vampirbg Posted July 22, 2014 Report Share Posted July 22, 2014 So rabbits are an archetype that focues around switching control of themselfs for negative effects on the opponent then to switch back at you . Monsters : Eff : This card cannot attack . During each end phase switch the control of this card . When control of this card is switched it's new controler takes 1000 damage . When control of this card switches to it's original cotroller this card has it's effect negated . Eff : During each end phase switch the control of this card . When the control of this face up card is switched it's new cotroller discards a card from his hand . When control of this card switches to it's original controller he can select 1 rabbit card in his deck and add it to his hand . Control of this face up card can switch only 2 times while it is face up on the field . Eff : This card can not be destroyed by card effects .During each end phase switch the control of this card . During each standbyphase this card's controller destroyes a monster they control . If it does not go to the graveyard or get banished this card's controller takes 1000 damage . This card can only switch control once while it is face up on the field . Eff : During each end phase switch control of this card . When control of this card switches it's new controller declares an attribute amongnst the monsters in their graveyard and banish all monsters with that atribute . When control of this card switches to it's original controler he can return all of his banished monsters to the graveyard and draw 1 card . Control of this card can switch only 4 times while it is face up on the field . Eff :The controller of this card can not tribute or summon synchro monsters . Control of this card switches each end phase , control of this card can switch only 2 times while it is face up on the field . When control of this card switches to it's original controller it gains the following effect : When this card detroys a monster by battle summon 1 ,, Ware-rabbit token " which has 1800 ATT and 1500 DEF . Eff :(This card is always fiend in addition to it's type) During each end phase switch control of this card this card can only change control only once while it is face up on the field .The controller of this card can not attack . During each standby phase this card's controller must discard 1 card from his hand . Eff : (This card is always fiend in addition to its type) During each end phase switch control of this card . When this card is summoned return control of all monsters to their original owners and negate the effects of all monsters returned by this effect . . When control of this card switches to it's original controller deal 600 points of damage to your opponent This card can not be used as a synchro material or be tributed . During each end phase switch the control of this card , control of this card can switch only 2 times while it is face up on the field . When control of this card switches to it's original controller he can special summon 1 Robo Rabbit from their hand or graveyard . Spells : Once per turn you can special summon 1 Rabbit monster to your opponent's side of the field , then draw 1 card . When activated skip 4 turns . Both players do not draw cards during those turns . The turn this card was activated continues as normal . Rabbit effects activate during the end phase of each skipped turn . Activate only when a rabbit monster is send to the graveyard ; banish it , then summon 1 rabbit monster from your graveyard whose level is equal or less to the banished monster . Traps : Activate when a rabbit monster you control is selected as an attack target negate that attack then end the battle phase . During your next standby phase you can destroy the rabbit monster that was attacked and special summon 1 nightmare rabbit from your deck to your side of the field but negate it's effects . Activate this card when a rabbit monster is summoned . Select and activate one of the following effects : Negate the effects of the summoned monster OR Special summon 1 rabbit monster from your hand . If you do special summon a rabbit monster with this effect it becomes the end phase of this turn . Activate only when a rabbit monster is attacked . Switch control of all monsters on the field . During the end of the battle phase of the turn this card was activated switch control of all monsters on the field . Link to comment Share on other sites More sharing options...
FairGamer Posted July 22, 2014 Report Share Posted July 22, 2014 well the whole concept is interesting, I like the game style giving control to get the effect, but they aren't really effective. Opponent can use the monster for synchro, xyz or tribute summon and and it will definitely backfire. I mean you give the control of a lvl 4 monster, might as well give free rank 4 Xyz or lvl 8 synchro. So you should consider adding Duston-ish effects like, like cannot be used as XYZ Synchro fusion and cannot be tribute while face-up. Also you'll need a defense so you should give them effects like: "Controller of this card cannot declare attack." then when the monster comes back negate their effect like you did with Demon Rabbit. also just putting links like that wont work. you gotta learn how to upload pics like so Link to comment Share on other sites More sharing options...
vampirbg Posted July 23, 2014 Author Report Share Posted July 23, 2014 Sory i did not know how to upload pics just looked it up and i gave them dustonish effects like you said .Anyway now im making more rabbits and some spells/traps Link to comment Share on other sites More sharing options...
vampirbg Posted July 24, 2014 Author Report Share Posted July 24, 2014 Finally made all rabbit cards . Link to comment Share on other sites More sharing options...
vampirbg Posted July 25, 2014 Author Report Share Posted July 25, 2014 Bump Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.