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New Deck Idea >.<


123katty

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The Nekot Archetype

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Hiya, this is my first post on these forums. This idea is an archetype based around spamming counters and benefitting from these counters, and building up for an OTK. Let me know if anything is too OP or something.

Number of edits: 1

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Nekot Warrior [Fairy-Effect/LIGHT/Level 4/ATK- 800,DEF-800]
When this card is Normal Summoned: You can place 1 Nekot Counter on a card on your side of the field. Once per turn: You can remove 1 Nekot Counter from this card; this card gains 800 ATK. When this card's ATK becomes 3200 or more, this card's ATK is reduced to 800 after the effect resolves.
Nekot Farmer [Fairy-Effect/LIGHT/Level 2/ATK-100,DEF-1900]
This card can be Normal Summoned in face-up Defense Position. Once per turn, if you control a face-up "Nekot" card with 1 or more Nekot Counters: you can place 1 Nekot Counter on this card. This card gains 100 DEF for each Nekot Counter on it. Once per turn: You can remove 1 Nekot Counter from this card; place 1 Nekot Counter on a card on your side of the field.
Nekot Cannon [Fairy-Effect/LIGHT/Level 2/ATK-0, DEF-500]
This card's ATK and DEF cannot be changed except by its own effect. This card gains 500 DEF for each Nekot Counter on this card. When this card is sent to the Graveyard (either by battle or by card effect), you can inflict 500 damage to your opponent for each Nekot Counter this card had on the field.

Nekot Life Support [Fairy-Effect/LIGHT/Level 2/ATK- 0, DEF-500] *New

Once per turn: you can target 1 face-up "Nekot" card you control with 2 or more Nekot Counters; place 1 Nekot Counter on that card. Once per turn, you can remove 1 Nekot Counter from this card; gain 500 Life Points.

Nekot Backup [Fairy-Effect/LIGHT/Level 4/ATK- 1400, DEF- 200] *New

When this card is Flip Summoned: You can place 2 Nekot Counters on cards on your side of the field. Once per turn, you can remove 2 Nekot Counters from this card; Special Summon 1 level 4 or lower "Nekot" monster from your hand.

Nekot Tank [Fairy-Effect/LIGHT/Level 1/ATK: 0, DEF: 0] *New

This card cannot be Normal Summoned/Set. This card cannot be Special Summoned except by the effect of a "Nekot" card. When there are 3 face-up monsters with the original name "Nekot Tank" on your side of the field, inflict 3000 damage to your opponent. Then banish all face-up "Nekot Tanks" you control.
Nekot Farm [Field Spell]
Once per turn: You can place 1 Nekot Counter on this card. You can remove 2 Nekot Counters from this card, negate the activation of an opponent's Spell/Trap card, and destroy it. This effect can only be activated while you control a "Nekot" monster. When a "Nekot" card on your side of the field with Nekot Counters is destroyed, you can move the Nekot Counters to another "Nekot" card on your side of the field.

Nekot Protection [Counter Trap Card] *New

Activate only when a card controlled by your opponent would destroy a face-up "Nekot" card you control (either by battle or by card effect). Activate 1 of these effects. 

 Remove 2 Nekot Counters from the field; "Nekot" cards you control cannot be destroyed by battle or card effects until the End Phase.

 Pay 1200 Life Points; "Nekot" cards you control cannot be destroyed by battle or card effects until the End Phase.

That'll be all for now. I am open to card suggestions.

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Edit 1: xSycoGoat, I think these cards should be able to place Nekot Counters on cards other than themselves. I've also taken your advice and modified the lore and the ATK and DEF a bit. I also don't really have the time to make the card images, being all occupied and stuff. I will need to have this post moved to Written Cards, somehow.

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-123katty

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First of all, welcome to the forums. This section is for posts with the cards attached, the multiple written cards is where this belongs until you have made the cards. 

 

 

I like them, but to be honest because of their ATK and DEF, they are underpowered.

 

Some changes: (changes are in bold)

 

With Warrior's current effect, it can just keep gaining ATK.

So you could make it, 

"Nekot Warrior [Fairy-Effect/LIGHT/Level 4/ATK-900,DEF-1000]
When this card is Normal Summoned: You can place 1 Nekot Counter on this card. Once per turn: You can remove 1 Nekot Counter from this card; this card gains 800 ATK until the End Phase."

 

"Nekot Farmer [Fairy-Effect/LIGHT/Level 2/ATK-100,DEF-800]
Once per turn, if you
control a face-up "Nekot" monster with 1 or more Nekot Counters: you can place 1 Nekot Counter on this card. Once per turn: You can remove 1 Nekot Counter from this card; place 1 Nekot Counter on a card on your side of the field."

 

"Nekot Cannon [Fairy-Effect/LIGHT/Level (2 maybe 3)/ATK-0, DEF-500
This card's ATK and DEF cannot be changed except by its own effect. This card gains 500 DEF for each Nekot Counter on this card. When this card is sent to the Graveyard
(either by battle or card effect): You can inflict 500 damage to your opponent for each Nekot Counter on this card."

 

"Nekot Farm [Field Spell]
Once per turn: You can place 1 Nekot Counter on this card. You can remove 2 Nekot Counters from this card
: negate the activation of an opponent's Spell/Trap card, and destroy it. This effect can only be activated while you control a face-up "Nekot" monster."

 

You will need some defence card to keep Farmer alive as it is probably the card that holds the deck together. Something like: Once per turn: You can place 1 Nekot Counter on this card. Once per turn, during either players turn: During the battle phase, You can remove one Nekot Counter from this card to prevent a "Nekot" monster from being destroyed by battle.

 

 

This is a good start to the set, I would use these when the deck is finished. (p.s. Cannon is my favourite :P)

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