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Chaos Hypernova Dragon


Fortuna Dawn

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3 Level 6 Monsters
When your Life Points are increased by a card effect, you can inflict damage to your opponent equal to the increase in your Life Points. Once per turn, you can detach 1 Xyz Material from this card: Declare 1 Monster Type or Attribute, then look at your opponent's hand and discard all monsters from their hand of the declared Type or Attribute to the Graveyard. Then, increase your Life Points by the number of the opponent's monsters banished by this effect x500. Afterwards, your opponent draws cards equal to the number of cards discarded by this card's effect.
 
This card can be used against cards that increase your Life Points that are used by the opponent. For example, if your opponent activates Upstart Goblin, they will draw 1 card and you gain 1000 Life Points and in addition, this card burns them for 1000 damage too.
 
There are many different cards that you can use to increase your Life Points, such as Solemn Wishes among many superior choices. I don't believe it is abusable, at least to my knowledge. Overall, even if you don't use cards in your deck to increase your Life Points, it still has 2800 ATK and DEF to use as a beatstick and can serve as a watered-down Ally of Justice Decisive Armor (or a buffed Royal Tribute, depending on your opinion). Again, I don't believe it to be overpowered but if so, I can nerf it somehow.
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Hi! This card seems a bit off, i really like the burning part but the banishing part really seems to much, example:  if he has an archtype deck such as X-Saber you could easily say Warrior or Earth; you could win a lot of LP, and why banishing anyway? why not just send them to the graveyard? :/

Maybe balance it a bit more? make the Xyz Material cost higher?

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just seems way too OP.  Too easy to OTK right away with the hand effect  maybe lower the amount of life points you gain and instead of banishing all the cards of the type in the hand; say select one and send it to the grave,     

otherwise this card is just too powerful.  id lower his attack as well maybe 2600

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I nerfed it slightly, so that it only increases the Life Points by the number of banished cards x500 but allowed its first effect to be used when the second effect is activated. I figured that, it being an Xyz Monster that uses 3 Level 6 monsters for its Xyz Summon, it would be difficult to get out consistently. If it is still too powerful, I might make its Xyz Materials attribute specific (3 Level 6 DARK monsters, or 3 Level 6 Dragon monsters). I feel it it banishing the cards from the hand, rather than sending them to the graveyard allows it to severely cripple meta decks which rely on the graveyard.

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First of all, this card can easily be summoned using a Rank-UP magic card like Rank-UP magic Astral force.

 

2800 ATK/Dragon/Dark means that the body, without effects, is pretty strong, and can ram into Rank 8 XYZ monsters with ease, and fuel dragon/chaos cards while in the grave.

 

The first effect is healburn. It's Nurse Reficule the Fallen one on steroids. Strong body, easy(ier) to summon and protect, and doesn't stop you from gaining lifepoints on top of dealing damage (Nurse Reficule damaged INSTEAD of healing, Hypernova allows you to heal AND burn).

 

Now that we've determined that it's an extremely powerful card and a straight upgrade on the previous healburn strategy, let's look up the other effects.

 

Uhhh.... why would you even do that? is my first thought.

 

Look at Royal Tribute. Look at this card. Look at Royal Tribute. Yeah.

You're getting an upgraded version of a Limited Spell card.

 

Upgrades:

-It only costs an XYZ detach; which is a cost you sunk anyway for the XYZ summon.

-You don't need any other card on the field, hand or grave to use the effect Royal Tribute requires a face-up Necrovalley.

-You don't lose monsters when you activate this effect, Royal Tribute discards monsters from both hands.

-You get to look at the opponent's hand, your opponent cannot look at yours.

-You get to select which monsters your opponent discards, which in some cases is beneficial.

-You get to BANISH THE MONSTERS. You opponent can't even re-use them. They're gone. 

 

Downgrades:

-You have to select one Type or Attribute of monster to discard.

 

The downgrade is basically a non-issue. If you face ANY deck which isn't a monster mash (basically every top tier deck in the game), you will know what to select. 

 

Now, that's too near-broken effects on top of each other. 

 

Oh look, there's a third!

 

For every monster banished, you gain lifepoints! This interacts with the first effect to deal damage! Not even Thestalon the Fire monarch can do that much damage!

 

Ok, in all seriousness, this card is a broken stack of overpowered effects. In one turn, I can remove the opponent from the game and create a difference in lifepoints equal to the number of monsters your opponent was hoping to play YuGiOh with x1000. Then you can go ahead and attack for 2800. Then you know what cards are remaining in your opponent's hands to deal with you. Any what's the killer? You can do it all over again next turn, and let's just pray you don't have a couple of life point gain cards set.

 

My suggestion is that you either completely rework it, or choose one effect and stick with it, then add a few more restrictions on top of that.

 

For example, if you want to create an upgraded healburn card, reduce the attack and allow your opponent to play yugioh to respond to its presence on the field.

 

If you absolutely must create a card which is an easier to use, one-sided and upgraded version of Royal Tribute... well, you better make the card harder to summon than a Rank-Up on Queen Dragon Djinn, and cost more than 1 XYZ detach, cannot be used for 3 times in a row and not too strong that the opponent can't get a lucky topdeck and get back in the game. For example, add a clause where it MUST be XYZ summoned by using 3 lvl 6 monsters, or cannot be Special summoned by a card effect. Then, increase the cost to 3 XYZ materials, so that the abuse isn't repeatable. Then, either you turn the banish cost into a discard (so that your opponent might eventually reuse those cards) or keep the banish effect and reduce the card's stat low enough so that if the opponent topdesks any monster, it can be killed. Something like 1000 attack and defense. 

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Edited: I "nerfed" it by making it discard the monsters instead (So your opppnents Dark World monsters gain their effects off it) and then your opponent draws cards equal to the number of cards they lost. So if they lost 3 cards by the discard effect, they draw three more cards. This can be viewed as another advantage since you can then use Chaos Hypernova Dragon's effect on the next turn with their new hand of cards. Allowing your opponent to draw 2+ cards, even if you are burning them for about 1000-2500 damage, could potentially cost you the duel if they draw into powerful cards.

 

If your opponent plays a deck similar to Wind Ups where all the monsters have different types and attributes, well this card would be pretty useless. Against the likes of decks which share a common type or attribute, it can be very devistating, provided they don't benefit from their cards going to the Graveyard.

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