MaNgAkA_fReAk Posted August 12, 2014 Report Share Posted August 12, 2014 Hello, this is my first post and I would like to show a small archetype I made. Critique is welcomed. Monsters: Spells: Traps: Link to comment Share on other sites More sharing options...
Mdoraz Posted August 12, 2014 Report Share Posted August 12, 2014 Cosmic transfusion is WAY too OP, its a one card field nuke that gives you a 4k beatstick with the only restriction of not being able to attack for one turn. Also how does you get "Obsidian Golem" to your opponents side of the field? because it seems like "Obsidian Golem of Transfusion" has a useless effect. And a lot of your cards have their own independent effects, so this isn't really an archetype, and more of just a bunch of cards with the same word in their name. Most of this deck revolves around fusion summoning big golems, then I guess overlaying them or tuning the fusions(?) into bigger monsters, but besides drawing into the correct fusion summoning cards/monsters, this is like a slow version of any kind of HERO fusion deck, I think your deck needs more synergy. Link to comment Share on other sites More sharing options...
MaNgAkA_fReAk Posted August 12, 2014 Author Report Share Posted August 12, 2014 Thank you for the review. I have edited and rethought the group so that it has more synergy. The concept behind this edit is this: -Create a solid wall of Golems to prevent battle damage -Create a cycle of banished Golems to cause effect damage I have removed "Cosmic Golem" and it's fusion spell because it is extremely overpowered and it is really unnecessary with the new concept. Link to comment Share on other sites More sharing options...
MaNgAkA_fReAk Posted August 14, 2014 Author Report Share Posted August 14, 2014 Bump. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.