JoinedZero Posted July 5, 2014 Report Share Posted July 5, 2014 All right, first off, before we get into the cards themselves, I would like to say that these cards are actually fully done and complete. Artwork and all. My only problem is that I'm having trouble getting the card images onto the post. If anyone can please tell me how, I would really appreciate it. Anyway, lets get into the cards. Monsters Cr3 - "Assault Wing" LIGHT/Machine/Effect/LV:3 ATK:1500/DEF:1300 "Every-time this card destroys another monster through battle, It gains 1 Strike Counter (Max 4). By removing 2 Strike Counters from this card, add 1 card from your graveyard to your hand." Cr5 - "Sharpshooter" LIGHT/Machine/Effect/LV:3 ATK:800/DEF:900 "When this card is Normal Summoned to the Field, It gains 1 Strike Counter (Max 3). When this card destroys a Monster through battle, It gains 1 Strike Counter. By removing 3 Strike Counters from this card, Draw 1 card." Cr7 - "Headless Marauder" LIGHT/Machine/Effect/LV:4 ATK:1500/DEF:1200 "When this card is Normal Summoned to the Field, It gains 1 Strike Counter (Max 5). This card gains 300 ATK Points for Every Strike Counter on it. Once per turn, you can remove this card's Strike Counters to Deal 500 points of damage X the number of Counters used." Cr12 - "Speed Demon" LIGHT/Machine/LV:4 ATK:1800/DEF:1200 "A Cyborg created by an ancient Blacksmith known as the Aether. Not much is known about him, except that he made very advanced machines for his time." Cr17 - "Star Slicer" LIGHT/Warrior/Effect/LV:4 ATK:1900/DEF:1200 "(This card is also Treated as a "HERO" card). When this card is Normal summoned to the field, It gains 3 Strike Counters (max 3). During each End Phase, this card loses 1 Strike Counter. This card can attack equal to the number of Strike Counters are equipped to it." Cr19 - "Wingman" LIGHT/Machine/Effect/LV:4 ATK:1400/DEF:1300 "When this Monster is Special Summoned to the Field from the Graveyard, It gains 2 Strike Counters (Max 4). When this monster destroys another monster through battle, It gains 1 Strike Counter. By removing 4 Strike Counters, You can add 1 Level 4 or Below monster from your deck to your hand." Cr21 - "Booster Kid" LIGHT/Warrior/Tuner/LV:3 ATK:1200/DEF:500 "When this card is used in a Synchro Summon for a LIGHT Attribute monster, The Synchro Monster gains 500 more ATK Points." Cr24 - "Star Crusader" LIGHT/Machine/Effect/LV:6 ATK:2500/DEF:2000 "If there is a "Cr" monster on your side of the field, you may Special Summon this card from your hand. When this card is Normal or Special summoned to the field, you may add one LIGHT monster to your hand from your deck." Cr26 - "Reinforcements" LIGHT/Warrior/Effect/LV:4 ATK:1500/DEF:1400 "When this card is Special summoned to the field by its own effect, It gains 1 Strike Counter (Max 1). When this card is in your hand and there is only 1 monster on your field, You may Special summon this card to the field in Attack mode. By removing 1 Strike Counter from this card, you may draw 1 card." Cr36 - "Jet Fire" LIGHT/Machine/Effect/LV:5 ATK:1600/DEF:1800 "When this monster is Normal Summoned to the Field, It gains 2 Strike Counters (Max 4). Everytime this card destroys a monster through battle, It gains 1 Strike Counter. For every Strike Counter on this card, It gains 200 ATK points. By removing 2 Strike Counters from this card, this monster can attack your opponent directly." Cr39 - "Duel Style" LIGHT/Machine/Effect/LV:6 ATK:2200/DEF:2500 "When this monster is Normal or Special Summoned to the field, it gains 2 Strike Counters (Max 5). Once per turn, By removing 2 Strike Counters, You may flip 1 monster's ATK and DEF points until the End phase OR until this card attacks." Cr42 - "Assist Hound" LIGHT/Machine/Tuner/LV:2 ATK:500/DEF:500 "When this monster is used in a Synchro Summon for a "Cr" monster,This card's level increases by 2." Cr44 - "Strike Alpha" LIGHT/Machine/Effect/LV:4 ATK:1400/DEF:500 "(This monster is considered a "LV" monster) During the Standby Phase in which this card is face up on the field, you can tribute this card to Special Summon 1 "Cr59 - "Strike Beta" from your Deck or Hand." Cr47 - "Fang Tornado" LIGHT/Warrior/Effect/LV:4 ATK:1800/DEF:900 "When this Monster is Normal or Special Summoned to your side of the field, It gains 1 Strike Counter (Max 3). When this card destroys a monster on your Opponent's side of the field, It gains 1 Strike Counter. This card can attack equal to the number of Strike Counters it has." Cr49 - "Citadel Fiend" LIGHT/Machine/Effect/LV:6 ATK:2400/DEF:2500 "When this monster is in your hand and a monster with at least 2 Strike Counters is on your field, you can remove 2 Strike Counters from that monster to Special summon this Card to the Field." Cr50 - "Heroic Savior" LIGHT/Machine/Effect/LV:8 ATK:2000/DEF:2600 "While this monster is on the field, Normal and Continuous Trap cards can be used from your hand. When this Card is Normal or Special Summoned to the field, add 2 Strike Counters to this card (Max 5). Every-time this card destroys a monster through battle, add 1 Strike Counter to this card. By removing 2 Strike Counters from this card, You can destroy one card on the field. For every Strike Counter on this card, Increase its ATK points by 500." Cr54 - "Great Warlord" LIGHT/Warrior/Effect/LV:7 ATK:2600/DEF:2800 "When this monster is Normal Summoned to the field, It gains 2 Strike Counters (max 6). For every monster this card destroys, it gains 1 Strike Counter. By removing 3 Strike Counters from this card, You may Special Summon 1 Level 4 or below Monster from your hand to the Field." Cr62 - "Strike Beta" LIGHT/Machine/Effect/LV:5 ATK:2000/DEF:1000 "(This card is considered a "LV" monster). When this card is Summoned to the field, it gains 4 Strike Counters. during each End Phase, this card loses 1 Strike Counter. If this card has 0 Strike Counters on it, it is sent to the graveyard. During the Standby Phase where this card is face-up on the field, You may tribute this card to Special Summon "Cr67 - "Strike Gamma"" from your hand." Cr65 - "Final Crown" LIGHT/Machine/Effect/LV:10 ATK:3000/DEF:3000 "When this monster is Special or Normal Summoned, It gains 3 Strike Counters (Max 10). Every time an opponent's monster is sent to the graveyard, This card gains 1 Strike Counter. By removing 5 Strike Counters from this card, you may banish 2 Monsters from the field. This Effect cannot be negated." Cr67 - "Strike Gamma" LIGHT/Warrior/Effect/LV:7 ATK:2500/DEF:2000 "This card cannot be Normal Summoned or Set, It must be Special Summoned by Tributing 1 "Cr59 - "Strike Beta"". When this card is Special Summoned to the field, it gains 3 Strike Counters (Max 3). During the end phase of each turn, this card loses 1 Strike Counter. If this card has no Strike Counters during the Second Main Phase, Destroy this Card." Spells Cr35 - "Space Station" Spell/Field "When this card is on the Field, all monsters with Strike Counters gain 500 ATK points and 200 DEF points. If this card is destroyed by a card effect, Add 1 Level 4 or below "Cr" monster from your deck to your hand." Cr55 - "Light Bringer" Spell/Equip "This card can only be equipped to monsters with Strike Counters on them. This card increases the equipped monster's ATK points by 300 for every Strike Counter on the monster." Cr69 - "Big Bang" Spell/Quick-Play "Destroy one monster on the field, and add 1 Strike Counter to a "Cr" monster. You may only use the effect of "Cr69 - "Big Bang"" once per turn." Equip Change Spell "Select one monster on your side of the Field, And send it to the graveyard. Then select one Fusion monster from your Extra deck, and Special summon it to your side of the field. you can only use the effect of "Equip Change" once per turn." Fusion Synchro Exceed Spell "When this card is activated, Select 2 or more monsters on your field or in your hand, and remove them from play. Then select 1 Fusion, Synchro, or Xyz monster whose level or rank is less or equal to the Sum of all the banished monster's levels, and Special Summon it to the field." Strike Exceed Spell/Quick-Play "When this card is Activated, Select 1 "Cr" monster and add 2 Strike Counters to that monster. you may only use the Effect of "Strike Exceed" once per turn." Extra Deck Cr3S - "Assault Knight" DARK/Machine/Fusion/Effect/LV:5 ATK:2300/DEF:1500 "This card can only be Special Summoned by the Effect of "Equip Change" and with "Cr3 - "Assault Wing"" as the Tribute. This card cannot be Summoned any other way. When this card destroys a monster through battle, It gains 1 Strike Counter (Max 5). By removing 3 Strike Counters from this card, You can send 1 of your banished cards to the Graveyard OR Return 1 card from your Graveyard to your hand." Cr5S - "NIght Sniper" DARK/Machine/Fusion/Effect/LV:5 ATK:2000/DEF:1700 "This card can only be Special Summoned to the Field by the Effect of "Equip Change" and with "Cr5 - "Sharpshooter"" as the tribute. This card cannot be Summoned any other way. When this card is summoned to the field, It gains 2 Strike Counters (Max 5). Everytime this card destroys another monster through battle, It gains 1 Strike Counter. Once per turn, By removing 3 Strike Counters, you may add 1 card from your deck to your hand." Cr12S - "Overspeed Demon DARK/Machine/Fusion/Effect/LV:6 ATK:2500/DEF:1800 "This Monster can only be Special Summoned from the Extra Deck by the Effect of "Equip Change" and using "Cr12 - "Speed Demon"" as the tribute. this card cannot be Special Summoned to the field any other way." Cr59 - "Red Comet" LIGHT/Machine/Fusion/Effect/LV:7 ATK:2700/DEF:2000 "Cr19 - "Wingman" + Cr47 - "Fang Tornado"" "When this monster is Fusion Summoned, It gains 2 Strike Counters (Max 6). When this card destroys a monster through battle, It gains 1 Strike Counter. By removing 4 Strike Counters from this card, You can halve this card's ATK points, and be able to attack your opponent directly." Cr67S - "Strike Omega" DARK/Warrior/Fusion/Effect/LV:9 ATK:3000/DEF:2500 "This card can only be Special Summoned by the Effect of "Equip Change" and with "Cr67 - "Strike Gamma"" as the Tribute. This card cannot be Summoned any other way. When this card is Special Summoned to Field, It gains 10 Strike Counters (Max 10). Once per turn, by removing 2 Strike Counters from this card, Negate 1 Spell or Trap activation and send it to the graveyard." Cr72 - "Planet Gaia" LIGHT/Warrior/Synchro/Effect/LV:8 ATK:2600/DEF:2600 "1 "Cr" Tuner + 1 or more Light monsters" "When this card is Synchro Summoned to the field, It gains 1 Strike Counter for every monster used to Summon it (Max 5). By removing 4 Strike Counters from this card, you can select 3 cards in your opponent's hand, and send them to the graveyard." Well, that's all of them. I just wanted to share these cards with everyone, because I thought these could actually be very good cards if they were in the game. If any of you have a problem with any of these cards, please say so! Link to comment Share on other sites More sharing options...
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