Blacklion65 Posted July 12, 2014 Report Share Posted July 12, 2014 So the Ancient guardians are (mostly) a group of FIRE, Machine-type monsters that focus on....something (mostly they are there to awaken the power of these weapons). The ancient guardian armaments however are a group of EARTH, Machine-type union monsters and then there's the ancient armament spells and traps which are all equip spells and ect. Ancient guardian ARK FIRE/Machine/Effect/Level 6 Once per turn you can target 1 "Armament" card in your graveyard and equip it to this card. This card gains 200 ATK for every "Armament" card equipped to this card. When this card is summoned you can send 1 "Armament" card from your deck to the graveyard. This card can have more then 1 union monster equipped to it. 2000 ATK / 200 DEF Ancient guardian armament, Tachyon fist EARTH/Machine/Union/Level 3 Once per turn, you can either: Target 1 Machine-Type monster you control, equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. When the equipped monster attacks your opponent cannot activate spell or trap cards until the end of the turn. 1000 ATK / 500 DEF Ancient guardian armament, Great sword EARTH/Machine/Union/Level 3 Once per turn, you can either: Target 1 Machine-Type monster you control, equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. A monster equipped with this card gains 1000 ATK. 500 ATK / 500 DEF Ancient armament "guardian's duty" Equip spell Once per turn if this card is equipped to a Machine-type monster you can Special summon 1 "Ancient guardian" from your hand. Link to comment Share on other sites More sharing options...
Blacklion65 Posted July 12, 2014 Author Report Share Posted July 12, 2014 We have equip spells and equip traps and equip monsters so why not equip field spells? Ancient armament "Omega citadel" Field spell Once per turn you can Special summon 1 "Ancient guardian" monster from your hand. Once per turn you can equip this card to a "Ancient guardian" monster as a equip spell, the equipped monster cannot be destroyed by card effects. Also yes the first effect still works when it's equipped and it stays in the field spell zone Now a evolution line! Ancient guardian MK1 FIRE/Machine/Effect/Level 6 Once per turn you can target 1 "Armament" card in your graveyard and equip it to this card. Once per turn you can inflict 300 damage to your opponent for every "Armament" card equipped to this card. This card can have more then 1 union monster equipped to it. When This card is destroyed by battle you can Special summon 1 "Ancient guardian MK2" from your hand and equip it with this card. 2000 ATK / 2000 DEF Ancient guardian MK2 FIRE/Machine/Effect/Level 8 Once per turn you can target 1 "Armament" card in your graveyard and equip it to this card. Once per turn you can inflict 500 damage to your opponent for every "Armament" or "MK" card equipped to this card. This card can have more then 1 union monster equipped to it. When This card is destroyed you can Special summon 1 "Ancient guardian MK3" from your hand and equip it with this card. 2500 ATK / 2000 DEF MK3 is coming soon Link to comment Share on other sites More sharing options...
Blacklion65 Posted July 12, 2014 Author Report Share Posted July 12, 2014 I made a city that equips to a monster...i see you are not impressed.... Ancient armament "Alpha core" Field spell Once per turn you can Special summon 1 "Ancient guardian" monster from your hand. Once per turn you can equip this card to a "Ancient guardian" monster as a equip spell, the equipped monster gains 2000 ATK. At the end of the turn you equipped this card to a monster, destroy this card. This time its a whole planet! Link to comment Share on other sites More sharing options...
Blacklion65 Posted July 12, 2014 Author Report Share Posted July 12, 2014 Hmm I need spell/trap removal... Ancient armament "Beta cannon" Equip spell Once per turn if this card is equipped to a "Ancient guardian" monster you can destroy 2 spell or trap cards on the field. Ancient guardian armament, Anti-magic wand EARTH/Machine/Union/Level 3 Once per turn, you can either: Target 1 Machine-Type monster you control, equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. Once per turn if this card is equipped to a "Ancient guardian" monster you can destroy 1 Spell or trap card on the field. 1200 ATK / 300 DEF Ancient gate Continuous spell Once per turn you can Special summon 1 union monster from your hand. "Ancient guardian" monsters gain 500 ATK. Link to comment Share on other sites More sharing options...
Blacklion65 Posted July 12, 2014 Author Report Share Posted July 12, 2014 Ancient guardian MK3 FIRE/Machine/Effect/Level 10 Once per turn you can target 1 "Armament" card in your graveyard and equip it to this card. Once per turn if this card has a "Ancient guardian MK2" equipped to it you can inflict 800 damage to your opponent for every "Armament" or "MK" card equipped to this card. This card can have more then 1 union monster equipped to it. When This card is removed from the field you can Special summon 1 "Ancient guardian MK7" from your hand and equip it with this card. 2800 ATK / 200 DEF Ancient guardian MK7 FIRE/Machine/Effect/Level 12 This card cannot be Normal summoned or Set. This card cannot be Special summoned except by the effect of "Ancient guardian MK3". Once per turn you can target 1 "Armament" card in your graveyard and equip it to this card. Once per turn if this card has a "Ancient guardian MK2" equipped to it you can inflict 1000 damage to your opponent for every "Armament" or "MK" card equipped to this card. This card can have more then 1 union monster equipped to it. When this card is Special summoned you can equip all "MK" monsters in your graveyard to this card. 3000 ATK / 200 DEF Link to comment Share on other sites More sharing options...
Blacklion65 Posted July 12, 2014 Author Report Share Posted July 12, 2014 Hmm we need some anti-monster effects going on Ancient guardian armament, origin dagger EARTH/Machine/Union/Level 3 Once per turn, you can either: Target 1 Machine-Type monster you control, equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. When this card is equipped to a "Ancient guardian" monster your opponent cannot activate monster effects. A monster equipped with this card loses 200 ATK. 0 ATK / 0 DEF Link to comment Share on other sites More sharing options...
Blacklion65 Posted July 12, 2014 Author Report Share Posted July 12, 2014 Ancient armament "Omega weapon" Equip spell This card can only be equipped to a "Ancient guardian" monster. Double the equipped monster's original ATK. At the end of the turn destroy this card. Link to comment Share on other sites More sharing options...
Blacklion65 Posted July 14, 2014 Author Report Share Posted July 14, 2014 Ancient guardian S-KY FIRE/Machine/Effect/Level 6 Once per turn you can target 1 "Armament" card in your graveyard and equip it to this card. This card gains 200 ATK for every "Armament" card equipped to this card. When this card is summoned you can add 1 "Armament" card from your deck to the deck. This card can have more then 1 union monster equipped to it. 2000 ATK / 200 DEF Link to comment Share on other sites More sharing options...
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