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It's a mad mad world! 14/?


razzy

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Somewhat a small back story to this archetype I might explain later, But right now I'd just like to post the cards and see what people think.
More to come. Although the archetype may not seem like much right now hopefully it will make sense once I start posting more :)
 PS. Sorry for some reason I can't get the spoiler tags to work....

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This face-up Attack position card cannot be destroyed by battle. During your each Standby Phase: You can Tribute this card; Special Summon 1 "The Created" monster from your Deck, except "Jeffcoat, Mad Scientist of The Created". During each of your Standby phases, if you control no other cards and this card is in your Graveyard: You can pay 1200 Life Points; Special Summon this card from the Graveyard. You can only use this effect of "Jeffcoat, Mad Scientist of The Created" once per turn.
 
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A brave warrior who was captured by Jeffcoat but somehow managed to escape. But can he stay on the run forever?

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If you control 2 or more "Biome" continuous Spell Cards you can Special Summon this card (from your hand). When this card is Special Summoned: Increase it's Level by 2 and ATK by 400. Once per turn, during either player's turn: You can discard 1 card, then target 1 "The Created" monster; change that target to either Face-up Attack Position or Face-down Defense Position.

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You can banish 2 Spell cards from your Graveyard; Special Summon 1 "The Created", except "Anguish the Created Sorcerer" from your Deck. You can only use this effect of "Anguish the Created Sorcerer" once per turn.

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When this card is Normal Summoned: You can Special Summon 1 "The Created" from your hand. This card cannot attack during the turn you activate this effect.
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This card gains effects based on the number of different "Biome" Continuous spell cards you control.
1: If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
2: Double this card's original ATK.
3: If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the damage step.

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You can Normal Summon this card without Tributes but it's original Level becomes 4 and it's ATK becomes 1000. You can pay 1000 Life Points; place 1 counter on 1 "Biome" Continuous Spell card you control. You can only use this effect of "Rampage the Created Gorilla" once per turn.

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If you control 2 or more "Biome" Continuous Spell cards, you can Special Summon this card (from your hand). Once per turn: You can target 1 card on the field and 1 other "The Created" monster you control; return the first target to the hand and change the targeted monster's battle position.


 
[Spoiler spoiler=Spells Traps]
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While you control a "The Created" monster, this card cannot be destroyed by card effects. Each time a "The Created" monster attacks or is attacked, place 1 Heat Counter on this card. If this card has 3 or more Heat Counters on it, your opponent cannot target your "The Created" monsters with cards or effects.
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While you control a "The Created" monster, this card cannot be destroyed by card effects. Each time a "The Created" monster is Normal or Special Summoned(except during the damage step), place 1 Tropical Counter on this card. If this card has 3 or more Tropical Counters on it, your opponent cannot targeted your "The Created" monster for attacks.
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While you control a "The Created" monster, this card cannot be destroyed by card effects. Each time a "The Created" Normal or Special Summoned (except during the damage step), place 1 Tropical Counter on this card. If this card has 3 or more Tropical Counters on it, and you control "Forest Biome" and "Heat Biome" and all 3 have 3 or more of their respective counters on them: You can send this card and "Forest and "Heat Biome" to the Graveyard; Special Summon any number of WATER, EARTH, AND/OR FIRE "The Created" monsters as possible from your hand, Deck or Graveyard.
 
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Tribute 1 "The Created" monster you control; Special Summon 1 Normal monster from your Deck or Graveyard that has the same Type as that monster did on the field.

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When a card or effect is activated that destroys 2 or more of you "The Created" monsters: Negate that activation of that card, and if you do, destroy it, then Set 3 "Biome" Continuous Spell cards directly to your deck in your Spell/Trap Zone.

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