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Enigma Crisis Mechanized Warriors (16/? Set)


Zimerick-Art

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Enigma Crisis Mechanized Warriors

 

 

Story: Slowly being created on Earth for over 5 millennia, the Enigma Crisis Mechanized Warriors, or E.C. MW for short, are a system of incredibly advanced machines that have been in production since the early 1930's. They were created completely in secret by the world's military forces, and over the past millennia have been making themselves known to the public. It is unclear who is the one responsible for the concept of these machines but one thing is certain, they were created to protect the Earth from any threat no matter how big.

 

Play Style: The way these monsters work is simple but not too simple. You have to utilize the effects of lower class Enigma Crisis monsters in order to bring out the heavy hitters. The effects of the E.C. MW monsters can be obtained through any means of Summoning them but it's best to think of ways to get your lower level monsters back into the Deck to bring out even more higher level ones. As for the effects of the higher leveled monsters, the concept of their effects is a bit based around Dragunity or Inzektor monsters as well as the concept of Xyz Materials. You can attach monsters from your hand or Graveyard to the E.C. MW monsters and detach them to activate the effects they have.

 

 

Enigma Crisis Level 3's

[spoiler=Enigma Crisis Mechsuit Angeline]tEAkp9y.jpg

 

If this card is in your hand: You can discard it to Special Summon 1 Level 4 "E.C. MW" monster from your Deck in face-up Attack Position. If you activate this effect you cannot Normal Summon this turn. The effect of "Enigma Crisis Mechsuit Angeline" can only be used once per turn.[/spoiler]

 

[spoiler=Enigma Crisis A.L. (Artificial Life)]HWiWTuy.jpg

 

If you control no monsters, you can Special Summon this card (from your hand) in face-up Attack Position. If this card is Summoned this way: You can Tribute it and Special Summon 1 Level 5 "E.C. MW" monster from your Deck. If you activate this effect you cannot Normal Summon this turn. The effect of "Enigma Crisis Mecha A.L." can only be used once per turn.[/spoiler]

 

[spoiler=Enigma Crisis Mechanized Controller]GnZuoPy.jpg

 

If this card is Summoned: You can Tribute this face-up monster to Special Summon 1 Level 5 or lower Machine-Type monster from your Deck. It cannot attack this turn. If you activate this effect you cannot Special Summon monsters except for Machine-Type monsters this turn. The effect of "Enigma Crisis Mechanized Controller" can only be used once per turn.[/spoiler]

 

[spoiler=Enigma Crisis M.P.M (Mechanized Patrol Mobile)]9CRaxQH.jpg

 

If this card is in your hand: You can discard it to add 1 "E.C MW-5943 Weapon Assault Carrier" from your Deck to your hand. If this card was sent to your Graveyard by a card effect (except by it's own effect): You can Special Summon 1 Level 4 "E.C. MW" monster from your Deck. It cannot attack this turn. If you activate this effect you cannot Normal Summon this turn. You can only use either effect of "Enigma Crisis M.P.M." once per turn.[/spoiler]

 

E.C. MW Level 4's

 

[spoiler=E.C. MW-1937 Launchshot Sniper]uNhQAPW.jpg

 

This card cannot be Special Summoned except by the effect of a "Enigma Crisis" monster. When this card is Summoned: You can target up to 3 Machine-Type monsters in your hand or Graveyard, attach those targets to this card (these cards are treated like Xyz Materials). During your Main Phase 1: You can detach 1 card attached to this card to destroy 1 card your opponent controls.[/spoiler]

 

[spoiler=E.C. MW-2750 Assault Mechanoid]QZMpWN4.jpg

 

This card cannot be Special Summoned except by the effect of a "Enigma Crisis" monster. When this card is Summoned: You can target up to 2 Machine-Type monsters in your hand or Graveyard, attach those targets to this card (these cards are treated like Xyz Materials). Once per turn during your Battle Phase: You can detach 1 card attached to this card, this turn this monster can attack your opponent's Life Points directly.[/spoiler]

 

[spoiler=E.C. MW-3167 Mechanized Shogun]n49KFb6.jpg

 

This card cannot be Special Summoned except by the effect of a "Enigma Crisis" monster. When this card is Summoned: You can target 2 "E.C MW" monsters in your hand or Graveyard, attach those targets to this card (these cards are treated like Xyz Materials). When this card battles an opponents monster: You can detach 1 "E.C MW" monster attached to this card to have this monster gain ATK equal to the detached monsters ATK until your opponent's End Phase.[/spoiler]

 

[spoiler=E.C. MW-2045 Quickstance Fighter]BSuiLG5.jpg

 

This card cannot be Special Summoned except by the effect of a "Enigma Crisis" monster. When this card is Summoned: You can target 2 Machine-Type monsters in your hand or Graveyard, attach those targets to this card (these cards are treated like Xyz Materials). When this card is selected for an attack with an opponent's monster: You can detach 1 card attached to this card to switch this cards ATK and DEF until the end of the Battle Phase.[/spoiler]

 

E.C. MW Level 5's

 

[spoiler=E.C. MW-3201 Battle Ready Pegasus]X63D0G3.jpg

 

This card cannot be Special Summoned except by the effect of a "Enigma Crisis" monster. When this card is Summoned: You can target a Machine-Type monster in your hand or Graveyard, attach it to this card (the target card is treated like an Xyz Material). As long as that card is attached to this monster, this card cannot be destroyed by card effects. If this card would be destroyed by battle, detach a card attached to this card instead.[/spoiler]

 

[spoiler=E.C. MW-4810 Battle Ready Manticore]x85WMPx.jpg

 

This card cannot be Special Summoned except by the effect of a "Enigma Crisis" monster. When this card is Summoned: You can target up to 2 "E.C. MW" monsters in your hand or Graveyard; attach that target(s) to this card (these cards are treated like Xyz Materials). Once per turn during either players Battle Phase: You can detach 1 card attacked to this card to destroy the monster your opponent controls with the highest ATK (if it's a tie you choose). If this card is attacked while it has no cards attached to it; destroy it and inflict 1000 damage to both players.[/spoiler]

 

[spoiler=E.C. MW-5274 Battle Ready Justice Chariot]6tyumnj.jpg

 

This card cannot be Special Summoned except by the effect of a "Enigma Crisis" monster. When this card is Summoned: You can target 1 Machine-Type or 1 "E.C. MW" monster in your hand or Graveyard; attach that target to this card (these cards are treated like Xyz Materials). Once per turn, during your Battle Phase: You can detach 1 card attached to this card; this card gains ATK equal to half the original ATK of the card detached from it. Once per turn, while this card has no cards attached to it: You can target 1 other "E.C. MW" monster you control; pay 1000 Life Points and attach it to this card.[/spoiler]

 

E.C. MW Boss Monster

 

[spoiler=E.C. MW-5943 Weapon Assault Carrier]bKwMEbY.jpg

 

Cannot be Normal Summoned or Set. This card can be Special Summoned (from your hand) by banishing 3 "E.C. MW" monsters from your Graveyard. If this card is Summoned target up to 3 "E.C. MW" monsters in your Graveyard and attach them to this card (these cards are treated like Xyz Materials). If this card would be destroyed, detach 1 monster attached to this card instead and change this card to face-up Defense Position. The Battle Position of this card cannot be changed until your next Standby Phase.[/spoiler]

 

Enigma Crisis Protocol Spells

 

[spoiler=E.C. Protocol-Artillery Range]hwZaNHh.jpg

 

Once per turn, during your Main Phase 1: If you control a "E.C. MW" monster with no cards attached to it; you can pay 500 Life Points to attach this card to it. While this card is attached to a "E.C. MW" monster; that monster can attack twice each Battle Phase. If the monster this card is attached to is destroyed: Set this card in your Spell and Trap Card Zone.[/spoiler]

 

[spoiler=E.C. Protocol-Pressure Support]n9828SB.jpg

 

Once per turn, during your Main Phase 1: If you control a "E.C. MW" monster with no cards attached to it; you can pay 500 Life Points to attach this card to it. While this card is attached to a "E.C. MW" monster; that monster cannot be destroyed by battle. If the monster this card is attached to would be destroyed: You can detach this card from it instead and Set it in the Spell/Trap Card Zone.[/spoiler]

 

[spoiler=E.C. Protocol-Tools of the Trade]GuFeX87.jpg

 

Once per turn, during your Main Phase 1: You can pay 1000 Life Points to shuffle all "Enigma Crisis" monsters from your Graveyard into your Deck. While you control a "E.C. MW" monster that has no cards attached to it: You can pay 500 Life Points to attach this card to it. If the monster this card is attached to is destroyed: Destroy this card, and if you do add 1 "Enigma Crisis" monster from your Deck to your hand. You can only control 1 "E.C. Protocol-Tools of the Trade".[/spoiler]

 

[spoiler=E.C. Protocol-Alpha & Omega Coding]QZMZlu2.jpg

 

Once per turn, during your End Phase: You can pay 1000 Life Points; all "E.C. MW" monster(s) you control gain 500 ATK for each card attached to them. If a "E.C. MW" monster(s) you control would be destroyed either by battle or by card effect: You can detach 1 card from that monster(s) instead. You can only control 1 "E.C. Protocol-Alpha & Omega Coding".[/spoiler]

 

 

This is what I have so far, I will think of Spell and Trap support and possibly some Xyz Monsters to make if you think they could use them. I would like to know what you guys think about them and if they are balanced or not as they are right now. Any criticism any review is greatly appreciated and helps me learn to improve my card making skills.

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