Ph0toN Posted August 13, 2014 Report Share Posted August 13, 2014 This card cannot be destroyed by card effects. Once per turn: you can detach 1 Xyz Material from this card to have it gain ATK equal to the combined ATK of exactly 2 WATER monsters in your Graveyard, until the End Phase. If this card attacked, change it to face-up Defense position. Link to comment Share on other sites More sharing options...
asterr259 Posted August 14, 2014 Report Share Posted August 14, 2014 Seeing as how no one commented yet, i'll do so. This card is alright... I like it. You could probably run this mermail if you have room for Sirenorca, but I've actually never player with or against mermails in recent game, so idk. But Sirenorca is a must in a deck like this. I'd probably change it to "up to 2" and then to "banish" instead of picking and choosing, then change it's atk from 0 to 1000 for moar beatstick. Just my opinion though. Going from literally 0 to 60 (0 ATK to 6000 ATK (max).) for the small cost of 1 material seems a bit much. I'd change the protection effect too as well. Making it when it only has Xyz Material. OCG Fix: 2 Level 5 monsters This card cannot be destroyed by card effects. Once per turn: You can detach 1 Xyz Material from this card; target 2 WATER monsters in your Graveyard, if you do, this gains ATK equal to the combined original ATK of those 2 monsters until the End Phase. If this card attacks, it is change it to Defense Position at the end of the Damage Step. Or something like that... Link to comment Share on other sites More sharing options...
Ph0toN Posted August 14, 2014 Author Report Share Posted August 14, 2014 Seeing as how no one commented yet, i'll do so. This card is alright... I like it. You could probably run this mermail if you have room for Sirenorca, but I've actually never player with or against mermails in recent game, so idk. But Sirenorca is a must in a deck like this. I'd probably change it to "up to 2" and then to "banish" instead of picking and choosing, then change it's atk from 0 to 1000 for moar beatstick. Just my opinion though. Going from literally 0 to 60 (0 ATK to 6000 ATK (max).) for the small cost of 1 material seems a bit much. I'd change the protection effect too as well. Making it when it only has Xyz Material. OCG Fix: Or something like that... thank you Link to comment Share on other sites More sharing options...
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