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Duck Royalty 10/10 [Completed]


Iphrem

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Duck Dynasty

[Booster Pack]

 

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Taco Guardian

 

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Lore: All face-up Winged-Beast-Type monsters on the field are also treated as WATER attribute monsters in addition to their regular attribute. Once per turn, you can pay 1000 Life Points to increase the ATK of all face-up Winged-Beast-Type WATER attribute monsters you control by 1000 until the End Phase.

 

The Winged Princess

 

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Lore: As long as "Guardian Duck" remains face-up on the field; the controller of this card takes no damage from battles involving a Winged-Beast-Type monster. This card cannot be destroyed if "Guardian Duck" is face-up on the field.

 

Winged Royalty

 

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Lore: Increase the original ATK and DEF of "Royal Heron" and "Royal Crane" by 1000 while this face-up card is on the field. During the End Phase of either player's turn: The controller of this card can Banish 1 "Guardian Duck" from their side of the field, and if they do; Neither player takes damage until the next player's End Phase.

 

Booster Bird

 

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Lore: When either player Synchro Summons a monster: Target up to 3 Winged-Beast-Type monsters in your Graveyard; Special Summon 1 Rank 5 Winged-Beast-Type WIND monster in your Extra Deck using those targets as the Xyz Material. (This Special Summon is treated as an Xyz Summon.)

 

Guardian Duck

 

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Lore: When your opponent targets another face-up Winged-Beast-Type monster you control for an attack (except "Guardian Duck"): You can change the target to this card, and if you do; This card cannot be destroyed by battle this turn.

 

Peacock Strategy

 

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Lore: When your opponent declares an attack: You can target that attacking monster, and if you do; Negate that monster's effect until the End Phase of this turn. When this effect resolves: Add 1 "Guardian Duck" OR "Royal Heron" from your deck or Graveyard to your hand.

 

Royal Crane

 

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Lore: You can target 1 face-up Winged-Beast-Type monster on the field: Special Summon this card from your hand, and if you do; Return that target to the owner's hand. If "Guardian Duck" is face-up on the field: This card cannot be destroyed by battle or card effects.

 

Royal Heron

 

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Lore: If you have exactly 4 Winged-Beast-Type monsters in your Graveyard during your Standby Phase: Special Summon this card from your hand, and if you do; Increase the ATK of this card by 300 for each "Royal Heron" on the field. If "Guardian Duck" is face-up on the field; this card cannot be destroyed by battle.

 

 

King of the Wings

 

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Lore: 

2 Level 5 Winged-Beast-Type monsters
Once per turn: You can detach 2 Xyz materials from this card to destroy cards on your opponent's side of the field equal to the number of face-up Winged-Beast-Type monsters you control.
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Taco power!

 

I'm sorry to say the only interesting cards int he set (meta-wise) are Booster Bird and King of the Wings. By the way, it is incredible weird that you cannot ss King from Booster. Is it intentional or a mistake?

 

The rest of the cards relay too much on each other and are useless by themselves (and even with the other cards).

Consider reworking the effects. Maybe a tuner to help triggering Booster Bird would greatly help the "archetype".

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lol "Duck Dynasty" chinese style armored ducks... what you did there, I see it.

 

The cards almost seem OP except that they rely heavily on each other. 

 

Here's the only ones I have issues with:

 

The Winged Princess is a little too much. It shouldn't be invincible while you have Guardian Duck, since Guardian Duck is already invincible (and at no cost while you have The Winged Princess). 

 

King of the Wings is cool, but it's effect should exclude its self. It's already a 2800 beater; you shouldn't be able to destroy 5 cards at once with its effect (at least not with how easily these cards can be Special Summoned). Not to mention that Taco Guardian can boost it to 3800. It's just too much. 

 

It would make more sense if its effect was "you can discard 1 xyz material to pop on of your enemy's cards". Sure it's a bland effect, but it will balance the card.

 

Maybe try this if you want something with more flavor "Detach 1 Xyz material and target one Winged-Beast monster in your Graveyard; banish that target, and if you do, destroy 2 cards your opponent controls"

 

Get creative with it, but as it is it's just too powerful. 

 

Nerf those 2 and you should be good to go. 

 

8/10. Great art, awesome idea, but they're just a bit too OP in my opinion.

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lol "Duck Dynasty" chinese style armored ducks... what you did there, I see it.

 

The cards almost seem OP except that they rely heavily on each other. 

 

Here's the only ones I have issues with:

 

The Winged Princess is a little too much. It shouldn't be invincible while you have Guardian Duck, since Guardian Duck is already invincible (and at no cost while you have The Winged Princess). 

 

King of the Wings is cool, but it's effect should exclude its self. It's already a 2800 beater; you shouldn't be able to destroy 5 cards at once with its effect (at least not with how easily these cards can be Special Summoned). Not to mention that Taco Guardian can boost it to 3800. It's just too much. 

 

It would make more sense if its effect was "you can discard 1 xyz material to pop on of your enemy's cards". Sure it's a bland effect, but it will balance the card.

 

Maybe try this if you want something with more flavor "Detach 1 Xyz material and target one Winged-Beast monster in your Graveyard; banish that target, and if you do, destroy 2 cards your opponent controls"

 

Get creative with it, but as it is it's just too powerful. 

 

Nerf those 2 and you should be good to go. 

 

8/10. Great art, awesome idea, but they're just a bit too OP in my opinion.

Not really....in any way (are those two cards OP)

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Not really....in any way (are those two cards OP)

Really... in several ways.

 

Let's say I have Winged Royalty, The Winged Princess, Guardian Duck, Royal Heron, and King of the Wings on the field.

I can use King of the Wings effect to pop 3 of your cards instantly. I'll go with your backrow since none of my monsters can be destroyed by battle and I don't take battle damage.

Now I'll summon Taco Guardian, and pay 1000 life points to trigger it's effect.

 

Royal Heron at 2800, Guardian Duck at 2400, and King of the Wings at 3800, and you have no backrow. If you have no monsters, that's 9000 damage. None of my monsters can be destroyed by battle since you have to target Guardian Duck, and he doesn't get destroyed. I also don't take damage from battles involving him.

 

You better hope you draw Dark Hole, or you're seriously screwed.

 

This set would wreck everything. Yes there are counters but as it is they are on the fence when it comes to being too good. I was told one of my cards was too good for this effect "Discard one card to target one monster; banish that target." If that's OP, discarding 2 Xyz Materials to Pop up to 5 cards is definitely OP. 

 

Again I will say this is just my opinion. There's a golden rule anyone who makes cards should keep in mind: there's already broken cards in existence. And you don't even have to listen to me. But I'm sure others will agree that such powerful effects should require more effort.  

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I'm sorry to say your hypothetic case is as unlikely to happen as me getting hit by a meteor as I write this.

 

Maybe I should have elaborated a bit more on why every card in this deck, with the exception on Booster and King is severely underpowered.

 

First of all, we can practically ignore every effect in the set that relates to Guardian Duck, a non spammeable monster whose self-protection effect only triggers when another winged-beast on field being attacked... and in those situations your opponent could always attack Guardian Duck instead. The probability of getting both this card and another combo piece on field at the same time is near zero.

 

Taco Guardian is ridiculous. You have to tribute summon it, since there is no built-in way to special summon it, and at that point is a -1, easily killable by most level 4 beaters.

 

The Winged Princess relys too much on having Duck on field, and it's useless by itself. Furthermore, its effect its laughable. It doesn't change the game state; LP protecting/burning effects do not make a difference in a duel unless you build a very specific tipe of burn deck.

 

Royalty suffers from the same kind of uselessness. Pumping ATK by 1000 is neat, but not game-changing. And the damage preventing effect is a clever trick, but again relies too much in Duck.

 

Peacock is a slow searcher whose other effect its largely irrelevant. It could at least negate an attack.

 

Seeing again Royal Crane I can think of some shenanigans a la Ally Genex Birdman which are cute, but has no use aside from being xyz material.

 

And Heron is a card as difficult to summon as Dark Armed Dragon (even more so), but it has really subpar effects and stats.

 

If you keep thinking those cards are OP, you need to play some duels against nowadays meta.

Ask me anything if needed :)

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Really... in several ways.

 

Let's say I have Winged Royalty, The Winged Princess, Guardian Duck, Royal Heron, and King of the Wings on the field.

I can use King of the Wings effect to pop 3 of your cards instantly. I'll go with your backrow since none of my monsters can be destroyed by battle and I don't take battle damage.

Now I'll summon Taco Guardian, and pay 1000 life points to trigger it's effect.

 

Royal Heron at 2800, Guardian Duck at 2400, and King of the Wings at 3800, and you have no backrow. If you have no monsters, that's 9000 damage. None of my monsters can be destroyed by battle since you have to target Guardian Duck, and he doesn't get destroyed. I also don't take damage from battles involving him.

 

You better hope you draw Dark Hole, or you're seriously screwed.

 

This set would wreck everything. Yes there are counters but as it is they are on the fence when it comes to being too good. I was told one of my cards was too good for this effect "Discard one card to target one monster; banish that target." If that's OP, discarding 2 Xyz Materials to Pop up to 5 cards is definitely OP. 

 

Again I will say this is just my opinion. There's a golden rule anyone who makes cards should keep in mind: there's already broken cards in existence. And you don't even have to listen to me. But I'm sure others will agree that such powerful effects should require more effort.  

It's highly unlikely to get all these cards on the field at once. It is true that they rely heavily on each other, and as far as I can see these cards are truly underpowered. Nonetheless, I'll take your comments to mind on my next set.

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Taco power!

 

I'm sorry to say the only interesting cards int he set (meta-wise) are Booster Bird and King of the Wings. By the way, it is incredible weird that you cannot ss King from Booster. Is it intentional or a mistake?

 

The rest of the cards relay too much on each other and are useless by themselves (and even with the other cards).

Consider reworking the effects. Maybe a tuner to help triggering Booster Bird would greatly help the "archetype".

These cards are basically support cards (similar to Destiny HEROs) and they truly are bland in the current meta.

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