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Defender Golem


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Lore 2 Level 3 Monsters

While this card is face-up on the field, all Rock-Type monsters gain 700 DEF. When a Rock-Type monster in face-up Defense Position is being attacked, you can detach 1 Xyz Material from this card, double that Defense Position monster's DEF until the End Phase. You can only activate the effect of "Defender Golem" once per turn
 
Accidental double post apologies. i thought this one wasn't posted yet. Third try on the OCG of this card. this edit is thanks to Rrrtttyyyuuuiii
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Alright besides the OCG mistakes, I like this card. It would help a Rock-type Acid Downpour deck which would otherwise try to rely on Gachi Gachi or no. 58.

 

Make its DEF 2000 and ATK 1000 for balance reasons.

 

2 Level 3 Monsters

While this card is face-up on the field, all Rock-type monsters gain 700 DEF. When a defense position Rock type monster is attacked, you can Detach 1 Xyz material from this card, double that defense position monster's DEF until the End Phase.
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Alright besides the OCG mistakes, I like this card. It would help a Rock-type Acid Downpour deck which would otherwise try to rely on Gachi Gachi or no. 58.

 

Make its DEF 2000 and ATK 1000 for balance reasons.

 

2 Level 3 Monsters

While this card is face-up on the field, all Rock-type monsters gain 700 DEF. When a defense position Rock type monster is attacked, you can Detach 1 Xyz material from this card, double that defense position monster's DEF until the End Phase.

 

Thank you for the comment. I changed the card's effect to fit the OCG better using your effect description. OCG seems to be one of my weaker point :P

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Actually, Nightmare Stomper's OCG fix is off. :|
I will fix it for you:
2 Level 3 Monsters
While this card is face-up on the field, all Rock-Type monsters gain 700 DEF. When a Rock-Type monster in face-up Defense Position is being attacked, you can detach 1 Xyz Material from this card, double that Defense Position monster's DEF until the End Phase.
It seems pretty good, sort of Like a rank 3 gachi gachi that's not generic. It's pretty defensive and can boost its own def to 10800 by detaching twice. I suggest adding:
You can only activate this effect of "Defender Golem" once per turn. To the end of the effect so max def boost 5400 for this card. The most def with only this card's effect will be for Labyrinth Wall, which has the same stats as millennium shield but 1 level higher. It's def can be 14800 without my suggestion but only 7400 with my suggestion. If you got lucky if (hmmm...let's say) obelisk the tormenter attacked a 14800k def wall and the attacking player had nothing to negate the attack and not >10800 lp (which is extremely likely since players start with 8000) then you win. Although, who doesn't have that kind if stuff. I still suggest adding that sentence to balance our the card.

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