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Zoom! Different kind of wind-up


EpicDrago

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This is my Zoom Deck. It is basically similar to Wind-ups. Wind-ups have effects that can only be activated once while on the field. These guys have effects that can be activated, but after resolution they go to the bottom of the deck. They also focus on Syncing and Xyzing.

[spoiler=Main Deck (Run 40)]

[Spoiler=Monsters (Run 22)]

[spoiler=ZoomZook General (Run 3)]

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LIGHT/Level 3/Machine/Tuner

If you control a "Zoom" monster, you can special summon this card from your hand. Once per turn, you can target a level 4 or 5 "ZoomZook" monster you control or in the grave; this card's level and effect becomes the same as the target's until your opponent's end phase. If this card is used for a synchro summon, or if is detached, put this card on the bottom of the deck.

ATK/0 DEF/0

[/spoiler]

[spoiler=ZoomZook Warrior (Run 3)]

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LIGHT/Level 4/Machine

You can special summon 2 "ZoomZook" monsters from your hand and/or grave. After this effect resolves, put this card on the bottom of the Deck. This card's effects cannot be activated if you have non Machine-Type monsters in your grave.

ATK/1800 DEF/1000

[/spoiler]

[spoiler=ZoomZook Bomber (Run 2)]

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EARTH/Level 4/Machine

During either players' turn, you can destroy a monster on the field. After this effect resolves, put this card on the bottom of the Deck. This card's effects cannot be activated if you have non Machine-Type monsters in your grave.

ATK/1700 DEF/1500

[/spoiler]

[spoiler=ZoomZook Flyer (Run 2)]

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EARTH/Level 4/Machine

During either players' turn, you can destroy a spell/trap card on the field. After this effect resolves, put this card on the bottom of the Deck. This card's effects cannot be activated if you have non Machine-Type monsters in your grave.

ATK/1700 DEF/1500

[/spoiler]

[spoiler=ZoomZook Reactor (Run 3)]

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DARK/Level 4/Machine

When your opponent attacks a monster you control, you can destroy the attacking monster. After this effect resolves, put this card on the bottom of the Deck. This card's effects cannot be activated if you have non Machine-Type monsters in your grave.

ATK/1000 DEF/1800

[/spoiler]

[spoiler=ZoomZook Dual Reactor (Run 3)]

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DARK/Level 5/Machine

You can special summon this card from your hand by putting a "Zoom" card on the bottom of the deck from your hand or field (if face-down or in hand, reveal first). When your opponent activate a spell or trap card, you can negate that activation and destroy that card. After this effect resolves, put this card on the bottom of the Deck. This card's effects cannot be activated if you have non Machine-Type monsters in your grave.

ATK/2100 DEF/1600

[/spoiler]

[spoiler=ZoomZook Twin Slasher (Run 3)]

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DARK/Level 5/Machine

You can special summon this card from your hand by putting a "Zoom" card on the bottom of the deck from your hand or field (if face-down or in hand, reveal first). When your opponent activates a monster effect, you can negate that activation, then destroy up to 2 monsters on the field. After this effect resolves, put this card on the bottom of the Deck. This card's effects cannot be activated if you have non Machine-Type monsters in your grave.

ATK/2200 DEF/1900

[/spoiler]

[spoiler=ZoomZook Inferno Glider (Run 3)]

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FIRE/Level 5/Machine

You can special summon this card from your hand by putting a "Zoom" card on the bottom of the deck from your hand or field (if face-down or in hand, reveal first). At the end of the battle phase, ff this card destroyed a monster by battle, you can reveal the bottom 3 cards of your deck; special summon any revealed "ZoomZook" monsters, but their effects cannot be activated this turn. After this effect resolves, put this card on the bottom of the Deck. This card's effects cannot be activated if you have non Machine-Type monsters in your grave.

ATK/2400 DEF/1200

[/spoiler]

[/spoiler]

[spoiler=Spells (Run 12)]

[spoiler=Universal Zoom Deity (Run 3)]

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Field

When a card is put on the bottom of the deck or returned to the Extra Deck, place a Astral Counter on this card. Once per turn, when either the effect, "After this effect resolves, put this card on the bottom of the Deck." or "After this effect resolves, return this card to the Extra Deck." is activated, you can remove 3 Astral Counters from this card; negate the activation of that effect. If this card would be destroyed, you can remove 5 Astral Counters from this card instead. You can discard this card; add a "Zoom" card from your deck to your hand.

[/spoiler]

[spoiler=Zoom Aura (Run 2)]

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Quick-play

Target 1 "Zoom" monster you control; that target is unaffected by your opponent's card effects and it cannot be destroyed by battle, but its effects are negated and its ATK/DEF become 0. These changes last until the end phase. If this card is put on the bottom of the deck, deal 200 damage to your opponent for each "Zoom" monster you control and gain the same amount of life points.

[/spoiler]

[spoiler=ZoomBoom Flight Arsenal (Run 2)]

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Equip

Equip only to a "ZoomBoom" monster you control. During either players' turn, you can have all "Zoom" monsters you control gain 500 ATK/DEF. After this effect resolves, put this card on the bottom of the Deck. When the equipped monster attacks, your opponent cannot activate cards or effects until the end of the damage step. If the equipped monster is returned to the Extra Deck, return this card to the hand. 

[/spoiler]

[spoiler=ZoomZook Hidden Draw (Run 3)]

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Continuous

When a monster is put on the bottom of the deck, place 2 Zoom Counters on this card. When a monster you control is returned to the Extra Deck, place 3 Zoom Counters on this card. You can remove any number of Zoom Counters from the field; apply one of the following effects:
*Add a "ZoomZook" monster from your deck to your hand whose level is equal to the number of removed counters.
*Special summon a "Zoom" monster from your grave whose level is equal to the number of removed counters.
*Special summon a "Zoom" monster from your grave whose rank is equal to half of the number of removed counters.

[/spoiler]

[spoiler=ZoomZook Restock (Run 2)]

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Continuous

During either players' turn, you can add up to 2 cards that were put on the bottom of your deck this turn. After this effect resolves, put this card on the bottom of your deck. Once per turn, when a card is put on the bottom of your deck, you can draw a card. Once per turn, when a monster is returned to your Extra Deck, you can make your opponent discard 1 card. When this card leaves the field, except by its own effect, you can add a "ZoomZook Warrior" from your deck or grave to your hand. 

[/spoiler]

[/spoiler]

[spoiler=Traps (Run 6)]

[spoiler=ZoomBoom Doom Boom (Run 2)]

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Normal

Put 3 "Zoom" cards from your hand or field on the bottom of the deck to activate this card (if face-down, reveal them first). You cannot activate this card during your turn, unless it is before your battle phase. Destroy up to 5 cards your opponent controls and/or that is in your opponent's hand. If you control 2 "ZoomBoom Meta" monsters when this card was activated, you can return those monsters to the Extra Deck to also destroy either all monsters on the field, all spell/trap cards on the field, or all cards in both players' hands. Face-up "Zoom" cards and "Zoom" cards in the hand cannot be destroyed by this card's effect. You cannot conduct your next battle phase after this card's activation.

[/spoiler]

[spoiler=ZoomZook Golden Spirit (Run 2)]

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Normal

Activate only when a "ZoomZook" monster is put on the bottom of the deck. Special summon, from your hand, a "ZoomZook" monster in face-up defense position. During the end phase, put that monster on the bottom of your deck. After this card resolves, put it on the bottom of your deck. If this card is put on the bottom of the deck because of a "Zoom" card effect, except "ZoomZook Golden Spirit", you can put this card on the top of your deck.

[/spoiler]

[spoiler=ZoomZook Reactor Burst (Run 2)]

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Normal

Activate only during the end phase of a turn that a "ZoomZook" monster was put on the bottom of your deck. Target cards your opponent controls, up to the number of "ZoomZook" monsters that were put on the bottom of your deck this turn; put those cards on the bottom of the deck.

[/spoiler]

[/spoiler]

[/spoiler]

[spoiler=Extra Deck (Run 15)]

[spoiler=ZoomBoom Archangel (Run 1)]

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LIGHT/Rank 3/Machine/Xyz

2 or more level 3 Machine-Type monsters
When this card is Xyz Summoned, deal 300 damage to your opponent for each Xyz Material attached to this card and gain the same amount of life points. Once per turn, during either players' turn, you can detach an Xyz Material from this card and target a Machine-Type monster you control; until the end phase, that target cannot be destroyed. During either players' turn, you can special summon a "ZoomZook Warrior" from your deck. After this effect resolves, return this card to the Extra Deck.
ATK/0 DEF/2500
[/spoiler]
[spoiler=ZoomBoom Antiangel (Run 1)]
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DARK/Rank 4/Machine/Xyz
3 level 4 Machine-Type monsters
This card cannot be special summoned, except by its own effect. When a "ZoomBoom Archangel" you control returns to the Extra Deck, you can special summon this card from the Extra Deck by putting 3 face-up "Zoom" cards you control on the bottom of the deck (This is treated as an Xyz Summon). When a card would be put on the bottom of the deck, you can attach it to this card instead. You can detach 10 Xyz Materials from this card; destroy all cards your opponent controls. Cards and effects cannot be activated in response to this effect and after this effect resolves, return this card to the Extra Deck.
ATK/2500 DEF/0

[/spoiler]

[spoiler=ZoomBoom Core Knight (Run 2)]

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DARK/Rank 5/Machine/Xyz

2 or more level 5 "ZoomZook" monsters
You can special summon a "ZoomBoom" monster from your grave. After this effect resolves, return this card to the Extra Deck. Once per turn, during either players' turn, you can detach an Xyz Material from this card and target a face-up card on the field; that target's effects are negated until your end phase. 
ATK/2700 DEF/2200
[/spoiler]
[spoiler=ZoomBoom Core Paladin (Run 2)]
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DARK/Rank 6/Machine/Xyz
3 or more level 6 "ZoomZook" monsters
3 or more level 6 Machine-Type monsters
You can also Xyz Summon this card by using any number of "ZoomBoom" Xyz and/or Synchro monsters as the Xyz Material(s). When an Xyz Material is detached from an Xyz Monster, you can put the detached Xyz Material on the bottom of the deck. This card inflicts piercing damage. If this card has a "ZoomBoom Core Knight" attached to this card, it gains the following effect:
*If this card inflicts battle damage, you can detach an Xyz Material from a card you control; your opponent has to put 2 cards from their field and/or hand on the bottom of the deck.
ATK/3200 DEF/2500
[/spoiler]
[spoiler=ZoomBoom Meta Warrior (Run 2)]
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LIGHT/Rank 4/Machine/Xyz
2 or more level 4 Machine-Type monsters
When your opponent would special summon a monster, you can negate that summon and destroy that monster. After this effect resolves, return this card to the Extra Deck. Once per turn, when a card is placed on the bottom of your deck, you can detach an Xyz Material from this card; special summon a "ZoomBoom Meta Walker" from your Extra Deck or grave. 
ATK/2500 DEF/2000
[/spoiler]
[spoiler=ZoomBoom Meta Walker (Run 3)]
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LIGHT/Level 3/Machine/Synchro/Tuner
1 Machine-Type Tuner + 1 or more non-tuner Machine-Type monsters
You can reveal the top 2 cards of your deck; special summon any revealed "ZoomZook" monsters and place the other revealed cards on the top and/or bottom of the deck in any order. After this effect resolves, return this card to the Extra Deck. If this card is special summoned from your Extra Deck by the effect of "ZoomBoom Meta Warrior", it is treated as a synchro summon and you can put a "Zoom" card from your hand or field on the bottom of the deck; special summon a level 4 or 5 Machine-Type monster from the grave. 
ATK/0 DEF/0
[/spoiler]
[spoiler=ZoomBoom Golden Rusher (Run 2)]
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LIGHT/Level 7/Machine/Synchro
When a "Zoom" monster you control is destroyed, you can special summon it from your grave, then deal damage to your opponent equal to its level/rank x 300. After this effect resolves, return this card to the Extra Deck. At the start of your battle phase, you can put one of your "ZoomZook" monsters on the bottom of the deck and target a "Zoom" monster you control: that target can attack twice this turn and inflicts piercing damage.
ATK/2800 DEF/2000
[/spoiler]
[spoiler=ZoomBoom Voltic Charger (Run 2)]
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LIGHT/Level 8/Machine/Synchro
1 Synchro Tuner + 1 or more non-tuner monsters
During either players' turn, you can target 2 cards on the field; return those targets to the hand. After this effect resolves, return this card to the Extra Deck. Any monster that is destroyed by battle with this card is put on the bottom of the deck. If this card destroys a monster by battle, you can add a card from your deck to your hand that was put on the bottom of the deck during this turn or the previous turn.
ATK/2300 DEF/3000

[/spoiler]

[/spoiler]

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I guess its an interesting concept, but the only problem I'm having with this deck is that it appears to be insanely slow.  Theres no swarming capabilities because even to special summon the lvl 5 monsters you have to put another one back into the deck, and so you really only have your one normal summon a turn to get monsters onto the field.  Even with "Zoom Diety" you need at least 3 normal summons, or you could summon 2 lvl 5 monsters at the expense of going -2 monsters just for one effect of Diety.  The problem with returning monsters to the deck is that they aren't nearly as accessible anymore, so to get off Zoom Warrior without going minus you would have to just let a few die without using their effects.  These are sort of like an altered "Koa'ki Meiru" deck, but they are able to utilize the graveyard with things like block golem.  I suggest adding ways to summons more Zoom monsters in one turn,or to have them go to the graveyard, because right now you only have normal summon monsters that go back to the deck, which makes cards like soul charge or call of the haunted dead, and there aren't anywhere near enough good cards that special summon from the deck, because most of those are broken. :P This is just my opinion, don't take it personally.

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Well as I said before, it is still difficult to summon Meta warrior because you don't have any cards that special summon itself with another Zoom card, so you have to normal summon twice to get Meta Warrior. You still need some speed to get out the XYZ monsters quickly, which your deck doesn't really have.  Also, the only way to get out Meta Walker is with Meta Warrior's effect, because none of your monsters add up to level 3 to synchro Meta Walker.  Also, almost all of your cards send your monsters back to the bottom of your deck, so I feel like Meta Walker's effect won't be available very much to summon from grave. But this is only my opinion.

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These monsters pictures look as if their off brand transformers toys. On a more serious note all you Xyz monsters can't activate their other abilities if your going to keep having them be returned to the Extra Deck. Plus if you manage to keep Core Paladin on the field it is over powered in the respect you gave it 3200 ATK, piercing damage, it can use any Xyz material when it should be using its own, and  your forcing your opponent to send cards to the graveyard. Your monster is then able to attack your opponent and their helpless to do anything because you gave Paladin the effect that he is un-effected by card effects. So when you fix all that you'll also want to fix the fact that Core Knight is level 5 not 6 so you couldn't use it as Xyz material for Core Paladin. Which I'm no expert, but am sure Xyz monsters can't be used as Xyz material. I like the idea your going for of recycling your cards, but their so many things here and their that I can't point them out without at some point getting frustrated to the point where I start ranting.

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I reedited a lot of them for better recycling (adding from bottom) and swarming. Inferno became a key player. Also, dizzyshot, you obviously do not know much about yugioh. Paladin is 1 rank higher than Knight, and uses Knight as a material, including its materials. This is referred to commonly as chaos xyz. Cxyz and Number C monsters and Full Armored monsters can do this, as well as other types of Xyzs. Get caught up on your terms.


Also, 3200 ATK is fine, inflicting damage to activate send 2 effect is fine. The unaffected eff I think I am going to change now that I think about it though. Or just flat out get rid of.

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