Number IV Posted August 4, 2014 Report Share Posted August 4, 2014 So, I am thinking about making a fanfic, with some customs and I happen to fancy greek letters. Thus, Voila! As usual, feedback would be appreciated, if only a ?/10 [spoiler=Monsters] Ancient Guardian - Alpha Level 5 | DARK Machine | Effect When this card is Summoned, you can Special Summon 1 Level 4 "Ancient Guardian" monster from your hand, except "Ancient Guardian - Alpha". 2200 | 1800 Ancient Guardian - BetaLevel 5 | DARKMachine | EffectIf you control a face-up "Ancient Guardian" monster, you can special summon this card from your hand.2200 | 1800 Ancient Guardian - GammaLevel 5 | DARKMachine | EffectIf an "Ancient Guardian" monster you control is destroyed, you can special summon this card from your hand.2200 | 1800 Ancient Guardian - DeltaLevel 5 | DARKMachine | EffectWhile you control no monsters, you can normal summon this card without tributing.2200 | 1800 Ancient Guardian - ZetaLevel 5 | DARKMachine | EffectIf an "Ancient Guardian" monster you control is destroyed, destroy all cards on the field. If you do, both players take damage equal to the amount of destroyed "Ancient Guardian" monsters x2002200 | 1800 Ancient Guardian - EpsilonLevel 5 | DARKMachine | EffectIf an "Ancient Guardian" monster you control would be destroyed, you can send this card to the Graveyard, this turn, cards you control cannot be destroyed or banished, until the End Phase.2200 | 1800 Ancient Guardian - ThetaLevel 5 | DARKMachine | EffectIf an "Ancient Guardian" monster would be Summoned, you can draw 1 card.2200 | 1800 Ancient Guardian - EtaLevel 5 | DARKMachine | EffectIf an "Ancient Guardian" monster would be Summoned, you can special summon this card from your hand.2200 | 1800 Ancient Guardian - OmegaLevel 5 | DARKMachine | EffectIf an "Ancient Guardian" monster would be Summoned, banish all monsters on the field, until the End Phase.2200 | 1800 [/spoiler] [spoiler=Extra Deck Monsters] Number 14: Hyper Ancient Guardian - Mu Rank 5 | DARK Machine | Effect 2 Level 5 Monsters You can detach 1 Xyz Material from this card; destroy all "Ancient Guardian" monsters on the field, except this card. If you do, gain Life Points equal to the amount of destroyed monsters x300. If "Number 41: Hyper Ancient Guardian - Nu" is on the field; This card cannot be destroyed by card effects. 2700 | 2300 Number 41: Hyper Ancient Guardian - Nu Rank 5 | DARK Machine | Effect 2 Level 5 Monsters Once per turn, you can detach 1 Xyz Material from this card; destroy all "Ancient Guardian" monsters on the field, except this card. If you do, your oppenent take damage equal to the amount of destroyed monsters x300. This card cannot attack your oppenent directly. If "Number 14: Hyper Ancient Guardian - Mu" is on the field; This card cannot be destroyed by card effects.3000 | 2300 Number 59: Hyper Ancient Guardian - Xi Rank 5 | DARK Machine | Effect 2 Level 5 Monsters Once per turn, you can detach 1 Xyz Material from this card; destroy all "Ancient Guardian" monsters on the field, except this card. If you do, your oppenent must destroy monsters equal to the amount of destroyed monsters. If "Number 95: Hyper Ancient Guardian - Pi" is on the field; This card cannot be destroyed by card effects.2700 | 2300 Number 95: Hyper Ancient Guardian - Pi Rank 5 | DARK Machine | Effect 2 Level 5 Monsters Once per turn, you can detach 1 Xyz Material from this card; destroy all "Ancient Guardian" monsters on the field, except this card. If you do, your oppenent must return cards on their side of the field to the bottom of the deck, without shuffling equal to the amount of destroyed monsters. This card cannot attack your oppenent directly. If "Number 59: Hyper Ancient Guardian - Xi" is on the field; This card cannot be destroyed by card effects.3000 | 2300 Number 75: Hyper Ancient Guardian - Sigma Rank 5 | DARK Machine | Effect 3 Level 5 Monsters Once per turn, detach 1 Xyz Material from this card; target 1 "Hyper Ancient Guardian" Xyz monster that is not in your Extra Deck or on the field, return it to the Extra Deck. If "Number 14: Hyper Ancient Guardian - Mu", "Number 41: Hyper Ancient Guardian - Nu", "Number 59: Hyper Ancient Guardian - Xi", "Number 95: Hyper Ancient Guardian - Pi" are in your Graveyard while you have 2000 Life Points or less, you win the Duel.2500 | 2500 Number C75: Chaotic Ancient Guardian - Sigma Omicron Rank 6 | DARK Machine | Effect 4 Level 6 MonstersWhen this card is Summoned: Return all Xyz Monsters not in the Extra Deck on your side of the field, except this card, to the Extra Deck. Once per turn, detach 1 Xyz Material from this card, banish 1 Xyz Monster from your Extra Deck and if you do, gain Life Points equal to half of the banished monsters ATK. If "Number 14: Hyper Ancient Guardian - Mu", "Number 41: Hyper Ancient Guardian - Nu", "Number 59: Hyper Ancient Guardian - Xi", "Number 95: Hyper Ancient Guardian - Pi" are in your Graveyard and/or Banished Zone while you have 2000 Life Points or less, you win the Duel.3100 | 2700 [/spoiler] [spoiler=Spells] Timegate Field Spell Card While you control an "Ancient Guardian" monster, all "Ancient Guardian" monsters in your hand are treated as Level 4 monsters. Defense Position "Ancient Guardian" monsters you control cannot be destroyed by battle. When an "Ancient Guardian" monster you control leaves the field, you can place 1 Time Counter on this card. You can send this card to the Graveyard with any amount of Time Counters, special summon "Ancient Guardian" monsters in face-up Defense Position equal to the number of Time Counters on the card when it was send to the Graveyard. During your End Phase, destroy the Summoned monsters. March of the Guardians Quick Play Spell Card Special Summon 1 "Ancient Guardian" monster from your hand or Graveyard Return of the Guardians Normal Spell Card If a "Ancient Guardian" monster you control is sent to the Graveyard: Pay 700 Life Points, special summon the destroyed monster. Retrieval of the Guardians Normal Spell Card Target 1 "Ancient Guardian" monster in your Graveyard, add it to your hand Exchange of the Guardians Normal Spell Card Discard any number of "Ancient Guardian" monsters from your hand, draw the same number of cards as the amount of cards discarded. Chain of the Guardians Con't Spell Card When an "Ancient Guardian" monster would be destroyed: Destroy 1 of your oppenent's cards as well. [/spoiler] [spoiler=Traps] Stalemate of the Guardians Normal Trap Card When an opponent's monster declares an attack: Special Summon 1 "Ancient Guardian" monster from your hand, then end the Battle Phase. Mortar Strike of the Guardians Normal Trap Card Tribute 1 "Ancient Guardian" monster to target 1 card on the field; destroy that target, and if you do, draw 1 card. [/spoiler] Link to comment Share on other sites More sharing options...
PandamoniumHD Posted August 7, 2014 Report Share Posted August 7, 2014 Some stuff about your set: You cards are all Level 5. I assume there is going to be some sort of Support spell or trap card that will reduce the level of the monsters to Summon them. I see in your first monsters, Ancient Guardian - Alpha's, effect was "When this card is Summoned, you can Special Summon 1 Level 4 "Ancient Guardian" monster from your hand, except "Ancient Guardian - Alpha"." But all of them are Level 5! D: And how would Xyz summoning work? Support fro this card would most definitely be the Monarch cards and Soul Exchange or something along those ones...Unless they were all meant to be Level/ Rank 4...o: Number 14 : Your description is slightly messed up with the name of number 41. It should be "Nu" instead of "Mu" again, since he can't be two different numbers on the field at once XD i dunno. The idea is very nice, but maybe you need a bit moooore support cards in order to get your cards out on the field. Maybe a couple of Spell or Traps? Sigma's effect is pretty nice, but It'll take a while to get him out on the field. It's a nice effect but your description should say something like: " If "Number 14: Hyper Ancient Guardian - Mu", "Number 41: Hyper Ancient Guardian - Nu", "Number 59: Hyper Ancient Guardian - Xi", and "Number 95: Hyper Ancient Guardian - Pi" are in your Graveyard while you have 2000 Life Points or less, you win the Duel." The reason I state this is because if your opponent has more than 2000 Life Points and you have less, you'd have a blatant advantage over them if you happened to Xyz all during the Duel. It takes a while to get Xyz Cards out onto the field, so maybe Number 75 could have a Chaos Number variation of itself. Then the win-condition would be pretty cool. That's my input. Good luck with the Fan fiction dude! :o Link to comment Share on other sites More sharing options...
Number IV Posted August 7, 2014 Author Report Share Posted August 7, 2014 Spell and Trap cards have been added, as well as a Chaos Xyz Evolution if i could please get some more CnC Link to comment Share on other sites More sharing options...
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