Wojtq Posted August 19, 2014 Report Share Posted August 19, 2014 Ok, so here is my new archetype. It has its own strategy, which depends on siding (You'll see, why). As for now there are a few cards that shows, how it all works, but I will be adding more soon. Hope You enjoy. [spoiler="cards"] [/spoiler] [spoiler="Edit: some new cards"] [/spoiler] Link to comment Share on other sites More sharing options...
Hunduel Posted August 20, 2014 Report Share Posted August 20, 2014 The lore of this archetype is actually really nice, however, except their name and the archetype mentioned in their effect, they don't have any synergy at all. Take Peasant as an example: you can use it as two tributes for a Medieval monster, however, you don't even have a monster which could benefit from its effect. Heavy Infantry (which is actually a broken card in my opinion) works by banishing 2 monsters from your Grave, and it's your only monster requiring two tributes. Light Infantry is the only other Tribute monster, but it requires only one and it works better with other monsters. Medieval Archers is actually really interesting, it's an okay side card against some Type-Decks (especially if Wyrm'd rise), and a good beatstick in its own Deck. Spearman is good, but not as good as its other counterpart, but together they can work. It'd be actually nice to see the archetype rely on these kind of effects: a monster have benefit against one (or two) type, but has a disadvantage over one (or two) type. Call to Arms suffers from the same issue as Peasant, though. It has some major OCG (grammar) errors, I'm not the best to fix these, but if you want, I can add my own fixes. Link to comment Share on other sites More sharing options...
Wojtq Posted August 21, 2014 Author Report Share Posted August 21, 2014 Thanks for Your oppinion. I added some more cards and now Peasants are more useful. I hope that new trap/spell cards arent op ;) Link to comment Share on other sites More sharing options...
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