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12 Elemental Warriors (Archetype in progress)


MajorMajora

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I decided to make an archetype that doesn't rely on naming but instead on basic synergy of the cards within the archetype. there are 2 warriors for each attribute (sans divine) which are meant to work well together. I don't have many cards right now, but here's the start.

 

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(No pictures for these ones yet)

 

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First thing I would remove the colon in the monster names, replace them with a dash or comma. The reason behind this is colons are used in ocg to separate when you can activate something and the cost/effect part of the card. 
Continuing with this the trap should be written like this - 

When an opponent's monster declares a direct attack, and you control no monsters: Declare an Attribute; search your Deck and/or Graveyard for 2 Level 4 or lower monsters of that Attribute and Special Summon them. While this card remains face-up on the field, monsters you control of the declared Attribute cannot be destroyed by battle.


See how with the colon you no longer need the "Activate this card when __". 
 
With the spell I understand what it's supposed to be doing, but feel like it could be worded a little better. Just not sure how yet.
 
The monster seem pretty balanced and neat. Just try to change their text around to match the action structure. 
When you can activate something: Cost; effect
 

When your opponent takes damage: Enya - The Firey Lance gains ATK equal to the damage your opponent took, until the end of the turn. This card cannot gain more than 1500 ATK per turn in this way.


Now back to the Trap. I think it should have some kind of a downside such as Special Summoning the monster in Attack Position, that way you can't get free walls. Also the combos with it can be insane. Since it isn't archetype specific. So I also think negating the monster's effects would be a good add on too. Otherwise virtually any deck could set this pass, then explode on their next turn. Although I would just recommend allowing it to Special Summon 2 Level 4 or lower "The Firey" monsters, and have this card destroy itself after 2-3 turns similar to Swords.

Hope that helps :)
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