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The Elder Guardians - Liger


CybZer0

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Effect: Cannot be Special Summoned except by its own effect. This card cannot attack nor be destroyed by card effects or by battle. During either players turn, if your LP are less then 4000, you can Special Summon this card from your hand by paying 1000 LP and the total cards in your hand and on the field is less than your opponent. If you have more total cards than your opponent, banish this card. You can tribute this card, Special Summon 1 "The Guardian - Liger" from your hand, deck, or Graveyard.

Please give feedback and your comment! :)

"Liger, the Guardian" is a 2500/2500 lvl 10 effect or vanilla monster. I stopped right there debating wether if i should start making an archtype, but i was like, "hmm... ill wait a little more". I dont even know what to wait for :/
Im bad with names.
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This card is op. It blocks your opponent from battle damage and this card cannot be destroyed by card effects. Then, the stats are
3500/3500, which is extremely high. You can just have this card, and take no DMG until you tribute it or use it to synchro. This could also just be fodder for xyz and synchro summons. How about make it so that it can't be targeted by card eff but can be destroyed. And it can be destroyed by battle. And lower stats by 1000/500. Also, that last effect can give a free beater. So it's like: Oh hi you have more cards on your field? Ok then I summon this impenetrable wall. Oh you used ojama trio? Well I still have one less card than you. Next turn, ok free beater. It shouldn't be that easy just to get all these powerful cards out. Also, it's summoning conditions are too easy. Make it so you have to pay 1000-2000 life points to summon this. Lastly, you should change name to "The Elder Guardians - Liger" and "The Guardians - Liger".

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Feedback has been applied. Imo, i felt as though the card needed to be a true guardian. So by implementing the destruction immunity it became so, on the other hand, piercing and targeting can affect it. Summoning condition is still easy. I wasnt sure how to make it the "right" summoning condition, so it remains fairly simple and easy to get out, slight alterations. Stats has been lower from extreme to decency. You cannot search your deck for a free beater, but you can still have one coming from your grave or hand. Imo, it needs the free beater just as a offensive push, this one is defensive after all.

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