shadegara2 Posted July 28, 2014 Report Share Posted July 28, 2014 What are your thoughts on this card? Do you think it is useful as Djinn support and which parts should I edit? TELL ME!!! Link to comment Share on other sites More sharing options...
Excalibur the Divine Posted July 28, 2014 Report Share Posted July 28, 2014 First of all, capitalize the word "woodwind" in the card name. Then, we get to the OCG fix: 2 Level 3 monsters Once per turn, during either player's turn, you can detach 1 Xyz Material from this card, and if you do, all face-up "Djinn" monsters gain 200 ATK and cannot be targeted or destroyed by card effects until the end of the turn. You couldn't activate this effect on your opponents turn so I added the during either players turn clause to make the card not underpowered. Also, all the misical instrument djinn are different attributes, and the only one missing in the FIRE attribute, so I thought that this one was going to be fire. It's water, but that's minor if you're just casually making custom cards for fun. It's pretty balanced, I guess Link to comment Share on other sites More sharing options...
shadegara2 Posted July 30, 2014 Author Report Share Posted July 30, 2014 Thanks for the review and the OCG fix Card text fixed Link to comment Share on other sites More sharing options...
Excalibur the Divine Posted July 30, 2014 Report Share Posted July 30, 2014 Can you copy and paste my OCG fix, you didn't notice someone of my capitalization and wording corrections. Just quote me and copy my OCG fix. Then go to card maker and paste it where the card text should be. That way you fix all the errors without having to type it yourself Link to comment Share on other sites More sharing options...
:^) Posted July 30, 2014 Report Share Posted July 30, 2014 OCG Fix 2 Level 3 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; All "Djinn" monsters you control gain 200 ATK and cannot be targeted or destroyed by card effects until the end of the turn. It's decentish. Temtempo already gives a +500 bonus and Maestroke already kinda stops destruction. *Shrugs* Also I'm assuming you wanted to ATK boost to always be active? If so the OCG would actually be: 2 Level 3 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; All "Djinn" monsters you control cannot be targeted or destroyed by card effects until the end of the turn. All "Djinn" monsters you control gain 200 ATK. Link to comment Share on other sites More sharing options...
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