Jump to content

Amimudes ~ Kaslay


Kaslay

Recommended Posts

After a very brief hiatus, I'm back, here to do another brief Archetype, this time Amimudes. Funny story about the name Amimude, it was in a video URL (Can't remember what), and I thought "Crikey! Der is a big ol' yagioh monsta in da watas der!"

Ahem.

So, there's that. The names for the individual monsters are named after traditional Zulu weapons. I originally wanted to make more of an archetype around contact fusion, like Gladiator Beasts. Then it transformed into Fusioning from anywhere. And here is the final draft! Art is always by Hpdoom and Hunduel, links in my siggy.

 


 

psoqHs0.jpg

Amimude Bolas

A rare flower found deep in the Jungle. Legend says when it's combined with similar artifacts, it gains unspeakable power.

 


 

0YyPnq6.jpg

Amimude Huaraca

A massive insect that guards its eggs diligently. When combined with others of his kind, he grows to great power.

 


 

9G8yL99.jpg

Amimude Chasqua

You can discard this card; Add two "Amimude" Normal Monsters with different names from your Deck to your hand. You can banish this card from your Graveyard; Add 1 "Ritual of the Ancients" Spell/Trap card from your Graveyard to your hand.

 


 

futg8Tq.jpg

Amimude Suchuchu

You can discard this card to reveal 1 "Amimude" Fusion monster in your Extra Deck; Send, from your hand or your side of the field to the Graveyard, the Fusion material monsters listed on the targeted monster. Special Summon that monster, ignoring it's Summoning conditions.

 


 

EfVm8r6.jpg

Deal with the Ancients - Heart of the Warrior

Add 1 "Amimude" monster from your Graveyard to your hand. You can banish this card from your Graveyard; add 1 "Deal with the Ancients" Spell card from your Deck to your hand. You can only activate 1 "Deal with the Ancients" card per turn. 

 


 

2tSIzOT.jpg

Deal with the Ancients - Leadwood the Overseer

Face-up "Amimude" Fusion monsters cannot be destroyed by Spell and Trap Cards, and their effects cannot be negated. Once per turn, you can target 1 "Amimude" monster in your Graveyard; Either banish it, or shuffle it back into the deck. If this card on the field is destroyed, you can add 1 "Amimude" monster from your Graveyard to your hand.

 


 

MN3aBgu.jpg

Deal with the Ancients - Sacrificial Call

Send 2 "Amimude" monsters from your Deck to your Graveyard. You can banish this card from your Graveyard; add 1 "Deal with the Ancients" Spell card from your Deck to your hand. You can only activate 1 "Deal with the Ancients" card per turn. 

 


 

3KC9sO9.jpg

Deal with the Ancients - Spiritual Migration

Select 2 removed from play "Amimude" monsters; Return them to their owner's Graveyard. You can banish this card from your Graveyard; add 1 "Deal with the Ancients" Spell card from your Deck to your hand. You can only activate 1 "Deal with the Ancients" card per turn. 

 

3hS2KdD.jpg

Deal with the Ancients - Telluric Revival 

Reveal 1 "Amimude" Fusion monster in your Extra Deck; Shuffle banished monsters listed as Fusion Material Monster on that card into the Deck, then Special Summon that Fusion Monster from your Extra Deck, ignoring it's Summoning conditions. You can banish this card from your Graveyard; add 1 "Deal with the Ancients" Spell card from your Deck to your hand. You can only activate 1 "Deal with the Ancients" card per turn. 

 


 

zAEhlh3.jpg

Deal with the Ancients - Wicked Ritual

Reveal 1 "Amimude" Fusion monster in your Extra Deck; Banish monsters listed as Fusion Material Monster on that card from your Deck, then Special Summon that Fusion Monster from your Extra Deck, ignoring it's Summoning conditions. You can banish this card from your Graveyard; add 1 "Deal with the Ancients" Spell card from your Deck to your hand. You can only activate 1 "Deal with the Ancients" card per turn. 

 


 

pFqMfoN.jpg

Amimude Estolica

2 "Amimude" monsters
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. Once per turn, you can Banish 1 monster from your hand or Graveyard; Until the End Phase, this card gains ATK equal to that monster's DEF. If this card leaves the field, shuffle this monster into the Extra Deck,

 


 

7WvqkgP.jpg

Amimude Chiqui

2 "Amimude" monster
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. Once per turn, you can Banish 1 "Amimude" card from your hand or Graveyard; Shuffle 1 card from your side of the field or Graveyard and 1 card from your opponent's side of the field or Graveyard into the deck. If this card leaves the field, shuffle this monster into the Extra Deck.

 


 

uoEWYUI.jpg

Amimude Quechua

3 "Amimude" monster
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. Once per turn, you can change the battle position of one monster your opponent controls. Negate the effects of monsters that this card battles with. If this card leaves the field, shuffle all monsters in the Graveyard into the deck.

 

Link to comment
Share on other sites

AWE-SOME!!!!!!!!!!!!! Those cards are some of THE best cards I've ever seen! I MOSTLY DON'T USE CAPS LOCK!!!!!!!!!!!!!! Dude, those are too cool! I think I found one of my favorite card creators, and one of my favorite archetypes (right after Fabled and Lightsworn)!!! Hey, I'm a YGOPro\DevPro card programmer and I'm looking for cards I can program. Can I please use yours??? You'll have all rights on them and they won't be public if you want... Just please let me use them! Please...............

Link to comment
Share on other sites

AWE-SOME!!!!!!!!!!!!! Those cards are some of THE best cards I've ever seen! I MOSTLY DON'T USE CAPS LOCK!!!!!!!!!!!!!! Dude, those are too cool! I think I found one of my favorite card creators, and one of my favorite archetypes (right after Fabled and Lightsworn)!!! Hey, I'm a YGOPro\DevPro card programmer and I'm looking for cards I can program. Can I please use yours??? You'll have all rights on them and they won't be public if you want... Just please let me use them! Please...............

Thanks for the compliment! By all means, feel free to use them, and PM me when you are done! I'd love to see this on DevPro.

I'll be sticking around for a while, check out my siggy if you want to see more of the archetypes I've made.

EDIT: One more thing: If you want to credit me, also credit Hpdoom and Hunduel for the card art. Thanks!

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...