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Ancient Gear Reinforcement


Monarch King

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Tribute 1 "Ancient Gear" monster. Special Summon 1 "Ancient Gear Golem" from your hand or Deck, ignoring the Summoning conditions. You can only activate 1 "Ancient Gear Unit" per turn. You cannot conduct your Battle Phase the turn you activate this card. If this card in its owner's possession is destroyed by an opponent's card: You can add 1 "Ancient Gear" monster from your Deck to your hand.

 

 

Add 1 "Ancient Gear" monster or 1 "Geartown" from your Deck to your hand. You can only activate 1 "Ancient Gear Reinforcement" per turn.

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This card is useful for getting that hard-to-get golem and will be the only way to Sp summon it since geartown can't Sp summon golem.
This card is useful but is a bit underpowered with too much restriction. You could make the effect so that it could summon any ancient gear monster so it more versatile
Or for the searching effect you could make it Any gear monster OR GEARToWN can help
Too

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Tribute 1 "Ancient Gear" monster. Special Summon 1 "Ancient Gear Golem" from your hand or Deck, ignoring the Summoning conditions. You can only activate 1 "Ancient Gear Unit" per turn. You cannot conduct your Battle Phase the turn you activate this card. If this card in its owner's possession is destroyed by an opponent's card: You can add 1 "Ancient Gear" monster from your Deck to your hand.

 

Ancient Gear monsters are already slow enough, so I think it wouldn't be too much if you made it a Quick-Play Spell Card. 
Also, since Ancient Gear Golem's already a tough nut to get out, not to mention he's the centerpiece of the Ancient Gear archetype, it would be nice if you could get him from the Graveyard. And also, to help the archetype even more, instead of just adding an "Ancient Gear" monster upon destruction, it wouldn't be too much to make it search any Ancient Gear card, like Ancient Gear Castle. 

So, my suggested change would be something like this: 
 

Ancient Gear Unit

Quick-Play Spell Card

Tribute 1 "Ancient Gear" monster. Special Summon 1 "Ancient Gear Golem" from your hand, Deck, or Graveyard, ignoring its Summoning conditions. You cannot conduct your Battle Phase the turn you activate this card. If this card in its owner's possession is destroyed by an opponent's card: You can add 1 "Ancient Gear" card from your Deck to your hand. You can only activate 1 "Ancient Gear Unit" per turn.

 
Of course, that's just a suggestion. But I don't think it would be too game-breaking to give it more versatility. Especially to an archetype that has a hard time functioning with its "not-boss" monsters.
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  • 2 months later...

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