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Giga-Rage Five [14/?] Updated +4 New Cards!


Iphrem

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Herro der all YCMers and visitors. I now present to you the Giga-Rage Five & Co. Without further ado (please Rate/Hate/Comment at will).

 

[Booster Pack]

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Giga Rage Featherball

 

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Lore: If your opponent controls an Xyz monster; You can Special Summon this card from your hand. This card cannot be destroyed by battle with an Xyz monster. This card cannot be targeted by card effects. You can only control 3 "Giga Rage" monsters while this card is face-up.

 

 

Giga Rage Sanctum

 

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Lore: When this card is Summoned: You can Special Summon 1 "Giga Rage" monster from your hand, or Graveyard in face-up Defense Position. This card gains 100 ATK for each face-up Fairy-Type monster on the field. You can only control 3 "Giga Rage" monsters while this card is face-up.

 

 

Giga Rage Priestess

 

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Lore: If your opponent controls a monster and you control no monsters; You can Special Summon this card (from your hand). Once per turn; You can discard 1 Spell Card from your hand to Normal Summon 1 Level 5 monster without tributing. You can only control 3 "Giga Rage" monsters while this card is face-up.

 

 

Giga Rage Forrestor

 

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Lore: This card is treated as a Spell Card while in your hand. If this card is sent from your hand to the Graveyard; Special Summon it in face-up Defense Position. Once per turn; you can apply one of these effects:

*Target 1 face-up monster your opponent controls and negate its effect until the End Phase of your opponent's next turn.
*Target 1 face-down card on the field and destroy it.
 
 
Giga Rage Whale
 
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Lore: Negate the effects of all LIGHT monsters on the field and in the Graveyard. Once per turn; You can send 1 Spell Card from your hand to the Graveyard to destroy all LIGHT monsters that were Special Summoned (this effect cannot be negated). You can only control 3 "Giga Rage" monsters while this card is face-up.
 
 
Giga Earth Rage
 
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Lore: You can control up to 5 "Giga Rage" monsters while this card is face-up (regardless of card effects). Once per turn; You can discard 1 Spell Card to Special Summon 1 "Giga Rage" monster from your Graveyard in face-up Defense Position. Increase the original ATK and DEF of all "Giga Rage" monsters by 2000. Negate the effects of all LIGHT monsters on the field and in the Graveyard.
 
 
Giga Prophecy
 
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Lore: When a "Giga Rage" monster is destroyed; Special Summon 1 "Giga Rage Forrestor" in face-up Defense Position from your hand, Deck, or Graveyard.
 
 
 
Number -1: Giga Singularity
 
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Lore: 3 Level 5 Fairy-Type monsters
Once per turn you can detach 1 Xyz material from this card: Add 1 "Giga Rage" monster from your Deck or Graveyard to your hand, and if you do; This card gains the following effect until the End Phase of this turn:
*You can detach 1 Xyz material from this card to Special Summon up to two "Giga Rage" monsters from your hand.
 
 
Final Meadow
 
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Lore: If you control 1 "Number -1: Giga Singularity" and 4 face-up "Giga Rage" monsters: The original ATK of all "Giga Rage" monsters becomes 4000. (This ATK change remains even if this card leaves the field.) If this card is sent from your hand to the Graveyard you can set it in your opponent's Spell/Trap Card zone.
 
 
Expectations
 
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Lore: Each time a Spell Card is sent from your hand to the Graveyard; Activate 1 Set Spell or Trap card your opponent controls and if the timing is not right: Destroy that card.
 
 
 
Feather Spawner
 
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Lore: When this card is Summoned; You can Special Summon up to 3 "Giga Rage Featherball" cards from your Deck or Graveyard. During your End Phase; if you Xyz Summoned this turn: You can destroy this card to Special Summon up to 3 "Giga Rage Whale" cards from your Deck and add 1 "Giga Earth Rage" from your Deck to your hand; if this effect is used: "Giga Rage" monsters cannot be destroyed until your next End Phase.
 
 
 
Singular Fairy
 
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Lore: Add 1 "Feather Spawner" from your hand, Deck, or Graveyard to your hand, and if you do; when it is Summoned, you can Special Summon up to 2 "Giga Rage Sanctum" cards from your Deck or Graveyard. (This effect cannot be negated.)
 
 
 
Universal Rage
 
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Lore: 1 DARK Fairy-Type Monster + 1 "Giga Rage" Monster
This card can only be Special Summoned from your Extra Deck by sending the above cards from your hand to the Graveyard. (You do not use "Polymerization"). Once per turn; You can discard 1 Spell Card to Special Summon 1 "Feather Spawner" from your hand, Deck, or Graveyard.
 
 
 
Final Ultimate Giga Attack!!
 
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Lore: If you have 5 "Giga Rage" monsters in your Graveyard with different names; Destroy all other cards on the field, then Special Summon 5 "Giga Rage" monsters with different names from your hand, Deck, or Graveyard. You cannot Special Summon any other monsters the turn this card was activated or conduct your Battle Phase. (You can control up to 5 "Giga Rage" monsters) while this card is on the field or in the Graveyard.

 

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So, I definitely like the card art, pretty spot on with the same aesthetic. Some, if not, most of them seem to have an anti-LIGHT feel to their archetype (in a similar vein to the Ally of Justice.) Unless you take advantage of the fact OR make a card that would otherwise change the attribute(s) of your opponent's monsters, then I see no real way of taking advantage of those effects.

 

Giga Rage Forrestor: The whole "treated as a Spell card in hand" mechanic is a cool concept, as I have not seen anything like that before, so kudos for thinking outside the box. However, in response to it's effect, should it not be "activate" instead of apply? Otherwise, would that not mean the effect is lingering/continuous or am I wrong in that regard?

 

Number -1: Giga singularity: It seems rather difficult to summon correctly (if we are just talking about using the archetype as a whole.) There is not exactly a lot of Level 5 Cyber Dragon Fairies to go around either, so maybe reduce it to just 2 Level 5 Fairies or rather just 3 Level 5 Monsters in general (to make it's summon conditions easier to pull off.)

 

Final Meadow: This card seems entirely gimmicky too pull off under any circumstance. While the original ATK alteration is indeed quite a considerable feet, unless you make the archetype's summoning conditions easier, it is highly unlikely you will get an Xyz that needs 3 Level 5 Fairy materials +4 Giga Rage monsters who have fewer ways to regulate Summons. As an added note, is there any real significance or advantage to it's secondary effect of setting it in your opponent's Spell/Trap Zone? I do not see the point in that to be honest. To be fair, if you manage to get Singularity +4 Giga Rage monsters on the board with the Field Spell anyway, that is already an OTK in itself. This card would just be overkill with too much effort if anything.

 

Overall, this archetype is interesting concept, but you have to work around making them slightly easier to summon in order to use your other support effectively (and something to really take advantage of the whole anti-light idea of their effects, or if nothing else, make their anti-light based effects more powerful in that regard. Ally of Justice tried to do this and failed miserably, so it is something to think about.) nonetheless, I do like the archetype and hope to see a similar concept like this for Fairys in the future.

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So, I definitely like the card art, pretty spot on with the same aesthetic. Some, if not, most of them seem to have an anti-LIGHT feel to their archetype (in a similar vein to the Ally of Justice.) Unless you take advantage of the fact OR make a card that would otherwise change the attribute(s) of your opponent's monsters, then I see no real way of taking advantage of those effects.

 

Giga Rage Forrestor: The whole "treated as a Spell card in hand" mechanic is a cool concept, as I have not seen anything like that before, so kudos for thinking outside the box. However, in response to it's effect, should it not be "activate" instead of apply? Otherwise, would that not mean the effect is lingering/continuous or am I wrong in that regard?

 

Number -1: Giga singularity: It seems rather difficult to summon correctly (if we are just talking about using the archetype as a whole.) There is not exactly a lot of Level 5 Cyber Dragon Fairies to go around either, so maybe reduce it to just 2 Level 5 Fairies or rather just 3 Level 5 Monsters in general (to make it's summon conditions easier to pull off.)

 

Final Meadow: This card seems entirely gimmicky too pull off under any circumstance. While the original ATK alteration is indeed quite a considerable feet, unless you make the archetype's summoning conditions easier, it is highly unlikely you will get an Xyz that needs 3 Level 5 Fairy materials +4 Giga Rage monsters who have fewer ways to regulate Summons. As an added note, is there any real significance or advantage to it's secondary effect of setting it in your opponent's Spell/Trap Zone? I do not see the point in that to be honest. To be fair, if you manage to get Singularity +4 Giga Rage monsters on the board with the Field Spell anyway, that is already an OTK in itself. This card would just be overkill with too much effort if anything.

 

Overall, this archetype is interesting concept, but you have to work around making them slightly easier to summon in order to use your other support effectively (and something to really take advantage of the whole anti-light idea of their effects, or if nothing else, make their anti-light based effects more powerful in that regard. Ally of Justice tried to do this and failed miserably, so it is something to think about.) nonetheless, I do like the archetype and hope to see a similar concept like this for Fairys in the future.

I was thinking that Giga Rage Priestess + Giga Rage Sanctum would be enough summoning power, but as it would turn out I was wrong. At the current moment I'm working on several new cards that will increase the summoning power of this archetype. Thanks for the advice. 

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