on their reception. Monsters! Ironically while making this card I spelled Wise "Wize" Might be a bit too fast... DEF card Yey! BOSS MONSTER GOES WARRGH! Spells Weird effect, I know, as I said there may be more Lv 5 and up Braveknights in the future Traps Couldn't think of much to do with traps unfortunately. Feedback would be very much appreciated, especially on balancing and correct syntax in the cards. If I decide to continue with these cards I will do the art myself and ditch the stuff I pulled of DeviantArt so you have crap art to look forward too in the future. Thanks for reading and have a nice day. Link to comment Share on other sites More sharing options...
Estate Posted July 2, 2014 Author Report Share Posted July 2, 2014 Bump Link to comment Share on other sites More sharing options...
Estate Posted July 2, 2014 Author Report Share Posted July 2, 2014 Bump Link to comment Share on other sites More sharing options...
Excalibur the Divine Posted July 3, 2014 Report Share Posted July 3, 2014 The words Graveyard, Battle Phase, Spell, Trap, Special Summon, the word "Once" in "Once per turn, and Normal Summon are capitalized. Look at your cards and correct these;these mistakes are on many cards. Guy has too much atk, maybe 3000 or 2800?It can't be more than 3000 it's a YCM rule. Also can you add the lores? Link to comment Share on other sites More sharing options...
Estate Posted July 3, 2014 Author Report Share Posted July 3, 2014 Sure, stuff like that will be fixed when I redo the cards with my own art, also could I have a link to the rule you mentioned, I had a read through and couldn't find it (the whole point of guy was his ability to take out most similar level beaters (see blue eyes) at the cost of not being able to special summon so even if he had 3001 ATK the point would get across. But thanks for the feedback :) Link to comment Share on other sites More sharing options...
Tojin Posted July 3, 2014 Report Share Posted July 3, 2014 These are pretty decent. However, Assault needs a once per turn clause, Battalion needs to specify where you banish a Braveknight from, and Raph needs either a higher level or lower ATK. Other than those, these look pretty good. Link to comment Share on other sites More sharing options...
Estate Posted July 3, 2014 Author Report Share Posted July 3, 2014 Thanks, again all this stuff will be fixed for the re-do. Link to comment Share on other sites More sharing options...
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