Guest Posted July 18, 2014 Report Share Posted July 18, 2014 Humans don't judge my OCG, if there's something you don't understand, holla at me! This card cannot be Special Summoned. This card can only be Tribute Summoned when your opponent has monsters on their field with a Total ATK of 4000 or more. This card is sent to the Graveyard if your opponent does a Tribute Summon. Each time this card destroys a monster by battle and sends it to the Graveyard: that monster is removed from play and returned to your opponent hand during their 2nd Standby Phase. If this card is sent to the Graveyard, send 2 of your opponent cards that are removed from play back to their hand and Special Summon this card to your field. Link to comment Share on other sites More sharing options...
Zauls Posted July 18, 2014 Report Share Posted July 18, 2014 Cannot be Special Summoned except with its own effect. Can only be Tribute Summoned when your opponent has monsters on their field with a total ATK of 4000 or more. When your opponent Tribute Summons a monster: Send this card to the Graveyard. Banish any monster this card destroys by Battle. Return that monster to its owner's hand during their 2nd Standby Phase after it is destroyed by battle with this card. If this card is sent to the Graveyard: Return 2 of your opponent's banished monsters to their hand and Special Summon this card. ^OCG fix Riiight. This card is absolutely awful and wouldn't be used in anything. It is a 3100 beatstick that has a situational and opponent reliant summoning condition and no positive effects whatsoever. It needs to be Tribute Summoned which is slow and not worth it. It is extremely vulnerable and easy to counter. Its banishing monsters that it destroys effect could be useful if that monster didn't return to the hand 2 turns later and even if it didn't its still not worth 2 tributes for. The last effect is situational and probably hurts you more than your opponent if it goes off. It would actually be better as a Normal Monster. Needs a complete revamp. Just so you know, I'm trying to help you, not insult you. Link to comment Share on other sites More sharing options...
Guest Posted July 18, 2014 Report Share Posted July 18, 2014 Well thanks for feedback , but I made it balanced by asserting those hard summoning conditions, and it's meant to be normal powered card, everyone either says card is too powered or too weak, this one seems fine, it can survive few turns and even by summoned again at least once if it's destroyed, it has decent attack, but I'll try edit the effect another time. Link to comment Share on other sites More sharing options...
Zauls Posted July 18, 2014 Report Share Posted July 18, 2014 You didn't balance it with the summoning conditions, you made it completely unplayable. It has no way of protecting itself and will definitely not survive more than a turn or two in the real game. The reviving effect is counter-productive and situational. A good start when changing the effect would be to change the summoning condition to "When your opponent controls monsters whose total ATK is equal to or more than 4000: You can Special Summon this card (from your hand)." That way, you don't have to waste 2 monsters AND your Normal Summon to get this thing out. Still opponent reliant, so its still balanced, and the effect is still mediocre enough for it to be balanced as well. Perhaps reduce the ATK to 3000 if you do that though, since cards with their own Special Summon from hand condition generally don't bypass 3000 just to stop it being too big a beatstick. Then get rid of the "return it to your opponent's hand" part of the battle effect, so your opponent doesn't get their card back, because that's counter-productive as well. Link to comment Share on other sites More sharing options...
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