Adrenanine Posted August 3, 2014 Report Share Posted August 3, 2014 .:MISCHIEVOUS:. Hello, my name is Adrenanine and I'm a newbie here to card making. This is one of my first decks I ever made, so please no hate ^^ I know that some of the card's pics may be some characters from games/animes. My apologies if you somehow get offended. My english isn't perfect so there may be some mistakes in writing. .:PLAYSTYLE:. The playstyle of "Mischievous" cards is basicaly increasing your life points in any way and taking cards from your opponent. The deck is made so that it's pretty easy to understand. The cards are not all "working together" and some cards feel like they're not in this deck. Their playstyle is basicaly not letting your opponent hurt you. .:MEANING:. I know there may be some people who don't understand what "Mischievous" means. You may be confused why there are only girls in the deck and a freakin' dragon. Well, "Mischievous" means "Naughty". Nothing else to say. .:CARDS:. .:MONSTERS:. Name: Mischievous Succubus Type: Effect Monster Attribute: Dark Level: 4 Type: Fairy ATK/DEF: 0/0 Effect Clarification: If an opponent's monster destroys this monster you can take the monster that attacked this one and add it to your control. If the monster you added to your control died, bring this monster back to your field. Name: Mischievous Tamer Card Type: Effect Monster Attribute: Earth Level: 4 Type: Warrior ATK/DEF: 1800/1600 Effect Clarification: If this card destroys a card that has a type of: Beast, Beast-Warrior, Fish, Dinosaur, Insect, Reptile, Sea Serpent, Winged Beast; and if this monster destroys that monster, you can special summon the destroyed monster to your field. Name: Mischievous Medic Card Type: Effect Monster Attribute: Dark Level: 5 Type: Spellcaster ATK/DEF: 2400/1800 Effect Clarification: When this card is destroyed you may either destroy the monster that destroyed this monster or heal 1000 for every face-up monster your opponent controlls. Name: Mischievous Fire Fairy Card Type: Normal Monster Attribute: Fire Level: 4 Type: Fairy ATK/DEF: 1650/1050 Effect Clarification: N/A Name: Mischievous Siren Card Type: Effect Monster Attribute: Water Level: 4 Type: Sea Serpent ATK/DEF: 1500/800 Effect Clarification: If this card was summoned alone to the field you can discard a card from your hand and heal 100 for every card in your graveyard Name: Mischievous Nymph Card Type: Effect Monster Attribute: Earth Level: 2 Type: Fairy ATK/DEF: 800/400 Effect Clarification: When you flip this card you heal your life points by 100 for every card on the field. Name: Mischievous Vampire Card Type: Effect Monster Attribute: Dark Level: 8 Type: Fairy ATK/DEF: 3100/1900 Effect Clarification: You CANNOT summon this card if there any more "Mischievous" monsters on the field, however you can sacrifice two "Mischievous" monsters to summon it if when you tribute them this will be the only "Mischievous" mosnter on the field. You can free special summon this card if you have 2 or more "Mischievous" monsters in your graveyard, but the restriction still applies. When this card damages your opponent's life points, heal for half of that amount. Name: Mischievous Slime Card Type: Union Monster Attribute: Water Level: 4 Type: Psychic ATK/DEF: 1300/0 Effect Clarification: Once a turn you can equip this card to a face-up "Mischievous" monster, OR if it's already equipped to a monster you can unequip it to summon it to the field in face-up attack position. If this card has been equipped to a monster, the equipped monster gains 500 ATK and if the equipped monster destroys an opponent's monster heal for 300. You can only equip the equipped monster with one union-type monster. If the equipped monster should be destroyed, destroy this monster instead. Name: Mischievous Exile Card Type: Effect Monster Attribute: Dark Level: 6 Type: Warrior ATK/DEF: 2000/1000 Effect Clarification: When you summon this card also summon 2 "Exile Token" monsters to the field, wich have 0 ATK 0 DEF are Warrior-type, level 4 and Earth attribute. For every "Exile Token" that is still on the field this card gains 500 ATK but loses 500 DEF. When this card is destroyed or returned to the owner's hand, deck or field, banish it instead. Name: Mischievous Justicar Card Type: Effect Monster Attribute: Light Level: 5 Type: Angel ATK/DEF: 1800/800 Effect Clarification: You can only activate this card's effect if you have under 2000 life points but your opponent has over 2000 life points. If so, both players' life points become 2000. Name: Mischievous Cyborgirl Card Type: Xyz Monster Attribute: Dark Rank: 4 Type: Machine ATK/DEF: 0/0 Effect Clarification: You need 3 level 4 monster to Xyz summon this card and it cannot be destroyed by battle. If this card gets destroyed than summon all of it's Xyz materials to the field. (I know it looks dumb but it has a special equip spell only for it) Name: Protector of the Mischievous Card Type: Legendary Effect Monster Attribute: Divine Level: 12 Type: Dragon ATK/DEF: 4000/3200 Effect Clarification: If this card is summoned and you have other "Mischievous" cards on the field than only this card can be attacked. If this card gets destroyed in any way you can sellect a spell and a trap from your graveyard or deck and add the selected cards to your hand. .:SPELLS:. Name: Vengeful Healer Card Type: Continous Spell Effect Clarification: When your opponent damages your life points this card gains one heal counter. You can activate it's effect when you have one or more counters. When you use this cards effect, delete all counters it has and heal 200 for every counter deleted. Name: Shadow of the Battle Card Type: Continous Spell Effect Clarification: When a battle between monsters is made and one monster gets destroyed, the controller of the monster who won the battle MUST destroy one more card on the field no matter if it's the controller's card of the enemy's. Name: Armor of the Guardian Angel Card Type: Equip Spell Effect Clarification: A monster that is equipped with this card cannot be destroyed by another monster's effect. If you equipped this card to a "Mischievous" monster, than the monster cannot be detroyed by any kind of effects. Name: Sea of Loathing Card Type: Normal Spell Effect Clarification: Destroy every card on the field and heal yourself and your opponent by 300 for every card that has been destroyed on your respective fields. Name: Brain Surgery Card Type: Normal Spell Effect Clarification: You can only activate this card if you're controlling "Mischievous Medic". You can then choose a monster on your opponent's side and equip that monster to "Mischievous Medic". "Mischievous Medic" gains the equip's ATK and DEF. Name: Chains of Black Card Type: Equip Spell Effect Clarification: You can ONLY equip this card to "Mischievous Cyborgirl". While this card is equipped properly you may, once per turn, select a monster on the field and destroy it. If the effect of this card has been used "Mischievous Cyborgirl" may NOT preform an attack. (Told'ya Cyborgirl isn't stupid) Name: Righteous Poison Card Type: Continous Spell Effect Clarification: While this card is face-up every of your own standby phases you lose 500 life points and when you do, this card gains 1 poison counter. You can then destroy this card and it's counters and use one of the following effects: -If 1 counter has been destroyed then take a card from your graveyard and add it to your hand -If 3 counters have been destroyed then destroy 2 cards on the field -If 5 counters have been destroyed then damage your opponent's life points by 3000 .:TRAPS:. Name: Call of the Protector Card Type: Normal Trap Effect Clarification: If one of your "Mischievous" monsters gets attacked summon "Protector of the Mischievous" to your field and direct the attack to "Protector of the Mischievous". After that this card becomes an equip card and is equipped to "Protector of the Mischievous" and gains the following effect: "The equipped monster cannot be destroyed by battle." Name: Lifesaver Card Type: Normal Trap Effect Clarification: You cannot activate this card until your opponent attacks. If you control one or zero monsters and you have some "Mischievous" monsters in your graveyard, then you can remove from play "Mischievous Medic" from you hand, deck or graveyard and heal your life points by half of the number of your opponent's life points. Name: Lady of Luck Card Type: Normal Trap Effect Clarification: When your opponent activates an effect you can flip a coin. If the coin shows heads then increase your life points by 500 but if it shows tails destroy one card on the field (If the destroyed card is the card whose effect has been activated, the effect is not negated) After that you must discard a card from your hand. .:EPILOGUE:. Thank you for taking a look at my cards you beautiful person! Up at the top of the page you can tell me if you liked my cards ^_^ Link to comment Share on other sites More sharing options...
Adrenanine Posted August 5, 2014 Author Report Share Posted August 5, 2014 Update v1.1 -New Cards +Added Mischievous Justicar +Added Mischievous Exile +Added Lady of Luck-Fixes +Fixed Some Colours on the Thread That Were Gray Instead of Red +Fixed Mischievous Slime's ID -Changes +Changed Mischievous Slime's Artwork Link to comment Share on other sites More sharing options...
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