Beerus Posted July 6, 2014 Report Share Posted July 6, 2014 D.D. Plosian When a "D.D." card is banished from your hand or Graveyard you can Special Summon this card (from your hand.) Each time "D.D." monster is Special Summoned: inflict 500 Points of damage to opponent Life Points.When this card is banished by a "D.D." card effect: return 1 face-up card to owner's hand. D.D. Commander When this card is Normal Summoned add 1 "D.D." monster from your Deck to your hand. Once per turn you can send the top 2 cards from your Deck to the Graveyard: add 1 of your banished "D.D." monsters to your hand. When this card is destroyed (either by battle or by a card effect): target up to 4 cards in each player Graveyard; banish those targets. D.D. Executioner You can discard 1 card from your hand and banish this face-up card to target 1 monster on opponent field: destroy that target. During your next Standby Phase after this effect was used you can Special Summon this card to your side of the field. When this card is banished (except by its own effect): target 1 "D.D." card in your Graveyard; add that target to your hand. D.D. Gunner You can Special Summon this card (from your hand) by banishing 1 card from your Graveyard. You can only Special Summon 1 "D.D. Gunner" per turn this way. When this card would destroys a monster by battle: You can banish that monster instead of sending it to the Graveyard, then return this card to the hand. D.D. Counteraction Once per turn when a face-up "D.D." monster is banished by its own effect: return that monster to the field after its effect resolves. When face-up "D.D." monster is banished: you can banish this card from your Graveyard; draw 1 card. Link to comment Share on other sites More sharing options...
krakonfour Posted July 6, 2014 Report Share Posted July 6, 2014 Reviewing for frikken free: D.D Plosian is a bit broken. Splashable in many decks, such as Dragon Rulers, Bujins ect. Heck, even a Breakthrough Skill can get you a monster on the field. I strongly suggest you limit the targets that can trigger it to D.D. monsters only, so that at least it can be tied to the archetype. D.D Commander has a problem: When you excavate cards, you are looking at the top cards of your deck, then applying an effect, then returning them there without shuffling.... in essence, it has absolutely nothing to do with Commander's effect. It's not even a condition, and you don't do anything with the cards you excavated. I suggest you change the effect to 'send the top 2 cards of your Deck to the Graveyard'. D.D Executioner is good. 2-for-1 cost, mitigated by next Standby Phase. You do not need to specify that it needs to stay in the banished zone until next standby phase: Game mechanics already dictate that if it is moved from there, it will 'forget' its currect effect, much like Eclipse Wyvern. D.D Gunner has a good, strong effect balanced by the requirement of killing something with only 1600 attack... but wrongly worded: Once per turn this card can be Special Summoned from your hand by banishing 1 card from your Graveyard. When this card destroys a monster by battle, you can banish that monster instead of sending it to the Graveyard then return this card to your hand. Once per turn, you can Special Summon this card from your hand by banishing 1 card from your Graveyard. Otherwise it's cool. My only other comment is that... this card is generic. It can be put in any deck. In fact, the part where you can activate any Dragon Ruler or Eclipse Dragon just by summoning it is this card's strongest point, and might break it. I suggest you limit the targets it can banish to 'D.D' monsters, so that it both limits its near-broken power and ties it to the archetype. Activate only when a face-up "D.D." monster is banished by its own effect: return that monster to the field after its effect resolves. When face-up "D.D." monster is banished: you can banish this card from your Graveyard; draw 1 card. Umm... good, but it feels slightly lackluster. The first effects sounds like it should be continuous, to allow otherwise weak D.D. monsters to abuse their effects (like Madolche Ticket) while the second sounds like it can only be used during certain battle phases. Link to comment Share on other sites More sharing options...
Beerus Posted July 7, 2014 Author Report Share Posted July 7, 2014 Reviewing for frikken free: D.D Plosian is a bit broken. Splashable in many decks, such as Dragon Rulers, Bujins ect. Heck, even a Breakthrough Skill can get you a monster on the field. I strongly suggest you limit the targets that can trigger it to D.D. monsters only, so that at least it can be tied to the archetype. D.D Commander has a problem: When you excavate cards, you are looking at the top cards of your deck, then applying an effect, then returning them there without shuffling.... in essence, it has absolutely nothing to do with Commander's effect. It's not even a condition, and you don't do anything with the cards you excavated. I suggest you change the effect to 'send the top 2 cards of your Deck to the Graveyard'. D.D Executioner is good. 2-for-1 cost, mitigated by next Standby Phase. You do not need to specify that it needs to stay in the banished zone until next standby phase: Game mechanics already dictate that if it is moved from there, it will 'forget' its currect effect, much like Eclipse Wyvern. D.D Gunner has a good, strong effect balanced by the requirement of killing something with only 1600 attack... but wrongly worded: Once per turn, you can Special Summon this card from your hand by banishing 1 card from your Graveyard. Otherwise it's cool. My only other comment is that... this card is generic. It can be put in any deck. In fact, the part where you can activate any Dragon Ruler or Eclipse Dragon just by summoning it is this card's strongest point, and might break it. I suggest you limit the targets it can banish to 'D.D' monsters, so that it both limits its near-broken power and ties it to the archetype. Umm... good, but it feels slightly lackluster. The first effects sounds like it should be continuous, to allow otherwise weak D.D. monsters to abuse their effects (like Madolche Ticket) while the second sounds like it can only be used during certain battle phases. Thank You for review. I updated their effects so they should be better now. Link to comment Share on other sites More sharing options...
Eatorl Posted July 7, 2014 Report Share Posted July 7, 2014 About the art: Great! I think it fits well. Genzoman is a genius! Link to comment Share on other sites More sharing options...
krakonfour Posted July 7, 2014 Report Share Posted July 7, 2014 Thank You for review. I updated their effects so they should be better now. Huh? I don't see any changes.... Link to comment Share on other sites More sharing options...
Beerus Posted July 7, 2014 Author Report Share Posted July 7, 2014 Huh? I don't see any changes.... I updated them but I've forgot to paste new cards. I'll do it later. Link to comment Share on other sites More sharing options...
krakonfour Posted July 7, 2014 Report Share Posted July 7, 2014 I updated them but I've forgot to paste new cards. I'll do it later. I'll review the updated cards then :) Link to comment Share on other sites More sharing options...
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