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Those Who Never Give Up - the Relentless Warriors have come.


Elia41

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In a world where darkness and evil have  erased all trace of civilization, a small band of fighters mercilessly struggle for survival. They are the Relentless warriors. They never give up. Ever.
 
This ragtag group is made of various characters, but they have a common trait: the more the odds are against them, the stronger they become.

 

[spoiler=Regular Monsters]

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Effect: When this card is Normal Summoned while you control no other monster: You can summon 1 Level 4 or lower monster from your hand. If you have 2500 Life Points or less and possess the right Synchro materials in your hand, field or Graveyard, you can Synchro Summon directly.

 

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Effect: When this monster destroys another monster by battle, draw a card. If you have 2000 Life Points or less, destroy a face-down card your opponent controls instead.

 

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Effect: As long as this monster is alone under your control, it gains 500 ATK. If you have 2000 Life Points or less, it can attack twice per turn.

 

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Effect: You can Special Summon this card by sending 2 Spells in the Graveyard. If you have 1500 Life Points or less: Any Spell sent to the Graveyard is sent at the bottom of your Deck instead.

 

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Effect: This monster's ATK is equal to the Level of every "Relentless" monsters you control x200. If you have 1500 Life Points or less, it is x400 instead.

 

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Effect: If you have no face-down card under your control: You can Special Summon this card. If you have 2000 Life Points or less, this monster cannot be attacked by monster whose ATK is higher or equal to 2000.

 

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Effect: This monster can attack in Defense Position. If you have 2000 Life Points or less, it is also immune to Effects and Trap cards.

 

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Effect: This card cannot be the target of Spells, Traps or Effects that force it to change position. If you have 1500 Life Points or less and this monster is sent to the Graveyard by battle, you can Special Summon a Level 4 or higher monster from your Graveyard.

 

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Effect: When this monster is used as Synchro material, the Synchro monster gains 500 ATK. If you have 1500 Life Points or less, it gains 1000 ATK instead.

 

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Effect: This monster gains 300 ATK everytime it destroys a monster by battle. If you have 1500 Life Points or less, you can Special Summon it directly from your hand.

 

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Effect: You can Special Summon this monster if your opponent has a Fiend-type monster on his side of the field. If you have 1000 Life Points or less, it gains 1000 ATK against DARK or Fiend-type monsters.

 

No, she isn't naked! She's just wearing a very revealing chainmail bikini! Oh well, if some people are shocked, I've got another picture in stores ...

 

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Effect: Once per turn, this monster cannot be the target of Spell or Trap cards. If you have 1500 Life Points or less, it can also attack the player directly.

 

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Effect: In this card switches position for reasons other than a Spell, Trap or monster Effect, switch its ATK and DEF. If you have 1500 Life Points or less and the Synchro monster this card was used as Synchro material for is destroyed, return "Relentless Puppetmaster" on your side of the field, in face-up Defense Position; it gains 500 DEF.

 

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Effect: When this card is Normal Summoned: discard a card, then target 1 Spell in your Graveyard; add it to your hand. If you have 1000 Life Points or less and this card is used as Synchro material for a non-FIRE monster, the Synchro Monster gains the ability to inflict piercing damages.

 

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Effect: This card gains 100 ATK for every Spell and Trap in your Graveyard. If you have 2000 Life Points or less, during the Battle Phase, you can negate the destruction of a Level 4 or lower monster by sending this card to the Graveyard.

 

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You can Special Summon this card from your hand if you have a Level 4 or lower LIGHT monster on your side of the field. If you have 2500 Life Points or less, you can Special Summon this card directly from your Deck, then shuffle it.

 

[/spoiler]
 
Their leader is Fortitudo, an archangel locked out of Heaven who is dead-set on helping this small band see this hell through the end ...

 

[spoiler=Fortitudo + Synchro Monsters]

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Effect: 1 Tuner + 1 or more non-Tuner LIGHT monsters.
Once per turn, you can skip your Battle Phase to return 1 Level 4 or lower monster from your Graveyard to your hand. If you have 1000 Life Points or less, you can perform your Battle Phase during the turn you use this effect.

 

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Effect: 1 Tuner + 1 or more non-Tuner "Relentless" monsters.

Once per turn, choose a face-down card. Destroy it, but "Relentless Thunderstriker" cannot attack this turn. If you have 1000 Life Points or less, destroy every face-down card on the field instead.

 

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Effect: 1 Tuner + 1 or more non-Tuner FIRE monsters.

Once per turn, you can discard a card to inflict 400 Damage to your opponent. If you have 1000 Life Points or less and this monster destroys a monster in Defense Position, it inflicts piercing damage.
 
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Effect: 1 Tuner monster + 1 or more non-Tuner "Relentless" monsters. When this card is successfully summoned, discard a card; this card gains 500 ATK. If you have 1000 Life Points or less, whenever this card declares an attack, it decreases the ATK of target monster by its Level x200.
 
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1 FIRE Tuner + 1 or more non-Tuner "Relentless" monsters.
This card can only be summoned if you have 500 Life Points or less. On the turn this card is successfully Synchro Summoned, every "Relentless" monster inflicts piercing damage. When this card is destroyed by a Spell, Trap or Effect, destroy every card on the field, then inflict 200 Damage to both players for every card they control that was destroyed that way.
 
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1 LIGHT Tuner + 1 or more non-Tuner "Relentless" monsters.
This card can only be summoned if you have 500 Life Points or less. This card cannot be the target of Spells, Traps or Effects. As long as it is on the field, every "Relentless" monster you control gains ATK equal to their level x200.
 

[/spoiler]

 
... and their haven is a ruined church in what used to be a flourishing city.

 

[spoiler=Doomed Sanctuary]

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Effect: Every "Relentless" monster you control gains 500 ATK and 500 DEF. If you have 1000 Life Points or less, they also cannot be the targets of Effects, or Spells and Trap cards.

[/spoiler]
 
But, so strong their determination is, the forces of the Dark are all but powerless, and every victory comes with a price.

 

[spoiler=Anti-support]

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Effect: As long as this card is on the field, "Relentless" monsters cannot activate their secondary effect.

 

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Effect: As long as this card is on the field, "Relentless" monsters cannot be returned from the Graveyard.

 

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Effect: This turn, every "Rementless" monster that declares an attack is destroyed at the end of the Battle Phase.

 

[/spoiler]

 

[spoiler=Support cards]

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Effect: This turn, every monster that destroys a "Relentless" monster is destroyed at the end of the Battle Phase.

 

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Effect: Equip only to a "Relentless" monster. If the equipped monster attacks or is attacked by a DARK or Fiend-type monster, its ATK is doubled.

 

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Effect: This turn, if you have declared an attack during the Battle Phase and you control 1 "Relentless" monster, you can attack a second time.

 

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Effect: All LIGHT monsters on your side of the field gain 1000 ATK until the end of the turn. If you have 500 Life Points or less, those monsters cannot be destroyed.

 

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Activate only during the Battle Phase and if you have 1500 Life Points or less. "Relentless" monsters you control gain 1000 ATK and 500 DEF until the end of the Battle Phase.

 

[/spoiler]
 
Warning, this set has exactly 32 cards in it, member, support and anti-support included. I apologize in advance for the grammar mistakes (I did my best, though ,so there shouldn't be too many), and the fact some female pictures look almost naked. They aren't! Their clothes are just a bit revealing or flesh-colored, but there's no nude woman in there! I'll update the list on a daily basis.
 
Now about the archetype: the Relentless monsters are creatures that become stronger the less Life Points you have. That's why there is no effect that makes you recover life. Also, this is a Synchro-based archetype. No Fusion or Xyz in it. Overall, it has mainly a LIGHT and FIRE Attributes, but EARTH monsters aren't uncommon. They are agressive. Very. And hard to deal with since, the more you win against them, the harder they hit. So, your opinion?

 

Edit: I don't think anyone has done it before, but one member liked the archetype enough to make a "fan-card" for it. I found it fitting enough to add it to the set and deeply thank him for it. Here it is:

 

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Effect: Cannot be Special Summoned. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return this card to your hand. Once per turn, target 1 face-up card on the field, return it to your hand, then pay 500 Life Points. When you have 1000 or less Life Points, you can target any card for the previous effect. (This is treated as its secondary effect)

 

Now, who said I needed a monster to decrease my Life Points to boost my game speed? Yeah, I like this card.

 

One last thing: I created this archetype for a fanfic I've started. For those who want to see it in play, here you go, right in the chapter.

https://www.fanfiction.net/s/10625642/4/Yu-Gi-Oh-5D-s-Crimson-Destiny

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Cool idea but you need more cards that work together, that are cohesive. "Relentless Commander" is way too situational. As a commander he should have decent stats on his own so he doesn't have to rely on other warriors. "Crushing Despair" is useless. You want your secondary effects. It's a dead draw and won't have any effect unless it's near the end of the Duel. "Relentless Beast Tamer"s wording needs to be fixed.
"When this card is Normal Summoned and there are no monsters under your control, you can summon a Level 4 or lower monster from your hand. If you have 2500 Life Points or less and possess the right Synchro materials, you can Synchro Summon directly."

It should read as follows, IMO : "When this card is Normal Summoned while you control no other monsters: You can Special Summon 1 level 4 or lower monster from your hand." The part about Synchro Summoning directly doesn't make sense to me. Do you mean you can Synchro from anywhere? Possession is: On the field, the hand, the Graveyard, the Banished Zone and the Main Deck. Otherwise you can Synchro anyway, using monsters you control. control; meaning on the field.

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Thanks for helping me with "Beast Tamer's" wording! Problem corrected, as well as editing the page so presentation takes less room. As for the rest, I think some explanation is in order.

 

"Crushing Despair", "Desecrated Corpse" and "Suicidal Charge" are actually anti-support. I created them as counters to a "Relentless" deck, instead of being supportive. Just to maintain a sort of balance and, in the archetype's theme, they represent the dark forces that want to crush the Relentless Fighters. I won't post "Desecrated Corpse" and "Suicidal Charge" right away.

 

Finally, "Relentless Commander's" effect comes from the fact he is a leader. The more troops he controls, the stronger he becomes, hence the reason their Levels become his ATK points. And what? In a crappy world like theirs, a commander is usually the meanest fighter of the group. Strength means authority, after all.

 

Now, two new cards added: 1 regular monster and 1 Spell card.

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Typically, anti-support cards don't target one specific archtype.

 

Take the card "System Down" for example, it targets machine cards. People usually don't put cards that target a specific in their side decks either.

 

Nice cards though, i like the general idea of the deck.

 

Also, you might want to edit the post as "Relentless Skyblazer"s atk/def/attribute/level isn't showing.

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THough a few things don't sound right textwise, Its a great archetype with a unique gimmick.

 

One thing though, Skyblazer has no level or type. Probably a bug when rendering, but you should fix that ;)

 

One thing this deck needs is a card to help get your LP low wnough to use the effects. or maybe a cared that allows them to use the effects whenever. Either way a card is needed to use those secondary effects.

Otherwise, Great archetype!

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Hi!

First, awesome idea! Love it!
About pyromancer : you should precise that the spell you take back to your hand has to be different from the card you discarded just before, else is can be a free summoning.

then, as sasukekun said, a card to take down your LP and giving you some advantages would be awesome, first because this way you reach the full potential of your monsters quicker, but for the time they don't have their full effects unlocked, but also because it could be a card that prevent their destruction per battle phase if you pay for example a 1000 Lp.

You might also add something to make them a little more cohesive, and agresive, cause in my opinion it could be a pretty slow deck :/

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