Seanoow Posted July 19, 2014 Report Share Posted July 19, 2014 So since I am taking a history of astronomy course during the summer I decided to take some of that course's inspiration it gave me and put it into cards. Because when people talk serious business, they talk children's card games.[spoiler=Galactic-Endos]When this card is activated, place it in your monster zone in attack mode as a Level 10 Light Galactic type monster. (Attk 0 Def 0).While this card is in the monster zone:You can not use the spell/trap zone that this card was activated from.This card can not be destroyed by battle, this card can not be switched to defense position. You can not use this card for a synchro, ritual, fusion, xyz, or tribute summon.This card can not declare an attack.-Once per turn, during your battle phase, you can target one monster your opponent controls and force it to attack this card.Any monster that attacks this card is banished until your opponent's next end phase. (Not the turn it was attacked).[/spoiler][spoiler=Galactic-Tenkos]When this card is activated, place it in your monster zone in attack mode as a Level 10 Light Galactic type monster. (Attk 0 Def 0).While this card is in the monster zone:You can not use the spell/trap zone that this card was activated from.This card can not be destroyed by battle, this card can not be switched to defense position. You can not use this card for a synchro, ritual, fusion, xyz, or tribute summon.This card can not declare an attack.-Once per turn, during your battle phase, you can target one monster your opponent controls and force it to attack this card.-Once per turn, you can target one monster your opponent controls that was not special summoned the turn this card was activated, banish it.[/spoiler][spoiler=Galactic Impact]Activate only if you control a face-up "GALACTIC" monster.Pay half your life points, destroy all cards your opponent controls.If this card's effect is negated, or if this card is destroyed and sent to the graveyard from the field: Gain 3000 life points.[/spoiler][spoiler=Galactic Merge]Target 2 "GALACTIC" monsters you control. Banish them then summon this card as a: Level 10 Light Galactic type monster. (Attk 1000 Def 0). This card gains the effects of both "GALACTIC" monsters combined.This card can not declare an attack.-Once per turn, during your battle phase, you can target one monster your opponent controls and force it to attack this card.As long as this card is on the field, you can not set or activate cards from any of your spell/trap zones.[/spoiler]This next one will be the rarest card, because it is the essential card.[spoiler=Galactic Supernova]Activate this card only when a "GALACTIC" monster(s) is destroyed.Deal damage to your opponents life points equal to double the battle damage you took from the destroyed "GALACTIC" monster(s).If this card's effect is negated, or if it is destroyed and sent from the field to the graveyard: Increase your life points by 10,000.[/spoiler][spoiler=Galactic Exodus]When this card is activated, place it in your monster zone in attack mode as a Level 10 Light Galactic type monster. (Attk 0 Def 0).While this card is in the monster zone:You can not use the spell/trap zone that this card was activated from.This card can not be destroyed by battle, this card can not be switched to defense position. You can not use this card for a synchro, ritual, fusion, xyz, or tribute summon.This card can not declare an attack.-Once per turn, during your battle phase, you can target one monster your opponent controls and force it to attack this card.-Any card your opponent plays in the same column as this card is banished instantly.-While your life points are 2000 or less, increase your life points by 5000 and banish the top 5 cards of your deck. Each player can only use this effect of "GALACTIC - EXODUS" once per match.[/spoiler] Link to comment Share on other sites More sharing options...
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