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Dark Flame


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Been stuck without internet for a few weeks and got bored. Tried my best to make them balanced, but some CnC would be good for them. Please bare in mind that i may not be able to reply for several days.

Also, on some of the cards i gave a rough idea of what the image would look like in brackets.

[spoiler='Dark Flame']

Dark Flame Wisp
Fire / Spellcaster
0ATK / 0DEF Level 1 Tuner
When your opponent declares an attack, you can special summon this card from your hand; negate the attack.
When this card is removed from the field, if it was summoned by this effect, banish it.
When a "Dark Flame" monster you control is targeted for an attack, you can banish this card from your graveyard; 
banish the targeted monster until the end phase.
 
 
 
Dark Flame Magician
Fire / Spellcaster
1600ATK / 700DEF Level 3 Tuner
You can discard one card to special summon this card from your hand.
Once per turn, you can special summon one banished monster in attack position.
Its attack and defence become 0, and it's effect is negated.
 
 
 
Warlock of the Dark Flame
Fire / Spellcaster
?ATK / ?DEF Level 4
Once per turn, you can banish up to 2 "Dark Flame" monsters from your graveyard.
This card gains 900 ATK and DEF for each card banished this way, until your opponent's next end phase.
 
 
 
Apprentice of the Dark Flame
Fire / Spellcaster
1000ATK / 100DEF Level 2 Tuner
Once per turn, you can discard a card. 
If you do, you can add one spell or trap card to your hand from your graveyard.
 
 
 
Dark Flame Summoner
Fire / Spellcaster
2400ATK / 2000DEF Level 7 Synchro
1 Tuner monster + 1 or more "Dark Flame" non-tuner monsters
Once per turn, you can return one banished "Dark Flame" card to your deck.
If you do, you can select one card on the field; Destroy it.
 
 
 
Dark Flame Burner (Small dragon, can only spit small streams of fire)
Fire / Dragon
1300ATK / 100DEF Level 2 Tuner
When this card is used as a synchro material for a "Dark Flame" synchro monster, 
you can banish this card and other monsters that were used as synchro materials.
 
 
 
Dark Flame Drake (Think salamence, but with elongated legs and more dragonlike wings)
Fire / Dragon
1800 ATK / 1000DEF Level 4
When this card destroys an opponent's monster by battle, select a card in your 
graveyard. Banish it.
 
 
 
Dragoness of the Dark Flame
Fire / Dragon
2000ATK / 2700 DEF Level 7
When this card is tribute summoned, special summon 2 "Dragon Egg Tokens" to your side of the field in defense position (Level 2/FIRE/Dragon/0ATK/1000DEF)
When one of these tokens leaves the field, you can special summon 1 level 4 or lower banished "Dark Flame" dragon type monster.
 
 
 
Dark Flame Destroyer (Massive dragon surrounded by fire and shadow)
Fire / Dragon
?ATK / 2500 DEF Level 8
This card cannot be normal summoned or set. 
This card can only be special summoned by banishing all "Dark Flame" 
monsters from your graveyard. This monster's ATK is equal to the number of monsters banished this way x 500.
During each of your standby phases, you must return 1 banished "Dark Flame" monster to your graveyard. If you do not, banish this card.
Once per turn, you can return banished "Dark Flame" monsters and activate one of the following effects:
-2: Destroy one card your opponent controls
-3: Draw a card
-4: Your opponent discards 3 random cards
-5: Destroy all spell and trap cards your opponent controls.
 
 
 
Dark Flame Warrior
Fire / Warrior
1600ATK / 1300DEF Level 4
When this card is destroyed by battle, banish it.
You can banish this card from your graveyard, and if you do, 
add one "Dark Flame" monster from your deck to your hand.
 
 
Dark Flame Voyager
Fire / Warrior
1200ATK / 1600DEF Level 3
When this card is banished, draw a card.
 
 
 
Dark Flame Defender
Fire / Warrior
0ATK / 2600 DEF Level 6
When one of your monsters would be destroyed by battle, you can banish 2 "Dark Flame" monsters from your graveyard. 
If you do, that monster is not destroyed, and you can special summon this card in defense position.
This card can attack while in defense postion. If it does, use its defense instead.
 
 
 
General of the Dark Flame
Fire / Warrior
2600ATK / 1800 DEF Level 7
You can special summon this card by returning 3 banished "Dark Flame" monsters to your graveyard.
While this card remains face up on the field, all "Dark Flame" monsters you control gain 300 ATK and DEF.
Once per turn, if a "Dark Flame" monster you control (Except this card) would be destroyed by battle, it is not. 
 
 
 
Emperor of the Dark Flame
Fire / Warrior
2800ATK / 2600DEF Level 10 Synchro
1 "Dark Flame" tuner monster + 2 or more "Dark Flame" non-tuner monsters
Once per turn, you can special summon one banished "Dark Flame" monster.
While this card remains face up on the field, "Dark Flame" monsters, excluding this card, can not be destroyed by card effects.
When this card is destroyed by battle, you can special summon up to two "Dark Flame" monsters from your hand.
 
 
 
Citadel of the Darkened Flame (A shadowy castle, surrounded by fire and the silhouettes of various dark flame monsters)
Field Spell
All "Dark Flame" monsters you controll gain 400 attack.
Whenever a "Dark Flame" card is banished, place a counter on this card.
You can remove counters equal to a banished monster's level; special summon it.
When this card is destroyed, you can return up to 3 "Dark Flame" cards to your graveyard from the banished zone.
???All "Dark Flame" monsters also have the DARK attribute.???
 
 
 
Downfall of the Dark Flame (The citadel crumbling, the flames doused)
Spell
This card can only be activated while there are a total of 10 or more "Dark Flame" monsters either in your graveyard or banished.
Return all "Dark Flame" monsters in your graveyard and banished zone to the deck, then activate one of the following effects:
-Destroy all monsters your opponent controls
-Destroy all Spells and Traps your opponent controls
-Your opponent discards their hand
 
 
 
Dark Flame Counterspell
Continuous Spell
As long as this card remains face up on the field, the effects of "Dark Flame" monsters on your side of the field can not be negated.
If this card would be destroyed by an effect your opponent controls, you can return one banished "Dark Flame" monster to your graveyard; 
Negate the effect that would destroy this card and destroy it.
 
 
 
Rally Cry of the Dark Flame (General shouting, warrior type monsters behind him)
Spell
Special summon as many level 4 or lower banished "Dark Flame" monsters as possible. Their effects are negated, and they are banished at the end of the turn.
Rally Cry of the Dark Flame may only be used once per duel.
 
 
 
Dark Flame Firestarter
Send 2 "Dark Flame" monsters from your deck to the graveyard, and banish 2 "Dark Flame" monsters from your deck. You can not draw next turn.
 
 
 
???
Spell
Banish one monster from your graveyard, then return one banished monster with a different name to your graveyard.
 

[/spoiler]

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