RickyKrilovs Posted August 21, 2014 Report Share Posted August 21, 2014 Opinions and what i've done well and what i could improve? [spoiler='Banshee'] Target 1 "Mythiture" Monster you control and 1 monster your opponent controls: Banish your monster and if the other target has a lower ATK than the monster you banished, destroy all Spell and Traps your opponent controls.[/spoiler] [spoiler='Basilisk'] 2 Level 6 Monsters Can also be Xyz Summoned by using 2 Level 6 monsters in your banished zone (attach those cards as Xyz Materials). If this card attacks a Defense Position monster: Destroy it before damage calculation and it's effects cannot be activated. This card may change its Battle Position at anytime during your turn (This is a quick-effect).[/spoiler] [spoiler='Centaur'] If this card destroys an opponents monster by battle, banish that monster. If this effect is activated, your opponent can target 1 level 4 or lower monster from their graveyard, and shuffle it back into their deck. When this card is destroyed by battle, banish this card.[/spoiler] [spoiler='Cerberus'] Once per turn: Detach 1 Xyz material from this card; Destroy 1 Spell or Trap card on the field. If this effect is used, banish 1 'Mythiture' Monster from your graveyard, and banish the top card of your deck.[/spoiler] [spoiler='Chimera'] Cannot be Normal Summoned or Set. Can only be Special Summoned by banishing 3 "Mythiture" Monsters from your Graveyard. When this card battles destroys a monster by battle: Banish it, also its effects are negated. Once per turn: Negate the effects of one face-up Monster on the field until the End Phase.[/spoiler] [spoiler='Doppelganger'] Target 1 "Mythiture" Monster you control: Special Summon "Mythiture Doppelganger" token in the same Battle Position as the target. The token always has the same type, attribute, ATK, and DEF as the target's. When the target leaves the field: Destroy "Mythiture Doppelganger" token. When "Mythiture Doppelganger" token is leaves the field, banish the target.[/spoiler] [spoiler='Gorgon'] You can banish this card from your hand to add 1 'Mythiture' spell/trap card from your deck to your hand. If this card is destroyed by battle, Special Summon from your deck 1 level 4 or lower 'Mythiture' monster.[/spoiler] [spoiler='Gremlin'] You can Tribute this card: Draw 2 cards, then banish 1 card in your hand. You cannot conduct your Battle Phase this turn.[/spoiler] [spoiler='Hellhound'] Banish from your graveyard 2 'Mythiture' Monsters. During your 2nd Standby Phase after this cards activation, Special Summon both of the banished monsters in face-up defense position. They are destroyed at the End Phase.[/spoiler] [spoiler='Hydra'] Cannot be destroyed by battle. Once during your opponent's turn: Banish 1 "Mythiture" card in your Graveyard; your opponent must attack this at least once (if able). When this card is attacked, banish the top card of your deck.[/spoiler] [spoiler='Kraken'] If this card is in face-up Defense Position: Banish it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent, then banish the top card of your deck. If it is a 'Mythiture' monster, special summon it in Attack Position.[/spoiler] [spoiler='Minotaur'] If this card is attacked twice during your opponent's Battle Phase: Destroy it. You take no battle damage involving this card. Once per turn: Add 1 "Mythiture" Spell or Trap card from your Deck to your hand.[/spoiler] [spoiler='Phoenix'] Once per turn: Target another face-up "Mythiture" monster you control; this card's level becomes the level of the target. If this card isn't used for an Xyz Summon after activating it's effect: Banish it at the End Phase. When this card is destroyed by your opponent (by battle or card effect): Special Summon 1 "Mythiture Phoenix" from your Deck in Face-Up Defense Position.[/spoiler] [spoiler='Troll'] If this card does not attack during your Battle Phase: Banish this card. If this card destroys an opponents monster by battle, banish the top card of your deck.[/spoiler] [spoiler='Cthulhu'] 2 Level 4 "Mythiture" Monsters Once per turn: Detach 1 Xyz Material from this card and target 1 card in your Graveyard; Banish it and if you do, send the top card of your Deck to the Graveyard. This card gains 100 ATK for every card that is banished. [/spoiler] [spoiler='Gargoyle'] Target 1 Monster your opponent controls: That Monster can not Attack or change it's Battle Position until their next Battle Phase.[/spoiler] [spoiler='Siren'] Activate when your opponent declares an attack on a monster. Banish both monsters. If 1 of these Monsters was a "Mythiture" Monster, shuffle this card into your deck at the End Phase. Any Monster destroyed by battle and would be sent to the Graveyard is banished instead.[/spoiler] [spoiler='Valhalla'] When this card is activated: Shuffle all banished "Mythiture" Monsters back into their owner's Decks and place 1 Realm Counter on this card for each card returned to the Deck. You can remove any number of Realm Counters from this card: Target 1 "Mythiture" Monster you control with a level equal to the number of Realm Counters removed from this card; it cannot be targeted by card effects and increase it's ATK and DEF by 500. When this card leaves the field; Special Summon 1 "Mythiture" Monster from your hand.[/spoiler] [spoiler='Lamia'] 2 Level 4 Monsters Once per turn: Detach 1 Xyz Material from this card: Banish 1 monster on the field and apply the following effect appropriate to the banished monster; -"Mythiture" Monster: All "Mythiture" Monsters you control gain 500 ATK until the End Phase. -Opponent's Monster with ATK lower than this card's ATK: Draw 1 card. -Opponent's Monster with ATK equal to or greater than this card's ATK: This card cannot attack this turn.[/spoiler] New Cards: [spoiler='Charon'] Cannot be Normal Summoned or Set. Can only be Special Summoned by banishing any amount of "Mythiture" Monsters on your side of the field or Graveyard (min. 3). This card gains 300 ATK and DEF for each card banished this way. You can tribute this card: Special Summon "Mythiture God - Hades" from your Extra Deck, then banish cards from the top of your Deck until you banish 1 "Mythiture" Monsters; attach this card and that card to "Mythiture God - Hades" as Xyz Material.[/spoiler] [spoiler='Hades'] 2 Level 6 "Mythiture" Monsters Can only be Special Summoned by using 2 Level 6 monsters in your banished zone (attach those cards as Xyz Material) or by the effect of "Mythiture Charon". Once per turn: Detach 1 Xyz Material from this card; Special Summon 1 banished "Mythiture" monster from your banished zone and it can attack your opponent directly this turn. If you control "River Styx" or "River Acheron": This card cannot be destroyed by card effects.[/spoiler] [spoiler='River Styx'] Activate this card only during your opponent's Standby Phase. Each time your opponent would draw a card: They draw 2 cards instead, then banish 1 of the drawn cards.[/spoiler] [spoiler='River Acheron'] If you would draw a card(s) outside of your Draw Phase: Draw 2 cards instead, then, banish 1 "Mythiture" card from your hand. You can only use the effect of "River Acheron" once per turn.[/spoiler] [spoiler='Ares'] 3 Level 4 Monsters Once per turn: Banish 1 card in your hand, then target one Monster on the field; Its ATK is halved until the End Phase. You can Detach 1 Material from this card; Target 1 monster your Opponent controls. That target's effects are negated, and it is banished when it leaves the field.[/spoiler] [spoiler='Poseidon'] 2 Level 4 "Mythiture" Monsters Once per turn: If this card would be destroyed by battle, banish 1 material from this card instead, then Draw 1 card. If you control another face-up "Mythiture God" except "Mythiture God - Poseidon", you can banish the top card of your deck; Special Summon (from your hand) 1 level 4 or lower "Mythiture" Monster.[/spoiler] Link to comment Share on other sites More sharing options...
Im the prince of the ring! Posted August 21, 2014 Report Share Posted August 21, 2014 Banshee seems fine as it is a specif-only effect. However, cerberus is flat-out broken. A generic rank 4 3k beater is not realistic, and if it was, It would need very strict xyz material. The effect is OP'd because you can pop a s/t card at no cost and with no repurcussions. Make the atk weaker and make the effect weaker. As for minotaur, your opponent can take advantage of that card's effect and just attack into it. The effect of it is okay so i'll leave that alone. For cerberus, balance the effect as it is OP'd Link to comment Share on other sites More sharing options...
RickyKrilovs Posted August 22, 2014 Author Report Share Posted August 22, 2014 Okay i'll work on Cerberus again, and i have more cards if you want to see? Link to comment Share on other sites More sharing options...
AJRujaib Posted August 22, 2014 Report Share Posted August 22, 2014 great job cant wait to see more this could turn out wonderful. Link to comment Share on other sites More sharing options...
richbonner93 Posted August 23, 2014 Report Share Posted August 23, 2014 First off welcome to the forums and YCM!!! Now that's outta the way, there are few things I'd like to discuss.[spoiler=Things to Discuss before my card reviews] Use Spoilers for your cards. Spoilers are these things [spoiler=Title of spoiler]Things inside spoiler[/spoiler] Spoilers help with sorting your cards so members viewing them won't have to scroll a ridiculous amount to see all of them. Because your effects are still readable on the card since they aren't long, this doesn't apply right now, BUT it's always good to also have the effect typed out in another section. Here's an example: [spoiler=Mythiture Gremlin][spoiler=Card Image][/spoiler][spoiler=Card Lore]You can Tribute this card: Draw 2 cards, then banish 1 card in your hand. You cannot conduct your Battle Phase this turn.[/spoiler][/spoiler] Using spoilers to sort your cards is very helpful and gives it a cleaner look :D [/spoiler] Now for the card reviews and I'll go card by card with OCG corrections also (in bold). [spoiler=Monsters] [spoiler=Effect Monsters] [spoiler=Chimera] [spoiler=OCG Corrections]Cannot be Normal Summoned or Set. Can only be Special Summoned by banishing 3 "Mythiture" Monsters from your Graveyard. When this card battles destroys a monster by battle: Banish it, also its effects are negated. Once per turn: Negate the effects of one face-up Monster on the field.[/spoiler] [spoiler=Discussion]Boss monster feel to it. Seems to be an OK card. The last effect should last until the end of the turn OR until this card leaves the field for a better balance.[/spoiler][/spoiler] [spoiler=Gremlin] [spoiler=OCG Corrections]You can Tribute this card: Draw 2 cards, then banish 1 card in your hand. You cannot conduct your Battle Phase this turn[/spoiler] [spoiler=Discussion]Archetype specific Cardcar D but you don't end your turn right then. I like it. It helps with Basilisk Xyz Summon with the banishing so it gets a good grade from me :)[/spoiler][/spoiler] [spoiler=Hydra] [spoiler=OCG Corrections]Cannot be destroyed by battle. Once during your opponent's turn: Banish 1 "Mythiture" card in your Graveyard; your opponent must attack this at least once (if able). When this card is attacked: It gains 100 ATK and DEF.[/spoiler] [spoiler=Discussion]The last effect is practically obsolete since it can't be destroyed by battle. Not really worth playing it other than for Basilisk Summoning. [/spoiler][/spoiler] [spoiler=Kraken] [spoiler=OCG Corrections]If this card is in face-up Defense Position: Banish it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.[/spoiler] [spoiler=Discussion]IMO, this is a bad card. It doesn't do anything for the archetype except fulfill Basilisk requirements. It's just a beatstick, a good one, but not worth playing if more LV 6 Mythitures are available.[/spoiler][/spoiler] [spoiler=Minotaur] [spoiler=OCG Corrections]If this card is attacked twice during your opponent's Battle Phase: Destroy it. You take no battle damage involving this card. Once per turn: Add 1 "Mythiture" Spell or Trap card from your Deck to your hand.[/spoiler] [spoiler=Discussion]A backrow searcher. Wish it wasn't a high lv though so it'd be easier to use. First effect makes this card worse than it is. Maybe if you bring down the level and lower the ATK a little the first effect can stay so it would make sense.[/spoiler][/spoiler] [spoiler=Phoenix] [spoiler=OCG Corrections]Once per turn: Target another face-up "Mythiture" monster you control; this card's level becomes the level of the target. If this card isn't used for an Xyz Summon after activating it's effect: Banish it at the End Phase. When this card is destroyed by your opponent (by battle or card effect): Special Summon 1 "Mythiture Phoenix" from your Deck in Attack Position.[/spoiler] [spoiler=Discussion]A lot of OCG errors but that's ok, everyone is bad at OCG when they start making cards. I REALLY like where your going with this card. Helps make Rank 3's, 5's, and 6's and is good support. I don't like that they are SS in ATK mode but it's still a god effect either way.[/spoiler][/spoiler][/spoiler] [Spoiler=Xyz] [spoiler=Cerberus] [spoiler=OCG Corrections]3 Level 4 Monsters Once per turn: Detach 1 Xyz material from this card; Destroy 1 Spell or Trap card on the field. This card gains 100 ATK for each face-up "Mythiture" card on the field.[/spoiler] [spoiler=Discussion]Generic Rank 4 needing 3 materials...idk. I personally wish it was more archetype-related.[/spoiler][/spoiler] [spoiler=Basilisk] [spoiler=OCG Corrections]2 Level 6 Monsters Can also be Xyz Summoned by using 2 Level 6 monsters in your banished zone (attach those cards as Xyz Materials). If this card attacks a Defense Position monster: Destroy it before damage calculation and it's effects cannot be activated. This card may change its Battle Position at anytime during your turn (This is a quick-effect).[/spoiler] [spoiler=Discussion]The big boy of the set. I like the first effect cause you have cards to help with it. The rest of the card, left me wondering where this set was going. I know this is your first set that you have posted so it's ok, but keep in mind each archetype has a central idea (ex: Gravekeeper's utilize Necrovalley, Aliens use A-counters, Six Sams SS with each other, etc.) and that should also apply to your future sets.[/spoiler][/spoiler][/spoiler][/spoiler] [spoiler=Spells] [spoiler=Banshee] [spoiler=OCG Corrections]Target 1 "Mythiture" Monster you control and 1 monster your opponent controls: Banish your monster and if the other target has a lower ATK than the monster you banished, destroy all Spell and Traps your opponent controls.[/spoiler] [spoiler=Discussion]This card is kinda OP. It is specific that you ahve to bansih a Mythiture but if you banish one strong enough, it's a Feather Duster, which can potentially be a +4 or +5. I like the idea, but needs some work.[/spoiler][/spoiler] [spoiler=Doppelganger] [spoiler=OCG Corrections]Target 1 "Mythiture" Monster you control: Special Summon "Mythiture Doppelganger" token in the same Battle Position as the target. The token always has the same type, atribute, ATK, and DEF as the target's. When the target leaves the field: Destroy "Mythiture Doppelganger" token. When "Mythiture Doppelganger" token is leaves the field: Destroy the target.[/spoiler] [spoiler=Discussion]I'm not sure why you made a token card but I'm not gonna judge. Tokens are always required to have a name (I gave it one from the top of my head). Like the concept, but idk where this set wanted to go so idk how to rate it.[/spoiler][/spoiler][/spoiler] I leave you with these constructive comments and suggestions and hopefully you will utilize them in your future sets. Happy making! Link to comment Share on other sites More sharing options...
RickyKrilovs Posted August 23, 2014 Author Report Share Posted August 23, 2014 Thanks for the advice guys, it's really helping, i'll work on the OCG corrections and effects when i have time, and i have a couple more made, Centaur, Hellhound, Troll, and Gorgon, and have another ready to make when i have spare time. I'm very happy with the responses considering this is my first time making a deck, what sort of cards would you guys like to see? Or what creatures? Again, thanks for the support and advice, i appreciate it VERY much. EDIT: Also, should banshee only destroy 1 spell/trap, not all? Cards have been updated with OCG Corrections, and 4 new cards added, Troll, Gorgon, Hellhound, and Centaur. Link to comment Share on other sites More sharing options...
richbonner93 Posted August 24, 2014 Report Share Posted August 24, 2014 Glad to see you used my OCG corrections (yay :D). Time to review the new cards: [spoiler=Centar] [spoiler=OCG Corrections]If this card destroys a monster by battle: Banish it. If this effect is activated: Your opponent targets 1 monster in their Graveyard and shuffles it back into their deck. When this card is destroyed by battle: Banish it.[/spoiler] [spoiler=Discussion]I see that you have read my comment which is good and that you're trying to find the central idea behind your archetype, which to me seems to be banishing your monsters, and hopefully you'll make more cards that will help with the banishing/utilize the banished cards. Anywho, this card seems kinda lacking in the stats department, but otherwise nice card.[/spoiler][/spoiler] [spoiler=Gorgon] [spoiler=OCG Corrections]You can banish this card from your hand: Add 1 "Mythiture" Spell/Trap card from your deck to your hand. If this card is destroyed by battle: Special Summon 1 Level 4 or lower "Mythiture" Monster from your Deck.[/spoiler] [spoiler=Discussion]Nice toolbox for your S/T's, just need a larger variety of them. Well designed.[/spoiler][/spoiler] [spoiler=Troll] [spoiler=OCG Corrections]Banish this card if it doesn't declare an attack during your turn (if able). If this card destroys a monster by battle: Banish the top card of your deck.[/spoiler] [spoiler=Discussion]Nice beatsick and helps with the central theme so far.[/spoiler][/spoiler] [spoiler=Hellhound] [spoiler=OCG Corrections]Banish 2 "Mythiture" Monsters from your Graveyard. During your 2nd Standby Phase after this card's activation: Special Summon those monsters in face-up Defense Position. They are destroyed at the End Phase.[/spoiler] [spoiler=Discussion]Seems a little slow to me, but splashable (Dragon Rulers back in the day would've abused the hell outta this bad boy here). Maybe if you limit it to Myhiture monsters and only wait till your next S-B Phase it would be a little more helpful for the archetype.[/spoiler][/spoiler] Overall, much improvement from when I reviewed your first cards! Archetype has a central idea? Check. Now, you just gotta make more cards or edit your existing ones that will help with utilizing your banished monsters (maybe another card like Basalisk, but Rank 4 since most of them are lv 4 monsters). Can't wait to see your next update! Link to comment Share on other sites More sharing options...
RickyKrilovs Posted August 24, 2014 Author Report Share Posted August 24, 2014 Can't wait to see your next update! Thanks again for the help, 4 new cards added, need a lot of help on Valhalla though, want to make it the main thing behind this deck, make banishing useful, but not too sure how to make it balanced. Link to comment Share on other sites More sharing options...
RickyKrilovs Posted August 24, 2014 Author Report Share Posted August 24, 2014 /Bump Link to comment Share on other sites More sharing options...
richbonner93 Posted August 25, 2014 Report Share Posted August 25, 2014 It's awesome that you update often and glad to see you're taking into account how to balance your cards the more and more you make them. Onto new reviews: [spoiler=Monsters] [spoiler=Cthulu] [spoiler=OCG Corrections]2 Level 4 "Mythiture" Monsters Once per turn: Detach 1 Xyz Material from this card and target 1 card in your Graveyard; Banish it and if you do, send the top card of your Deck to the Graveyard. This card gains 100 ATK for every card that is banished.[/spoiler] [spoiler=Discussion]Sweet a Rank 4 for the archetype. Fuels your banish zone for the archetype and hopefully gets a useful for future banishing or the occasional breakthrough skill.[/spoiler][/spoiler] [spoiler=Lamia] [spoiler=OCG Corrections]3 Level 4 Monsters Once per turn: Detach 1 Xyz Material from this card: Banish 1 monster on the field and apply the following effect appropriate to the banished monster; "Mythiture" Monster: This card gains 300 ATK. Opponent's Monster with ATK lower than this card's ATK: Draw 1 card. Opponent's Monster with ATK equal to or greater than this card's ATK: This card cannot attack this turn.[/spoiler] [spoiler=Discussion]This seems to be a more splashable card, but requiring 3 materials is gonna make this hard to play. It does have some great balanced effects when you banish your opponent's monsters, but when it comes to banishing Mythitures, it's almost not worth using 3 monsters to bring out. Maybe tone it down to 2 materials and just 2 special condition effects with a more "effective" Mythiture banish (hehehe, I made a pun...)[/spoiler][/spoiler][/spoiler] [spoiler=Valhalla] [spoiler=OCG Corrections]This card must be activated the same turn it is drawn (except the 1st turn of the duel). When this card is activated: Shuffle all banished "Mythiture" Monsters back into their owner's Decks and place 1 Realm Counter on this card for each card returned to the Deck. You can remove any number of Realm Counters from this card: Target 1 "Mythiture" Monster you control with a level equal to the number of Realm Counters removed from this card; it cannot be by card effects and increase it's ATK and DEF by 500.[/spoiler] [spoiler=Discussion]Alright a field spell. I see why you said you needed some help with Valhalla so I'll give you my piece of pie. First off, the mandatory activation effect makes this card seem like it has a cost. I would omit that effect, personally. The initial activation effect is quite similar to the Madolche field spell, which it's always good to recycle your monsters. Now the Realm Counters I was a little sketchy about at first but I did some pondering and it might be a good call. At first, when I read that all your banished monsters will be recycled I thought the whole point of the archetype was to banish them for effects and other benefits. But these Realm Counters saved you from a different kind of review. Allowing to power up your monsters AND prevent them from being blown up by card effects is pretty good seeing that the only way to get the counters is from this card's initial activation. So it balances itself out well in that respect. However, maybe adding an effect when this card leaves the field would be a nice touch to it just help the archetype out a bit more cause I'm all about supporting archetype brethren.[/spoiler][/spoiler] [spoiler=Traps] [spoiler=Gargoyle] [spoiler=OCG Corrections]NONE WOOHOO! Nice work on the OCG man! I don't see any corrections that need to be made.[/spoiler] [spoiler=Discussion]Nice splashable card and pretty well balanced. I'd run it in quite a few of my current decks.[/spoiler][/spoiler] [spoiler=Siren] [spoiler=OCG Corrections] Activate when your opponent declares an attack on a monster. Banish both monsters. Any Monster destroyed by battle and would be sent to the Graveyard is banished instead.[/spoiler] [spoiler=Discussion]Dimensional Prison + D. Fissure in one card. Interesting concept, but I'd rather just run a D. Fissure since this has to wait for an attack to activate.[/spoiler][/spoiler][/spoiler] Nice update. If you need some help with OCG or wanna ask for some advice, feel free to PM on here if you want. My inbox is always open and welcomes all questions! Link to comment Share on other sites More sharing options...
RickyKrilovs Posted August 25, 2014 Author Report Share Posted August 25, 2014 Running out of ideas, no idea what effects i could use for the rest of the spells/traps i need to make. Got 1 or 2 ideas, but not enough :/ Link to comment Share on other sites More sharing options...
richbonner93 Posted August 26, 2014 Report Share Posted August 26, 2014 Another update, another review :): [spoiler=Monsters] [spoiler=Charon] [spoiler=OCG Corrections]Cannot be Normal Summoned or Set. Can only be Special Summoned by banishing any amount of "Mythiture" Monsters on your side of the field or Graveyard (min. 3). This card gains 500 ATK and DEF for each card banished this way. You can tribute this card: Special Summon "Mythiture God - Hades" from your Extra Deck, then banish cards from the top of your Deck until you banish 2 Level 6 "Mythiture" Monsters; attach those cards to "Mythiture God - Hades" as Xyz Material.[/spoiler] [spoiler=Discussion]I am being pulled in opposite directions with this card. On one way, it fulfills the central idea of the archetype while making a potential massive beater out of it and gives you the option of a 1 card Hades. On the other hand, there are a few things that if changed will make this card really really good (at least in my taste): Making it Level 6: By doing so, this will give you more options for Xyz Monsters both for the archetype as well as in general. Of course, the stat gain amount will have to drop. The way it gets Hades Materials: The current effect makes this card risky to play because you're hoping to banish 2 Lv 6 monsters within the top 3-4 cards (if lucky). Maybe attaching this and a banished Mythiture to Hades when summoned this way will be more viable, OR using the banished monsters used to summon this card as Hades' Xyz Material.[/spoiler][/spoiler] [spoiler=Hades] [spoiler=OCG Corrections]2 Level 6 "Mythiture" Monsters Can also be Special Summoned by using 2 Level 6 monsters in your banished zone (attach those cards as Xyz Material). Once per turn: Detach 1 Xyz Material from this card; Special Summon 1 banished "Mythiture" monster from your banished zone and it can attack your opponent directly this turn. If you control "River Styx" or "River Acheron": This card cannot be destroyed by card effects[/spoiler] [spoiler=Discussion]I really like this card overall. Good boss monster addition. Fits the central theme well and uses it to your advantage. Maybe using 2 banished Mythitures will make this card more balanced since if not, this card is pretty OP for ease of Summoning.[/spoiler][/spoiler] [spoiler=Ares] [spoiler=OCG Corrections]2 Level 4 Monsters Once per turn: Banish 1 card in your hand, then target 1 monster on the field; its ATK is halved until the End Phase.[/spoiler] [spoiler=Discussion]I don't really see the point of this card being an Xyz Monster if you don't use its materials for an effect (but that's just me). Maybe converting this into a Level 6 monster with a built in Special Summoning effect will make this card better for both itself and the archetype as a whole. Other than that, gives you slight power advantage for a turn by fueling the banished zone, for a possible +1/+2 advantage.[/spoiler][/spoiler] [spoiler=Poseidon] [spoiler=OCG Corrections]No corrections needed :D[/spoiler] [spoiler=Discussion]I actually really like this card. It has restrictive Summoning conditions, acts as a wall but not an OP wall, AND gives you draw power all the while fueling your banished zone. Probably my favorite Xyz so far. Giving this card the Summoning ability like Basilisk and Hades will make this card even more awesome.[/spoiler][/spoiler][/spoiler] [spoiler=River Acheron] [spoiler=OCG Corrections]Each time you would draw a card(s): Draw 2 cards instead, then banish one of the cards drawn.[/spoiler] [spoiler=Discussion]I'll be pretty blunt about this one. This is badly designed. It does fulfill the central theme but in a very bad way. Drawing cards outside the DP is pretty OP already, but now Pot of Greed-ing every draw is just too much. Here is my proposed new effect (you don't have to use it, but take into consideration the changes I made to it):[spoiler=Revised Effect]If you would draw a card(s) outside of your Draw Phase: Draw 2 cards instead, then, banish 1 "Mythiture" card from your hand. You can only use the effect of "River Acheron" once per turn.[/spoiler][/spoiler][/spoiler] [spoiler=River Styx] [spoiler=OCG Corrections]Activate this card only during your opponent's Standby Phase. Each time your opponent would draw a card: They draw 2 cards instead, then banish 1 of the drawn cards.[/spoiler] [spoiler=Discussion]The only benefit I would see with this card is if they draw into their resources too fast and have to lose one of them. I personally think this card should have a different effect entirely, specifically aimed at the central idea for this archetype. Also note that Hades gets protection if you control Acheron or Styx, so maybe giving an additional effect to this card and Acheron if you control a Hades might help with their designs.[/spoiler][/spoiler] Overall, I am ok with the update. There were both good cards and bad. But, keep working on them and use my suggestions if you need some guidance. Link to comment Share on other sites More sharing options...
Ezmoe Posted August 26, 2014 Report Share Posted August 26, 2014 This is before I review the cards. The amount of spoilers your using is causing my browser to lag immensely. Other than that, your the 100,000th member to make a deck on myths. It's not original as you think. Link to comment Share on other sites More sharing options...
RickyKrilovs Posted August 29, 2014 Author Report Share Posted August 29, 2014 bump Link to comment Share on other sites More sharing options...
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