pwnyo Posted August 20, 2014 Report Share Posted August 20, 2014 Yes, after many decades of toiling away at an underground maximum security prison (*coughschoolcough*), I, Pwnyo al Agarrado vi Britannia, have returned to reclaim that throne of the Pop Culture Forum left so long empty by my unexpected absence! Behold, a Fullmetal Alchemist set! Seriously speaking now, I noticed an unusual lack of FMA-related cards here. Maybe it's because this forum isn't all that active anyway? Well, I'm going to try to change that! :D The set focuses on knowing the positions and names of cards in your Deck to activate giant combos, a la alchemy. By the way, bury means return a card from your hand to the bottom of the Deck. SPOILER WARNING (for ya shmucks who haven't seen Brotherhood yet XD) State Alchemists [spoiler=Edward Elric] Effect: This card is also always treated as a Warrior-Type monster. Once per turn, you can bury 1 Spell or Trap Card (from your hand): Look at the top 3 cards of your Deck and add 1 card of the same type to your hand; return the rest of the cards to the top of the Deck in any order. If there are no cards of the same type, send the top 5 cards of your Deck to the Graveyard. Ed is meant to be the main card, allowing you to know the positions and names of at least 4 cards if you can activate his effect correctly, preparing the bottom of the Deck for combos, and searching a Spell or Trap in the topdeck. However, his abilities are limited, reflecting the laws and -- especially for Ed -- consequences of trying to get too much out of too little. [/spoiler] [spoiler=Alphonse Elric] Effect: This card is also always treated as a Spellcaster-Type monster. If you control a "Edward Elric", you can Special Summon this card (from your hand), and if you do, you cannot conduct your Battle Phase this turn. Once per turn, you can declare 1 card name: Reveal the bottom card of your Deck, and if it is the declared card, add it to your hand; then bury 1 card. Otherwise, the Deck is shuffled. A convenient compliment to Edward, Alphonse is a bit hard to get out without his brother's help. In any case, he can switch out the bottom card of your Deck for one in your hand, a very powerful effect in terms of this set, considering how often things will be sent there. He ignores Equivalent Exchange, in a sense, allowing you to get a Spell by trading it for a monster and vice versa, paralleling his battle with Pride later in the series. [/spoiler] [spoiler=Alex Louis Armstrong] The primary "beatstick with four stars," Alex can dish out some serious pain. Other than that, his effect is a bit uninteresting. [/spoiler] [spoiler=Shou Tucker] The only monster search card in the set, Tucker is designed as a sort of last-resort, getting you a card you need, but ruining your current knowledge of the Deck. I was conflicted between making an "Alchemist" archetype or simply using the dual-typing I had already given them for searches, but after typing in Armstrong's name and title, I decided against archetypes XD. [/spoiler] [spoiler=Dr. Marcoh] Based off his wealth of knowledge on the Philosopher's Stone (and his reverse Transmutation Circle), Marcoh is a toolbox anti-Xyz all on his own: throw him out to banish an Xyz, or get rid of an Xyz's pesky effects as a result of another alchemist card effect. He's perhaps a bit too good. [/spoiler] [spoiler=Roy Mustang] Another anti-Xyz monster, Roy -- the hottest alchemist in the series, if you get my drift -- can bounce a monster and inflict burn damage all at once. However, he needs a Tribute, and has unusually low ATK. This can be circumvented through other cards in the set, however. [/spoiler] Team Mustang [spoiler=Breda] A short term shield for your Alchemists. Dual-typing isn't actually a thing in TCG, so I'm not sure how to word that without using an archetype name. [/spoiler] [spoiler=Havoc] One of the only Special Summoners in the entire set, representing how his "death" by against Lust revitalized Mustang for a final blow (well, that's one way to see it). [/spoiler] [spoiler=Fuery] A great support card for the Deck-checking mechanic, you can re-use his effect however many times you feel necessary by drawing him over and over. Is this broken, or is it countered by the fact that his effect blocks off your draw? [/spoiler] [spoiler=Falman] His effect, while difficult to use, is actually pretty useful, especially when combined with the effects of the Xingese (coming soon). [/spoiler] [spoiler=Hawkeye] Probably the most versatile card in Team Mustang, she can make for some pretty powerful plays. That's one of the reasons she's Mustang's right-hand woman. [/spoiler] [spoiler=Honorary Member: Hughes] In honor of their friendship, I present to you none other than Hughes, with the exclusive ability to protect his comrades and give them a combat boost when on the field. [/spoiler] Spell Cards There's only 1 Spell so far, with many to come, but I'm not sure how powerful Transmutation Circle would be outside of its native set. It has two fairly useful effects, in any case, on top of being a Quick-Play, so please let me know if it's broken. Constructive criticism and any kinda comments welcome! Thanks, and don't worry: I've got about a dozen more comin' up. Link to comment Share on other sites More sharing options...
TondehDondeh Posted August 23, 2014 Report Share Posted August 23, 2014 (I've got some FMA cards in the works, and my Ed and Al have somewhat similar effects to yours. Whata'cowinkidinkeh? I kinda feel like I'm plagiarizing now...) Kinda wondering why Shou and Marco have the half Warrior-Type effects. I get all the others having it, but Shou and Marco didn't have much melee combat experience (at least I don't remember them having much.) That's just me. Nice effects, though. Link to comment Share on other sites More sharing options...
pwnyo Posted August 23, 2014 Author Report Share Posted August 23, 2014 Aw, s'okay... I like to see everyone's interpretations of the same source material, and it's not like I own FMA XD What I'm planning is for all State Alchemists to be Warrior/Spellcasters, reflecting their alchemist and military origins, but I can definitely see where you're coming from. One of the Field Spells I'm thinking about (Amestris) gives 200 ATK and DEF to Spellcasters, Warriors, and Fiends *coughhomunculicough*, so alchemists would get a double bonus or something. Anyway, I kinda want to see your cards now, so make sure to post 'em. I'll make sure nobody thinks you're copyin', kay? ;) Link to comment Share on other sites More sharing options...
TondehDondeh Posted August 23, 2014 Report Share Posted August 23, 2014 Thanks, brah. I hope to not disappoint. Link to comment Share on other sites More sharing options...
pwnyo Posted September 2, 2014 Author Report Share Posted September 2, 2014 Bu-bump. Added Team Mustang as alchemist support. Link to comment Share on other sites More sharing options...
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