Anarkist Posted July 19, 2014 Report Share Posted July 19, 2014 Making "god cards" is such a hard thing to do; you have to strike the right balance between "god-like" power and balance that makes it fair. Im not sure if I nailed it, but I tried since I felt the Wicked Gods were just too sub-par. This is a work in progress, I was going to make these cards compatible with my Fallen Angel Archetype but the Fallen Angels were powerful enough. I figured the Divine and Fallen Angels would need to unite to destroy these galaxy encompassing Devil gods. I based their names on evil Egyptian Deities, with the most powerful Set (Seth)--Im working on their 'fused' form who will be the demon Apep (Apophis) [The Destroyer Devil of Darkness, Apophis] who will be Horakhthy's mortal enemy and opposite Fallen Bagra, the Galaxy Destroyer. (Alt. name "The Fallen Bagra") This card cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by Banishing 3 Level/Rank 8 or higher DARK monsters from your Graveyard. Each time your opponent Summons a monster inflict 500 points of damage to his or her Life Points and halve the monster's ATK and DEF. When this card leaves the field, Banish it and halve your Life Points. *Based on Obelisk and Dreadroot Fallen Anakoth, the Galaxy Swallower (Alt. Name "The Fallen Anakoth") This card cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by Banishing 3 Level/Rank 8 or higher 3 DARK monsters from your Graveyard. This card's ATK and DEF are each 1000x the number of DARK monsters in your Banished Zone. While you control this card, all monsters the opponent Summons have their effect(s) negated the turn they are Summoned, and all Xyz Monsters they Summon automatically have 1 Xyz Material detached. Each time your opponent activates a card effect inflict 200 points of Direct Damage to his/her Life Points. When this card leaves the field, Banish it and halve your Life Points. *Based on Slifer and Eraser Fallen Set, The Supermassive Black Hole (Alt. name "The Fallen Set") This card cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by Banishing 3 Level/Rank 8 or higher DARK monsters from your Graveyard. During the Battle Phase your opponent cannot activate Spell, Trap, or Monster effects. Any monster this card does Battle with is Banished without applying damage calculation, and the opponent takes damage equal to the ATK of the Banished monster. When this card leaves the field, Banish it and halve your Life Points. *Based on Ra and Avatar Link to comment Share on other sites More sharing options...
Anarkist Posted July 19, 2014 Author Report Share Posted July 19, 2014 edit: The Fallen Set should read: This card cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by Banishing 3 Level/Rank 8 or higher DARK monsters from your Graveyard. During the Battle Phase your opponent cannot activate Spell, or Trap effects. Any monster this card does Battle with is Banished without applying damage calculation, and the opponent takes damage equal to the ATK of the Banished monster. When this card leaves the field, Banish it and halve your Life Points. Link to comment Share on other sites More sharing options...
Anarkist Posted July 21, 2014 Author Report Share Posted July 21, 2014 The Destroyer Devil of Darkness and Chaos, Apep This card cannot be Normal Summoned or Set. Can only be Special Summoned by Tributing monsters whose original (printed) names are: "The Fallen Anakoth", "The Fallen Bagra" and "The Fallen Set", and cannot be Summoned by other means. The player who successfully Special Summons this card takes 500 points of damage for every DARK monster in his/her Graveyard while his/her opponent takes 500 points of damage for every DARK monster in both Graveyards and Banished Zones. If your opponent's Life Points hit 0, you automatically win the Duel. If both player's Life Points hit 0, the Duel is a Draw but your opponent starts the next Duel in the Match with 7000 Life Points instead of 8000. Link to comment Share on other sites More sharing options...
rydersilver Posted July 30, 2014 Report Share Posted July 30, 2014 So i think you should make an engine for searching these cards, and dumping level 8 monsters into the grave to fuel them Also apophis kinda sucks. First you have to banish a total of 9 dark monsters, not including any of these gods themselves. They all have to stay faceup when theyre pretty powerful themselves, and you should have already won if you can do this, and the effect should rival horakhtys, but its crap. Youre likely going to tie the duel, and tying does very little for you. "If your opponent's Life Points hit 0, you automatically win the Duel. " Thats already obvious. You win regardless. Make this effect better please Link to comment Share on other sites More sharing options...
Anarkist Posted August 8, 2014 Author Report Share Posted August 8, 2014 I actually really struggled with Apophis's effect and how to make it rival horakhtys' Im workin on a lil something something, but anyone have any suggestions? Link to comment Share on other sites More sharing options...
matt1997 Posted August 14, 2014 Report Share Posted August 14, 2014 Ya know, I really like these cards. I love the Wicked Gods to death but if these cards existed as well, I'd run a deck for them too! They all have awesome names, card arts and devastating effects! The only exception is Apophis. While having a cool name and art, I don't like his effect much. I'd rather have the trio of monsters that cause massive burn damage for simple actions with nice effects that could easily beat any monster to a pulp. Even though I love the Wicked Gods, I certainly love these guys as well! I'm actually making a deck build around them. When I'm done with it, would you like to see? It's closely done with a few interesting ideas I threw in. :) Link to comment Share on other sites More sharing options...
Anarkist Posted August 17, 2014 Author Report Share Posted August 17, 2014 Ya know, I really like these cards. I love the Wicked Gods to death but if these cards existed as well, I'd run a deck for them too! They all have awesome names, card arts and devastating effects! The only exception is Apophis. While having a cool name and art, I don't like his effect much. I'd rather have the trio of monsters that cause massive burn damage for simple actions with nice effects that could easily beat any monster to a pulp. Even though I love the Wicked Gods, I certainly love these guys as well! I'm actually making a deck build around them. When I'm done with it, would you like to see? It's closely done with a few interesting ideas I threw in. :) Yeaa man Id love to see it Link to comment Share on other sites More sharing options...
MiniMoon Posted August 17, 2014 Report Share Posted August 17, 2014 Cool cards . ide like to face them cards in a duel & Make my own deck with them in it. :) Link to comment Share on other sites More sharing options...
matt1997 Posted August 20, 2014 Report Share Posted August 20, 2014 Alright here it is! I think it's pretty okay for an amateur like myself x) I'm not very good with the Extra Deck though so there aren't way too many cards in it. I'm not entirely sure how to make a folder so I'm just going to post it if that's okay. There are exactly 50 cards in the Main Deck. Hope you enjoy it! :D Monsters (25): The Fallen Set (The three monsters that this deck supports. Only one of each Fallen because of the deck size. You really only need one of each anyway because they're not too hard to get back to your graveyard, and then, to your hand.) The Fallen Bagra The Fallen Anakoth Armageddon Knight 3x (One of the obvious engine cards of this deck. It helps you get those dark monsters to the grave straight from your deck.) Dark Grepher 3x (Potentially a better Armageddon Knight. With its SS condition and its effect, you could potentially get 3 banish fodder for a Fallen in one turn.) Doomsday Horror 2x (One of the cards that can either be the card that restarts your engine (main use) or even a massive late-game beater with all those banished cards.) Malefic Cyber End Dragon 3x (One of my personal ideas. This card can either be easy banish fodder by not having Mound on the field as it's destroyed without a Field Card active once it hits the field, an amazing beater that's way easy to summon with Mound on the field or even a Set card that your opponent knows about when it hits the field and wouldn't dare attack it with it's menacing 4000 ATK. I love this card and it gets even better in this deck.) Tragoedia 2x (Banish fodder. It could help you out too but it's mostly just for the Fallen since it's LV 10) Grapha, Dragon Lord of Dark World 3x (Banish fodder with a nice effect for some cards you use to discard it.) Belial - Marquis of Darkness 2x (Banish fodder. If you get it on the field through Escape, it could really help out your other monsters as well.) Darklord Zerato 2x (Banish fodder but also a great card if you get it on the field. Tribute dark monster, discard dark monster, destroy a bunch of cards, send this card to the grave at the end phase. Kinda like Dark Grepher with the whole send a bunch of dark monsters to the grave.) Dark Horus (Banish fodder. That's about it though. It's okay on the field but better off in the grave.) Herald of Creation (A card that can get one of your Fallen ones to the hand after they're returned from Doomsday Horror. Just discard a dark monster and make it easier to summon them again.) Spells (19): Mound of the Bound Creator 3x (I love this card. It's perfect for decks like this. Protection for the Fallen ones who kinda need it. Targeting and destruction protection AND the extra damage after an attack. It also affects Malefic Cyber End wonderfully.) Terraforming 2x (Helps you get Mound quicker when a Fallen is out.) Allure of Darkness 2x (Draw power and it gets dark monsters in the grave.) Dark World Dealings 3x (Same as above. Plus it activates Grapha's effect when it's discarded.) Trade-In 3x (Same as DW Dealings.) Dragged Down To The Grave (Works similarly to DW Dealings with a bit more risk of losing a Fallen.) Foolish Burial (Armageddon Knight without summoning) Magical Mallet 2x (A nice redraw if you get a dead hand which is a bit easy with the monsters in this deck.) Monster Reincarnation 2x (Like Herald, it's used to get your Fallen ones back and deliver fodder for them.) Traps (6): Royal Decree 3x (Because there aren't many traps, this card can be used more. Although Final Attack Orders and/or Battle Mania could also be used if you wish to help your Fallen deal battle damage and force monsters to attack Set.) Escape from the Dark Dimension 3x (It can't get your Fallen ones to the field but it can certainly get Malefic Cyber End or another good card from your banished zone to the field.) Extra Deck (5): Cyber End Dragon 3x (For Malefic Cyber End Dragon) Lavalval Chain 2x (Easy to get out with Armageddon Knight, Dark Grepher and Doomsday Horror. Not only giving dark monsters to the Fallen but can also search the fallen if needed.) Link to comment Share on other sites More sharing options...
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