flarebuster Posted July 15, 2014 Report Share Posted July 15, 2014 Based on the Carat Idol from Duelist of the Roses. The only ''Immortal'' monster that never got to shine outside of the game. Link to comment Share on other sites More sharing options...
BANZAI!!!! Posted July 15, 2014 Report Share Posted July 15, 2014 Uhhh, neat. I guess... Not sure what one would even do with this card. Moving it between monster zones is entirely pointless, and its stats are quite beefy, which means that even if i wanted to kill it (which i won't because i can wall off 2600 fairly easily with plenty of 2700+ beaters and make you choose swing into me to trigger its effect) it will be rather difficult to do so, especially in defense position. That said, very vulnerable to chain/breakthrough skill/compulse/effect destruction that get around its nuke effect, which is the only reason i'd run this. Also I can't think of a way off of the top of my head to summon this without having to tribute summon, which these days is rather cumbersome and avoided whenever possible. Kinda cool looking, but its really useless. Needs a buff to make it viable. Link to comment Share on other sites More sharing options...
flarebuster Posted July 16, 2014 Author Report Share Posted July 16, 2014 Uhhh, neat. I guess... Not sure what one would even do with this card. Moving it between monster zones is entirely pointless, and its stats are quite beefy, which means that even if i wanted to kill it (which i won't because i can wall off 2600 fairly easily with plenty of 2700+ beaters and make you choose swing into me to trigger its effect) it will be rather difficult to do so, especially in defense position. That said, very vulnerable to chain/breakthrough skill/compulse/effect destruction that get around its nuke effect, which is the only reason i'd run this. Also I can't think of a way off of the top of my head to summon this without having to tribute summon, which these days is rather cumbersome and avoided whenever possible. Kinda cool looking, but its really useless. Needs a buff to make it viable. Thanks for the reply! The stats of this card are the same as the orginal stats in Duelist of The Roses, and I tried to re-use it's effect of the game. It was capable of moving all cards on the field 1 position closer to this card. And since it was classified as an Immortal monster, it would leave the area into Crush-terrain destroying all monster with 1500 or more ATK. Link to comment Share on other sites More sharing options...
RedEmissaryofDarkness Posted July 17, 2014 Report Share Posted July 17, 2014 while i do love when people take cards from video games and make them into actual cards, here, i fail to see the purpose of using its game effect to the actual card game. in the game i definitely found it useful because it's powerful, and combined with say, pumpking, it can be a devastating card to face against. However the transition to the actual game needs to make some alterations. i do like the idea they went with for Moisture Creature (Another Immortal Card) where it can act as a harpie's feather duster for three tributes. (because i really do not see how negating the leader's abilities can translate into the card game). Maybe if it had a second effect to it, like say "Any Cards in the same row as this card are destroyed." and keep the rest in play, or maybe " any cards located in the same or adjacent rows as this card cannot activate their effects" and keep the rest, then sure. otherwise it seems to be just a card that no one would play,which is sad because i really do love Carat Idol. Link to comment Share on other sites More sharing options...
flarebuster Posted July 19, 2014 Author Report Share Posted July 19, 2014 while i do love when people take cards from video games and make them into actual cards, here, i fail to see the purpose of using its game effect to the actual card game. in the game i definitely found it useful because it's powerful, and combined with say, pumpking, it can be a devastating card to face against. However the transition to the actual game needs to make some alterations. i do like the idea they went with for Moisture Creature (Another Immortal Card) where it can act as a harpie's feather duster for three tributes. (because i really do not see how negating the leader's abilities can translate into the card game). Maybe if it had a second effect to it, like say "Any Cards in the same row as this card are destroyed." and keep the rest in play, or maybe " any cards located in the same or adjacent rows as this card cannot activate their effects" and keep the rest, then sure. otherwise it seems to be just a card that no one would play,which is sad because i really do love Carat Idol. I have to agree! Perhaps it would have been best if it had been like that. It would be quite usefull to negate a card that is in the same Monster Zone. And indeed, even ingame I never once had to use the effect of Moisture Creature to win a round. But the effect of Carat Idol was very strong against the Exodia user since it could force his Exodia pieces into Labyrinth terrain. I like ´´negate´´ effects, and perhaps it would have been best to discard 1 card to move it to another zone, but negate cards in the same zone as this card. Link to comment Share on other sites More sharing options...
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