Anton524 Posted July 31, 2014 Report Share Posted July 31, 2014 3rd archetype I recently finished. They're called "Morningsolar", an archetype that revolves around removing counters which lead to special abilities. Monsters: Synchros: Spells: Traps: Here's my fanmade character for this archetype: Link to comment Share on other sites More sharing options...
OmgAWhiteGuy Posted August 1, 2014 Report Share Posted August 1, 2014 Overall I'd say this is a good deck but I just have a few concerns and a couple of suggestions. 1st - Flashpoint Runner and Stormball Striker have the exact same effect except striker can still attack. Maybe change one of them to a direct attack or something else. But not a big problem. 2nd - I'm having a hard time reading a few cards because their text is very small if you can put a quick lore of their effect underneath the cards with lengthy effects that would be great! 3rd - Nonagon Morningsolar Barrier (Sorry if it's miss spelt) Seems very broken. If it just negated the attack it would be fine, but they fact that you can remove from anywhere to stop the battle phase is crazy. 4th - (Just a suggestion) I could see the deck running a lot smoother if you changed Oracle Power Enchantment to a continuous spell that adds a counter to a Morningsolar once per turn insted of add one search one. But other than those minor problems I like the deck a lot. Keep it up! :D Link to comment Share on other sites More sharing options...
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