EpicDrago Posted August 24, 2014 Report Share Posted August 24, 2014 This is my, appropriately named, Insanity deck. The deck revolves much around banishing, like a D.D. deck. There are level/rank 4, 5, and 6 monsters, along with 1 level 1 monster and 1 rank 10 monster, and they also have level manipulation effects. Basically, the point is to get out the rank 10 to spam summon Xyzs to swarm and destroy. The Insanity Angel Xyzs are negaters, which are one of the more heavily focused on cards. [spoiler=’Main Deck (Run 40)’] [spoiler=’Monsters (Run 18)’] [spoiler=’Insanity Knight (Run 2)’] DARK/Level 1/Warrior This card cannot be normal summoned/set. This card can only be special summoned by an "Insanity" card effect. You can banish an "Insanity monster you control; special summon this card from your hand or grave. When this card is special summoned, target one of your banished "Insanity" monsters; this card's level becomes equal to the target's level. If this card is banished, you can target one of your banished "Insanity" monsters, except "Insanity Knight"; add that target to your hand. ATK/0 DEF/0 [/spoiler] [spoiler=’Insanity Huntsman (Run 3)’] DARK/Level 4/Warrior When this card is normal summoned you can target one of your banished "Insanity" monsters that has a level; special summon that target in face-up defense position, and if you do, this card gains 700 ATK until the end phase. If this card is banished, all "Insanity" monsters you control gain 700 ATK until your end phase. ATK/1800 DEF/0 [/spoiler] [spoiler=’Insanity Freezer (Run 2)’] WATER/Level 4/Beast Once per turn you can target an "Insanity" monster in your grave and a face-up card your opponent controls; banish the first target and negate the second target's effects until your opponent's end phase. If this card is banished you special summon up to 2 "Insanity" monsters from your hand, but one of those monsters are banished during your end phase. ATK/1700 DEF/1500 [/spoiler] [spoiler=’Insanity Monger (Run 2)’] DARK/Level 5/Warrior You can normal summon this card without tribute by banishing an "Insanity" monster from your grave. When this card destroys a monster by battle you can target an "Insanity monster in your grave and a spell/trap card your opponent controls; banish both targets. If this card is banished, all "Insanity" monsters you control deal piercing damage until your end phase. ATK/2100 DEF/1500 [/spoiler] [spoiler=’Insanity Helllord (Run 3)’] FIRE/Level 5/Pyro You can normal summon this card without tribute, but if you do, banish the top 3 cards of your deck. Once per turn, during either player's turn, you can target an "Insanity" monster you control and one of your banished "Insanity" monsters that has an equal or lower level; banish the first target and special summon the second target in face-up defense position. If this card is banished, you can special summon an "Insanity" monster from your deck, except "Insanity Helllord", but it cannot attack and its effects on the field are negated. ATK/2000 DEF/1000 [/spoiler] [spoiler=’Insanity Conjurer (Run 3)’] DARK/Level 6/Spellcaster If you control 2 or more "Insanity" monsters you can special summon this card from your hand. Once per turn you can target 2 "Insanity" monsters you control; both targets become the same level as one of the targets. If this card is banished you can special summon a "Insanity" monster with a level from your grave. ATK/0 DEF/2500 [/spoiler] [spoiler=’Insanity Ninja (Run 3)’] DARK/Level 6/Warrior You can special summon this card from your hand by banishing an "Insanity" monster you control. Once per turn, you can target 2 other "Insanity" monsters you control and a monster your opponent controls; banish the first two targets, then take control of the third target until the end phase, but the third target is now treated as an "Insanity" monster and becomes any level you want (even if it is an Xyz monster). If this card is banished, you can draw 2 cards, then banish a card from your hand. ATK/2400 DEF/0 [/spoiler] [/spoiler] [spoiler=’Spells (Run 7)’] [spoiler=’Insanity Alchemist (Run 3)’] Normal Banish an "Insanity" monster you control. Until the end phase, all "Insanity" monsters you control that have a level, and all "Insanity" monsters that have a level that you summon this turn, become the same level as the monster banished by this card's effect. An Xyz monster banished by this card's effect has its rank treated as a level. [/spoiler] [spoiler=’Insanity Battlegrounds (Run 2)’] Field Each time an "Insanity" card is banished place an Insanity Counter on this card. If this card would be destroyed, you can remove 2 Insanity Counters from this card instead. If your opponent activates a Field spell, you can remove 5 Insanity Counters from this card; negate that Field spell's activation and destroy it. Once per turn, you can remove 3 Insanity Counters from this card; banish a card from your hand, field, or grave. Once per duel, you can remove 20 Insanity Counters from this card, then banish this card; destroy all cards your opponent controls. [/spoiler] [spoiler=’Insanity Weapon Crafter (Run 2)’] Continuous Once per turn you can equip one of your banished "Insanity" monsters to an "Insanity" monster you control. Monsters equipped by this effect are treated both as an equip spell card and a monster, but it has its effects negated. A monster that is equipped with an "Insanity" monster gains 500 ATK/DEF. You can banish this card and all monsters equipped by this card's effect; destroy cards your opponent controls, up to the number of monsters banished by this card's effect, but you cannot conduct your battle phase the turn you activate this effect. [/spoiler] [/spoiler] [spoiler=’Traps (Run 15)’] [spoiler=’Insanity Creation Guru (Run 3)’] Continuous Once per turn, you can activate one of the following effects, depending on how many "Insanity" cards have been banished during this turn: *1 or more: Add an "Insanity" monster from your deck to your hand. *2 or more: Add an "Insanity" spell card from your deck to your hand. *3 or more: Add an "Insanity" trap card from your deck to your hand. *4 or more: Add an "Insanity" card from your grave to your hand. *5 or more: Add an "Insanity" monster, spell card, and trap card from your deck and/or grave to your hand. [/spoiler] [spoiler=’Insanity Burst Chain (Run 3)’] Continuous When this card is activated, either banish an "Insanity" monster you control, 2 "Insanity" monsters from your grave, or an "Insanity" card in your hand. Target 2 face-up cards your opponent controls; while this card remains face-up on the field, those targets' effects are negated, and if those targets are monsters, they cannot attack. If this card is banished, banish the cards that are targeted by this card. [/spoiler] [spoiler=’Insanity Dissipation (Run 3)’] Counter Activate only when an "Insanity" monster you control is targeted (either by card effect or for an attack). Banish your monster that is being targeted, then negate the attack or card effect that targeted it, and destroy that card. During the end phase of the turn this card was activated, special summon the monster that was banished by this card's effect, then banish an "Insanity" card you control. [/spoiler] [spoiler=’Insanity Doomsday Deal (Run 3)’] Continuous Activate only when an "Insanity" spell or trap card is banished; shuffle that target into the deck. Once per turn, you can place 2 of your banished "Insanity" spell and/or trap cards onto the bottom of your deck; special summon one of your banished "Insanity" monsters that has a level. Once per turn, if you control monsters that have 3 different levels/ranks, you can banish up to 2 "Insanity" spell and/or trap cards from your grave and/or field. When this card leaves the field, destroy all monsters summoned by this card's effect. [/spoiler] [spoiler=’Insanity Fullbring (Run 3)’] Normal Banish an "Insanity" Xyz monster you control that has 2 or more Xyz Materials attached to it; special summon, from your deck, 3 "Insanity" monsters with different levels. You can banish this card from your grave to add an "Insanity" spell or trap card from your deck to your hand, except "Insanity Fullbring". [/spoiler] [/spoiler] [/spoiler] [spoiler=’Extra Deck (Run 15)’] [spoiler=’Insanity Life Bringer (Run 2)’] LIGHT/Rank 4/Warrior/Xyz 2 level 4 "Insanity" monsters Once per turn you can target an "Insanity" monster you control, an "Insanity" monster in your grave, and 2 of your banished "Insanity" monsters with a level, then detach an Xyz Material from this card; banish the first two targets and special summon the other targets. If this card is banished, you can special summon a level 4 "Insanity" monster from your deck, but it cannot attack this turn. ATK/0 DEF/2500 [/spoiler] [spoiler=’Insanity Death Bringer (Run 2)’] DARK/Rank 4/Warrior/Xyz 2 level 4 "Insanity" monsters Once per turn you can banish an "Insanity" monster you control and an "Insanity" monster in your grave, then detach an Xyz Material from this card; banish up to 3 cards your opponent controls. If this card is banished, you can special summon a level 4 "Insanity" monster from your deck, but it cannot attack this turn. ATK/2500 DEF/0 [/spoiler] [spoiler=’Insanity Mystic Angel (Run 3)’] FIRE/Rank 5/Warrior/Xyz 2 or more level 5 "Insanity" monsters When your opponent activates a spell or trap card, you can target an "Insanity" monster you control and detach an Xyz Material from this card; negate the effect and destroy that spell or trap, then banish the target. If this card is banished, you can special summon a level 5 "Insanity" monster from your deck, but it cannot attack this turn. ATK/0 DEF/2700 [/spoiler] [spoiler=’Insanity Fallen Angel (Run 3)’] DARK/Rank 5/Warrior/Xyz 2 or more level 5 "Insanity" monsters When your opponent activates a monster effect, you can target an "Insanity" monster you control and detach an Xyz Material from this card; negate the effect and destroy that monster, then banish the target. If this card is banished, you can special summon a level 5 "Insanity" monster from your deck, but it cannot attack this turn. ATK/2700 DEF/0 [/spoiler] [spoiler=’Insanity Inferno Cavalier (Run 2)’] FIRE/Rank 6/Warrior/Xyz 2 level 6 "Insanity" monsters This card inflicts piercing damage. At the start of your battle phase, you can detach an Xyz Material from this card and target any number of "Insanity" monsters you control; banish those targets, then this card's maximum number of attacks this turn is equal to the number of monsters banished by this effect, but no other monsters can attack this turn. If this card is banished, you can special summon a level 6 "Insanity" monster from your deck, but it cannot attack this turn. ATK/3000 DEF/0 [/spoiler] [spoiler=’Insanity Doom Cavalier (Run 2’] DARK/Rank 6/Warrior/Xyz 2 level 6 "Insanity" monsters Your opponent cannot target "Insanity" monsters for attacks, except this card. Once per turn, you can target any number of "Insanity" monsters you control and detach an Xyz Material from this card; banish those targets, then draw 1 card for each, but you cannot conduct your battle phase this turn. If this card is banished, you can special summon a level 6 "Insanity" monster from your deck, but it cannot attack this turn. ATK/0 DEF/3000 [/spoiler] [spoiler='Insanity Rose Annihilator (Run 1)'] DARK/Rank 10/Fairy/Xyz 3 level 10 monsters You can also Xyz Summon this card by using 2 "Insanity" Xyz monsters you control with no Xyz Materials as the Xyz Materials, but their combined ranks have to equal 10. When this card is Xyz Summoned, deal damage to your opponent equal to the number of your banished "Insanity" cards x 300. During each end phase, shuffle 2 of your banished cards into the deck (if you do not have 2, shuffle all). This card cannot be destroyed. If you have no cards banished, return this card to the Extra Deck. You can detach an Xyz Material from this card and target 2 of your banished "Insanity" monsters; special summon an "Insanity" Xyz monster from your grave and attach those targets to it. ATK/0 DEF/0 [/spoiler] [/spoiler] Link to comment Share on other sites More sharing options...
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