Saperdodo Posted August 9, 2014 Report Share Posted August 9, 2014 I do apologize for my last topics but I did kinda got better at making custom cards. You may hate/like or post a Comment on mistakes or suggestions. :) This card can only be summoned by "Magic Hero" card effects. When this card is Normal or Special summoned, you can banish 1 "Magic Hero" monster from your deck, if you do this card gains the name of that banished "Magic Hero" monster until the end phase. When this card is destroyed, target 1 Banished "Magic Hero" monster return that target to your hand. You can only control 1 "Magic Hero - Cosmic Illusion." This card is unaffected by traps. When ever this card is destroyed by battle or by a card effect; Special summon 1 "Magic hero" monster from your deck, if you do its effects are negated and its attack and defense become 0. When this card is Normal summoned, add 1 Fire "Magic Hero" monster from your deck to your hand. While this card is face up on the field, this card gains 300 attack for each "Magic Hero" card in your hand. When this card is destroyed, your opponent chooses 1 card in your hand, if its a monster that can be special summoned, summon it on your side of the field in defense position. You can only control 1 "Magic Hero - Aqua Infinity" This card cannot be Special summoned from the graveyard. You can discard this card from your hand to the graveyard to add 1 "Castle of the Heroes!" from your deck to your hand. If you do not control "Castle of the Heroes!" while this card is face up on the field: Destroy this card. Once per turn while "Castle of the Heroes!" is face up on the field you can add 1 card with "Fusion in its name, if you do this card cannot be destroyed by its own card effect. When this card is Normal or Special summoned, add 1 "Magic Hero - Cosmic Illusion" from your deck to your hand. You can only use this effect if you control 2 or more "Magic Hero" monsters. you can only control 1 "Magic Hero - Cloaked Phantom." When this card is Special summoned from hand, you can Normal summon 1 monster from your hand to a addition to your Normal summon or Set. When this card is sent to the graveyard; Banish 5 cards in either players graveyards. This Warrior seeks vengeance against evil. He tries his Best to defend the Magic Heroes. When this card is Normal summoned from your hand, banish 1 normal spell card from your graveyard, if you do add 1 "Magic Hero" monster from your deck to your hand. When this card is destroyed target 1 Polymerization card in your deck and add it to your hand. If this card is used for a Fusion material for a Fusion summon (Except Magic Hero - LightningGold) it gains 500 attack and defense (Spells) This card can only be activated while you control a face up "Magic Hero" monster. All "Magic Hero" monsters you control gain 500 Attack and Defense. Once per turn you can banish 1 "Magic Hero" monster from your hand, if you do add 1 "Magic Hero" monster from your deck to your hand. You can reveal 1 Fusion monster in your extra deck, if you do banish the Fusion material cards in your deck that are listed on the revealed monster, and Special summon it. (This Special summon is treated as a Fusion summon.) When the Fusion monster would be targeted by a card effect send 1 Banished fusion material monster to the graveyard instead. You can only Activate 1 "Cosmo Fusion." This card can only be activated if you control 2 or more Fusion monsters. When this card is activated; banish 1 or more Fusion "Magic Hero" monsters on your side of the field, if you do Special summon 1 "Magic Hero" Fusion monster from your graveyard, the banished Fusion monsters are treated as the Fusion Materials listed on the Special summoned card. (This Special summon is treated as a Fusion summon.) You can only use 1 "Element Fusion" Once per duel. (Traps) You can only activate this card if you Normal summoned this turn. When a "Magic Hero" monster is Normal summoned to your side of the field, Special summon 1 "Magic Hero" monster from your hand in defense. it cannot switch its battle position and its effects are negated. When this face down card is destroyed while you control no "Magic Hero" cards, Special summon 2 "Magic Hero" Monsters from your graveyard in defense position. You can only use this effect once per duel. (Extra Deck) "Magic Hero - Shoclot" + 1 "Earth Attribute" Monster. This card can only be summoned with the Fusion materials above. When this card is Fusion summoned: Destroy all face up monsters with lower attack then this card, if this effect resolves draw 1 card. When this card is Destroyed and sent to the graveyard; Special summon 1 "Magic Hero - Shoclot" from your graveyard in defense position if you do you cannot conduct your next battle phase. This Archetype is still Being worked on but I posted these so you guys can leave Suggestions! Link to comment Share on other sites More sharing options...
Ezmoe Posted August 9, 2014 Report Share Posted August 9, 2014 Dude. I liked the idea of Magic Heroes but this really shut me down, How the hell did you midget-size your cards? If your gonna make a hero archetype, It should be like Magic HERO (monster name) Gale Dogra + Any Magic Hero = OP All in all, they are original but lack a true purpose. Most have archetypes have a point to'em, a sort of gimmick. (Scraps need to be dead, GB's leave after the battle's over, etc. etc.) Keep working at it, I'm sure you'll find something for these guys. Link to comment Share on other sites More sharing options...
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