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"Arcool" Set with Pendulum Monsters


BurningDemon

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Spaer, Arcool

 

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You can banish this face-up card until the End Phase to select 1 "Arcool" Pendulum Monster in your Deck. Add the selected monster to your hand.

 

Chainato, Arcool

 

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When this card is Normal or Flip Summoned: target 1 "Arfenrir" monster on the field; banish it until the End Phase. If this card is Special Summoned by "Arfenrir" monster effect: return 1 face-up card to owner's hand.

 

Dust, Arcool

 

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When this card is Normal Summoned or Flip Summoned; add 1 Level 4 or lower "Arcool" Monster from your Deck to the hand. When this card is Special Summoned by "Arcool" or "Polar" card effect: draw 1 card.

 

Icewhal, Arcool

 

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When this card is Normal Summoned or Special Summoned, you can target 1 card on the field: destroy that target. If this card is destroyed by battle, it comes the end of that Battle Phase.

 

Diangon, Arcool

 

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When this card is Normal or Flip Summoned, you can destroy 1 monster on each player side of the field, then Special Summon 1 "Arcool" monster from your hand. This card can only be Special Summoned by the effect of "Arcool" or "Polar" Cards. When this card is Special Summoned you can send the top card of your Deck to the Graveyard: Increase ATK of all face-up "Arcool" monsters (except this card) by 600 until the End Phase.

 

Majuol, Arcool

 

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Pendulum Effect: Once per turn you can banish 1 "Arfenrir" monster from your Graveyard. This turn you can Normal Summon or Set another "Arfenrir" monster in addition to your Normal Summon.

Monster Effect: When this card is Normal or Flip Summoned: target 1 card on the field; destroy that target. When this card is Special Summoned by "Arfenrir" monster effect: return 1 of your banished "Arfenrir" monsters to the hand.

 

Freezt, Arcool

 

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Pendulum Effect: When "Arcool" monster is sent to the Graveyard by a card effect, you can increase this card Scale by 1: Return that monster to your hand.  This effect can only be activated once per turn.

Monster Effect: When this card is Normal or Flip Summoned, you can pay 500 Life Points to target 1 "Polar" Spell/Trap Card in your Graveyard: Add that target to zour hand. When this card is Special Summoned by "Arcool" or "Polar" card effect, it is unaffected by a Trap Card effects.

 

Eletoka, Arcool

 

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2 Level 4 "Arcool" Monsters
When this card is Xyz Summoned, all face-up "Arcool" Monsters are unaffected by Spell and Trap Card effects until the End Phase. Once per turn you can detach 1 Xyz Material from this card; Special Summon 1 "Arcool" monster from your hand.

 

Polar Light

 

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Draw 2 cards, then banish 1 WATER monster from your hand, or, if you don't have any in your hand, shuffle all cards in your hand to the Deck.

 

Polar Burial

 

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Once per turn when "Arcool" monster is Summoned, you can send 1 "Arcool" card from your Deck to the Graveyard; return 1 "Arcool" card from your Graveyard to the hand. You can only control 1 face-up "Polar Burial".

 

Polar Spirit

 

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When a face-up "Arcool" monster is attacked: Negate that attack and Set attacked "Arcool" monster.

 

Polar Wave

 

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Activate only when face-up "Arcool" monster is destroyed by battle and sent to the Graveyard. Destroy 1 monster on the field and inflict damage equal to ATK of the destroyed monster to the card controller. During the End Phase of the turn this card was activated, you can discard 1 card and banish this card from your Graveyard; Special Summon 1 "Arcool" monster from your Graveyard.

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