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Legato the woodwind Djinn


shadegara2

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First of all, capitalize the word "woodwind" in the card name. Then, we get to the OCG fix:
2 Level 3 monsters
Once per turn, during either player's turn, you can detach 1 Xyz Material from this card, and if you do, all face-up "Djinn" monsters gain 200 ATK and cannot be targeted or destroyed by card effects until the end of the turn.
You couldn't activate this effect on your opponents turn so I added the during either players turn clause to make the card not underpowered.
Also, all the misical instrument djinn are different attributes, and the only one missing in the FIRE attribute, so I thought that this one was going to be fire. It's water, but that's minor if you're just casually making custom cards for fun. It's pretty balanced, I guess

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OCG Fix

2 Level 3 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; All "Djinn" monsters you control gain 200 ATK and cannot be targeted or destroyed by card effects until the end of the turn.

 

It's decentish. Temtempo already gives a +500 bonus and Maestroke already kinda stops destruction. *Shrugs* 

 

Also I'm assuming you wanted to ATK boost to always be active? If so the OCG would actually be:

2 Level 3 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; All "Djinn" monsters you control cannot be targeted or destroyed by card effects until the end of the turn. All "Djinn" monsters you control gain 200 ATK.
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