razzy Posted July 22, 2014 Report Share Posted July 22, 2014 Welcome! Thanks for looking at my new archetype. These monsters/cards get their effects when sent from the deck to the graveyard. Now your probably thinking that's nothing new. But there is a little twist on them. Unlike most similar cards that gain effects in this way (Sylvans, Shadolls, some Lightsworn) that only get their effects triggered when sent by a card EFFECT but with Animages they don't care how they were sent! They get their effects by being sent from Deck to Graveyard as a cost or effect. [Spoiler=Monsters] If you control a "Animage" Field Spell Card, you can Special Summon this card (from your hand). Once per turn: You can send 1 "Animage" monster from your Deck to the Graveyard, and if you do, this card's Level becomes the Level of the monster sent to the Graveyard by this effect. If this card is sent from the Deck to the Graveyard: You can choose a Level from 1-8; all "Animage" monster you currently control become that Level. When this card is Normal Summoned or flipped face-up: You can add 1 "Animage Orb" card from your Deck to your hand. If this card is sent from the Deck to the Graveyard: You can add 1 "Animage Orb" card from your Graveyard to your hand. Cannot be used as Synchro or XYZ material, except for a Spellcaster-Type monster. When you activate a "Animage" Spell/Trap card and this card is in your Graveyard: You can Special Summon this card from the Graveyard. If summoned this way banish this card when it leaves the field. If this card is sent from the Deck to the Graveyard: You can target 1 Spellcaster-Type monster you control; it cannot be destroyed by card effects. When an "Animage" card is sent to the Graveyard (except during the damage step): You can Special Summon this card from your hand. Once per turn: You can target 2 "Animage" monsters in your Graveyard to target 1 card your opponent controls; shuffle the first two targets into the Deck, then, destroy the second target. If this card is sent from the Deck to the Graveyard: You can return 1 face-up card your opponent controls to the hand. 1 Spellcaster-Type Tuner monster + 1 or more non-Tuner monsters Once per turn, during either players turn, when your opponent activates a Normal Spell/Trap card: You can banish 2 "Animage" monster from your Graveyard; the activated effect becomes "Your opponent sends 1 card from their Deck to the Graveyard". If this card in your possession is sent to the Graveyard (except during the damage step): You can target any number of your banished "Animage" monster; shuffle them into the Deck, then return the rest to your banished "Animage" monsters to the Graveyard. [/spoiler] [Spoiler=Spells/Traps] While all monsters you control are "Animage" monsters, your opponent can only attack the "Animage" monster with the highest Level. When you take damage: You can send 1 "Animage" monster from your Deck to the Graveyard; add 1 "Animage" card from your Deck to your hand (except Animage Refuge), and if you do, destroy this card. If this card is sent from the Deck to the Graveyard: You can add this card from the Graveyard to your hand. Once per turn, when a "Animage" monster you control is targeted for an attack: You can send the top 2 cards of your Deck to the Graveyard, then target the attacking monster; negate the attack. When a card or effect is activated that targets an "Animage" card(s) you control: Send 2 "Animage" cards from your Deck to the Graveyard; negate the activation, and if you do, destroy it. Send 1 "Animage" monster from your Deck to the Graveyard; draw 1 card. You cannot active other cards or effects the turn you activate this card, except "Animage" card effects. If you control no monsters: Target 1 "Animage" monster in your Graveyard; send 1 "Animage" monster from your Deck to the Graveyard, then Special Summon that target and equip it with this card. The equipped monster's Level is increased by the Level of the monster that was sent to the Graveyard by this effect. Once per turn, during your Main Phase, if an "Animage" monster(s) is sent from your Deck to the Graveyard: You can target one of those monsters; Special Summon that target. You cannot Special Summon other monsters during the turn you activate this effect, except "Animage" monsters. (Even if this card leaves the field.) If this card is sent to the Graveyard: You can target 1 "Animage" monster in your Graveyard; add that target to your hand. [/spoiler] Link to comment Share on other sites More sharing options...
MajorMajora Posted July 22, 2014 Report Share Posted July 22, 2014 I like this idea, but some of them really don't do the idea justice. Avifauna is a good example, since it turns any effect that sends a card to the graveyard a summon instead. It adds no depth to the archetype's play. What I really like is when you use the cards in the graveyard as "ammo" for the effects of other cards, such as sable and orb yellow. I'd also recommend making them have some effects that can activate from the graveyard. I also want to point out there is little purpose for most of the level altering as it is, maybe you could add some more cards to it tha use that. The only card that is worrying is Orb Light. Yeah, you have to mill, but doing so can be an advantage in many cases, not to mention this archetype has cards that let you refuel your deck ( so you want run out of cards). An ongoing "Your opponent cannot attack" is a little bit harsh. I have a archetype in the works, "12 elemental warriors", that I'd appreciate if you ooh a look at. Your archetype looks quite well constructed overall, so I'd like your feedback. Link to comment Share on other sites More sharing options...
razzy Posted July 22, 2014 Author Report Share Posted July 22, 2014 Thanks! I do agree with some of your points. Avifauna for example. I really just made it as a "filler" card until I can think of more ideas for new/better cards. Edit: Added some new cards and updated old ones, including complete revamp of Avifauna. Link to comment Share on other sites More sharing options...
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