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End Game


Lunar Origins

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End Game

[ Spell / Continuous ]

Cannot be destroyed by Spell/Trap effects.  Can only be activated at the start of your Main Phase 1 while you control no Special Summoned Monsters.  Each player can only Special Summon once per turn.  Each player can only control 1 Special Summoned Monster.  During each Draw Phase, the turn player can draw 2 cards instead.  If they do, they cannot inflict Damage or win the duel during that turn, and any conditions that would allow them to win the Duel during that turn are not applied until their next turn (they are still revealed if they would activate from the hand).

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